I agree with the op, a designated location, with a static animation just like ffxiii. If jump were to be implemented, only in specific locations. I don't want to see a group of retards jumping off a ledge to jump back up all over the place.
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I agree with the op, a designated location, with a static animation just like ffxiii. If jump were to be implemented, only in specific locations. I don't want to see a group of retards jumping off a ledge to jump back up all over the place.
Oh darling, I didn't want to see people with no fashion sense having the freedom to choose what they wear either (ugh so tacky!), nor did I wish to see aggro-indicators and other eyesores (oh what imbeciles am I forced to play with!). But dear, I've learnt to live with it.
Well I appreciate the fact that Square-Enix does MoCap fir their animations. It does add a certain level of polish to their animations. On that note they could still do some nice backflips and twists with MoCap by hooking the actor up to a wire harness.
Arrow Helix for Archer has a nice jumping animation that involves a mid air flip. Soni don't think it is out of the question for them to add jumps like this in game. It would be interesting to see some quests that vary in elevation by having you jump up to a ledge. It would be a nice break from the norm and make for some more interesting quests.