P7S is definitely a step up. The issue is that like Almagest, good mitigation trivialises it pretty heavily.
Backloading 3 mechanics right at the end of the fight that require memorising a bunch of positions kind of sucks though =(
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P7S is definitely a step up. The issue is that like Almagest, good mitigation trivialises it pretty heavily.
Backloading 3 mechanics right at the end of the fight that require memorising a bunch of positions kind of sucks though =(
Yeh, maybe it'd be more interesting if the damage was 'unmitigatable' type, ie only shields help, % mits don't affect it at all (like the raidwide in E1S that always does 50% of your max hp), that way the bleed would also be the same strength and unaffected by % mits or gear scaling
I'll have you know that O3S was a 3rd fight which was very good and not backloaded as heck! E11S was pretty consistent the whole way through, and Cycles were just 'all of the crap all at once' but you'd already seen the stuff it had in it by then. But yeh, 3rd fights on average have more misses compared to the other tiers for some reason idk why
I'm just trying to get into AST, and I figured I'd ask here what exactly is the 'problem' with the job that is warranting the future rework?
This stems mainly from their extremely high APM during Burst. The fact that you have to Lightspeed to keep up with your cards already shows an issue, since Cards are effectively your rDPS you're providing that's a large amount of your damage by buffing. Too many oGCDs to stuff in before burst finishes since Crown Play is also included in the bunch.
Depends who you ask
If you ask anyone who liked Ast before it got ripped to pieces in shb, then the problem is that SE wants to keep astrodyne while realising through pvp that the cards and time magic are what drew people to the job and trying to fit them in
if you ask anyone who focuses on optimising, its the ogcd bloat
if you ask SE its that its card systems are unpopular (read they acknowledge everyone prefers the old cards) because pvp ast is more popular than pve ast, but at the same time they don't want to pull it back because they know optimisers will cry over not having balance every time
quote from live letter 72
"The job revamp for Dragoon and Astrologian has been pushed to 7.0 but however since each job is different, it cannot simply be compared with Summoner when it comes to the job rework. For example Ninja had huge adjustments during 5.x but they tried to adjust it so that the play feel would remain the same and revamped the system behind the scene, to them, this is also considered as a big revamp as well. The changes to DRG and AST will depend on what is actually adjusted. In case of DRG, they wanted to go all way in unifying/standardizing actions and cut down actions that are bloated.
[09:37]
However, for DRG, they try not to change what the DRG has to do (in other words, its identity) and as for AST it'll be adjustments on the card, as usual. For cards however this will be difficult since if they adjust the cards to not have RNG based on players hated having it to be luck dependant, there will be other subset of players who think "the previous one is better!
I know it's frustrating to lay on RNG sometimes, but it's funny that they literally made a job flavored with things like divination and fate.
Hm, reading this, I wonder if they are going to turn Draw into a GCD, it will certainly alleviate the burst APM, but I guess they would have to balance some numbers to make up for the lack of Malefics.
That's essentially the rework concept I worked on myself for AST over on the echo chamber thread. Spend most of your time drawing and playing cards, which instead of providing immediate buffs are laid on your allies until you manually activate them with a different spell not unlike trap cards in Yugioh. All of these actions then generate stars that orbit around the AST, which they can then weave stacks of a special buff onto themselves or other party members, which causes the buffed target's spells and weaponskills to cause those stars to detonate on the first target attacked, dealing Malefic potency damage.
I think the main contributor of that 'busy' feeling is not actually the OGCDs themselves, but having to constantly swap targets to place cards, then retarget the boss to throw another Malefic. On controller that is probably kinda ass to do, so I wouldn't be surprised if they made the cards be an AOE around you (like PVP), turn their effects down, and let them stack (so they're 1% damage buff, in an AOE, and one person can have 3 seperate cards applied at once). RDPS of having less % on a card, but having 3 at once (multiplicative buff stacking) AND having them applied to 8 people instead of 3 probably works out either the same, or even higher than now, so potency tweaks to Malefic might be warranted too. At least, that seems like the simplest solution to program in, so it'd be the one I'll assume they go for.
Please no. Part of why I LIKE AST is the weaving. Moving cards to GCD removes that weaving.
Plus, there is 0 reason to move cards to GCD to reduce APM. The reason why its so bloated right now is due to Astrodyne and previously Divination (seals system) remove that and the APM goes down. Doesn't fix the tab targeting issue I'll admit.
Making it AoE at a 1% you essentially have a higher rDPS contribution per card if they're stackable. They probably won't make it that easy since currently the raid contribution per card is 3% on the wrong job type and 6% on the correct job type. You'd essentially be buffing AST in this way too by adding another 2% contribution across 8 people vs. current cards. You'd either have to reduce AST's general damage for that or buff the other jobs considerably to match output so as not to alienate WHM. As for APM, I think they've developed themselves into a corner alongside current systems. People use Macros to play cards most of the time now from what I've seen, and it's disgusting. Trying to change something like that is difficult unless you overhaul AST's card system completely and change how it actually plays, alienating the AST player to relearn their job from the ground up; something I don't think people would want to deal with until 7.0 comes around.
It's not simple breaking out of the norm when you develop yourself into a hole by compiling systems onto one another.
Only real issue would be that it feels bad to do solo instances as it (since the cards would be scaled with the assumption that they are hitting 8 people), but when has that ever stopped them before. They can also target specific things to reduce AST's personal potency, without making it feel worse to play in non-raid content. For example, instead of knocking 10 potency off of Malefic, they could remove the damage from Earthly Star or lower the potency of Lord of Crowns (which would make it feel less crappy when you don't get one), to name a couple of suggestions
Actually hang on, wasn't the issue with old SB AST cards 'balance fishing' for the perfect log? Now we've got Lord-fishing.
Because if you move the cards to the GCD then there's never going to be any other OGCD actions AST will ever receive in its lifetime? There are other GCD actions that can exist beyond the cards you know. Moving the cards to the GCD doesn't have to be about APM. Rather, it's about reducing the amount of time AST has to spend atomizing whatever button Malefic is linked to.
The way I reworked it, you had an OGCD button that essentially gave 2 of your stars to someone else to detonate and featured a 1 second cooldown. You'd be weaving that aggressively as you played your cards instead of weaving the cards themselves. It's just rearranging how your tools work.
Moreover, slowing down your actual use of drawing and playing cards has another advantage: easing the burden of knowledge that has driven people away from AST since its inception. You need to be able to recognize what each card does and be able to pick the exact person for the card within 1 GCD, optimally speaking. Allowing your cards to be set up on people in advance offers time to think, and makes the job a lot more methodical as you set up your burst windows, without necessarily slowing down your weaving.
And I don't want it. The issue that I have with the system isn't anything other than "I don't like how it feels" hate to break it to you. There is 0 way you're going to sell me over to the idea of GCD cards when 1 - we had them back in SB, 2, we have them currently in PvP, both of them work if a bit flawed in some respects and 3 - the whole reason why I picked up AST when I started the game was the idea of weaving my cards on the fly.
Some people WANT that burden of knowledge, and I am one of them. And rather instead of slowing GCDs I would argue spread out the cards over leveling so players have the time to get used to which one does what.
Sorry to butt in, but cards were as OGCD in SB as they are now
If the devs actually did that, maybe they'd actually get the jobs remotely balanced for once. Infinite typewriters and all that. But 'new stuff!' is a big selling point, so they have to flip the boardgame every 2 years and make a new mess of balance. And 'nothing changes ever' would lead to the same issue as what we saw with Classic WOW: the meta was solved, everyone knew exactly what was best at what point, and which classes were best to play for certain roles. You want to tank, be a warrior or you're a meme. You want to heal? Don't be a druid or you are a meme. You want to DPS, probably be a warrior because for some reason warrior gets to be the hybrid that doesn't suffer the 'hybrid tax'.
Here, if nothing changed ever re: balance, I guess we'd see 'the meta' get solved and then everyone would parrot 'you have to play this comp or you're griefing' even if a player doesn't know the jobs in that comp well. An off-meta RPR that knows their stuff will likely outdps a FOTM rerolling NIN who can't tell their Trick Attack from their TenChiJin. Actually, I guess we did see this kind of thing at the end of HW with the dreaded NIN DRG BRD MCH meta. Didn't matter if you were a godlike SMN or BLM, you were perceived as griefing for not playing the 'best comp'. Bloody annoying
On the one hand, I agree with you that getting new stuff is good because we still have had some good things added in ShB and EW, but on the other hand... would SCH/AST being their SB versions really be that bad?
(though if I could get SB SCH with Recitation and Expedient? That's the dream right there.)
I don't see how me not liking the idea of a GCD card system because I feel like it would be clunky or change the way I play the class to the point where I will likely switch to something else = I don't want any changes. I don't like your idea of a card system. That's it. There are plenty of ideas to change AST's card system that I both agreed and disagreed with.
I told you why I didn't agree with it - I like the feel of weaving the cards as they are and that we don't need to have them on a GCD when we had them on oGCDs and can keep them on oGCDs as they have been for 3 expansions right now.
You can either take the feedback and adjust your design or ignore it because you think is fine. Its your opinion like mine is that I would hate your idea of AST. It has nothing against you as a person, so I don't know why you're making it seem like a personal attack here.
Back on to it I suppose is the best way that I can describe your preposed idea is going back to 5.0 cards where we had to change a Major Arcana to a Minor One with all the animation clunk to begin wtih - (Draw - Change into Crown - then Play) and if that's how its going to feel, then no. AST is far from perfect, and the APM is probably too high, but I don't want to go back to that levels of clunk.
I remember a lot of people complaining about the idea of GCD mudras for NIN, saying it'd slow the class down, it'd be clunky, weaving ninjutsu was part of it's identity, if you clipped your raiton it was your fault get better internet scrub, etc. Turns out it's not actually so bad as doomsayers claimed. Similar happened when 4.2 WAR happened, expert theorycrafters decided it 'felt like a nerf' to WAR damage because IR was going to change from 120s to 90s (it no longer aligns with Trick, must be a nerf!) Turned out guaranteed Crit/DHit meant it was actually a sizeable buff.
Something tells me that GCD cards would be one of those 'you have to try it before you can really say either way' kind of changes in the same vein. I also don't particularly like the sound of GCD cards either, but I'd be at least willing to give it a try before passing full judgement. Maybe it'd feel smoother in some way, maybe it'd allow us to use Lightspeed for mobility instead of it being forced into 'use it to be allowed to play your class', who knows
Yeah, it would be a thing you'd have to try, all I can do is give feedback on what I see on paper, but I don't see the point in trying a GCD system when we have an oGCD system that worked (SB) is my point. And after 2 expansions of a card system that I don't really like, I'm not interested in having a third.
You can't really speak for everyone about those changes, I'm one of the people who hated NIN mudras being made GCD, I still hate it to the point that I barely touch the job anymore, it did slow down the class and the fast-paced gameplay I played it for is no longer there.
On GCD AST cards though, I'm open to the idea. The diversity of GCD usage is lacking on healers, seeing it shaken up in any way would be welcome. Also cards on the GCD would mean lightspeed can actually be used as the movement tool it was meant to be instead of being a 2 minute fixture in the opener/reopener despite having a shorter cooldown.
ogcd cards are better since that leaves more gcd variety- which means it can get more damage buttons (Ast players hate the 111111 as much as anyone, but they've had it longer because of SB) but what's really better for ast is getting its original cards back.
You can talk numbers all you like, at the end of the day Ast's popularity plummeted overnight when they removed its cards and time magic
edit: another reason why Ast's gcd cards wouldn't work. Cards on the gcd would take up too much gcd if they made play gcd as well. You'd spend 1/3 of your time on it or more if you redraw. Minor arcana and lord/lady on top? you wouldnt get ANY gcds spare
That being said, having solely draw be a gcd would be fine for variety but keep the rest on the ogcd
And sadly past experience is with healer design is what we see on paper is pretty much what we get even when said decisions are clearly detrimental to the job.
It's early and I can't remember off the top of my head but an expansion or two ago healers lambasted the design choice at the beginning of an expansion (Stormblood maybe?), and we got the usual "Just wait and try it yourself!".
It was as terrible as was predicted.
Heh. Remember when they removed Energy Drain and people whined all the way to heaven and back? That was so much of a racket that they gave it back to SCH rather quickly. Did it for ShB too and the exact same thing happened. The main one I can remember they lambasted the most was WHM Lilies - and GOD it was horrible. Just use 1 Benison and you basically lose all your Lilies, which was bull.
in energy drain's case, it literally broke the job but because they dont test healers, they didnt learn that
TBH, if the cards were impactful enough I'm not sure this would actually be a bad thing, it'd mean less pressing of Malefic (which is good as it'd mean variety in what button we're mashing), and the identity of the class would show more if the buffs were stronger. When they changed ninjutsu to be on the GCD, they also buffed the heck out of the potencies to compensate. IIRC Raiton used to be 360, now it's 650. So I'd assume, if we did nothing but change drawing/playing cards from OGCD to GCD (redraw can stay OGCD), they'd be moved up from 6% on correct target to like, 10% to compensate. It'd slow the class down to a comparative crawl APM wise, but I hear a lot of people dropped it in favor of WHM when they saw the 2min window (Manifold Flames) in P8S P1 so IDK
New Q&A, new healer question opportunity.
I'm tempted to ask in the plainest terms
"Can healers get more damage spells and astrologian cards returned to the stormblood version as a priority please?"
naturally this might not fly given the topic so second version of the question
"In all the healer job quests from A realm reborn to Endwalker Healers are taught to use damage spells and healing spells in both gameplay and lore. However shadowbringers removed too many damage spells and astrologian cards which were also tied to lore. Can these be returned as a priority?
I could always ask both I suppose
I'd ask them this:
Also if you want, throw in 'I remember seeing the interview with Asmongold where Yoshida jokingly asked 'do these devs (referring to Blizzard) even play their own game?' Considering the state of healing in FFXIV right now, I have to wonder: Do you, Yoshida?'Quote:
'A question was previously asked at one of these Q+As, about the state of healers in the wake of the news that EX roulettes were being cleared without healers, or that tanks had soloed Normal modes of the current raid. After having over half of the question lost in translation, including the pertinent examples of how bad the state of healers currently is, Yoshida responded with something to the effect of 'If you're looking for a challenge as a healer, go try Ultimate'. Given that every Ultimate released so far, including both DSR (the Ultimate the 'go try ult' comment was pointing towards players trying) and the new TOP, have also both been solo healed, I was wondering:
Does Yoshida stand by the statement 'go try Ultimate' that has been very negatively received as 'tonedeaf' by large portions of the healer community? Or is the dev team going to look, as a priority change for 7.0, at ways to change the healer role and it's place in the game, as I and many other long-time healers are becoming very disheartened at the direction of the role and fearful for the future of the role's engagement, or lack thereof'
I posted a question of my own on page 17. Here's the link
This was the question I posted:
If anyone wants to pop over and upvote, or ask the question differently if you aren't a fan of how I worded it, I would love to try and make sure there's always a healer question being asked to continue to bring awareness to these things.
Update, added my first question here
https://forum.square-enix.com/ffxiv/...3-Panel/page17
Aight we all know what we gotta do
Everyone's gotta ask the same main point in their question (what are the plans on making healers more fun), but reword it slightly so it's not a copypaste response
Then likespam every healer related question so at least one gets picked up
edit: oh they ask you to keep it on topic about the 'next 10 years' or congratulating them for the 10 years so far and your experiences in those previous 10 years
so word the question as like, 'healer playerbase has been dropping over time, how do you plan to keep healers interesting in the next 10 years, because this current trend isn't working' i guess
Iunno, I posted two questions. I'm sure my post won't get any likes, either. :) The only posts that get likes and support are within the first 2-3 pages, no matter the content. I'm sure the questions that will get tons of likes and thus actualy be asked will be stuff like "When will you be increasing the size of the Glamour Chest?" and "Will we be getting new housing wards?"
EDIT: Not that any of you would promote it, but here's mine:
https://forum.square-enix.com/ffxiv/...=1#post6201733
EDIT 2: Made a second post trying to make it shorter - no edit button is murder: https://forum.square-enix.com/ffxiv/...=1#post6201781
Though...yeah, first page is about BLU, Housing, and graphic update character creator (really?)
/sigh
...
Okay, but this one made me laugh: https://forum.square-enix.com/ffxiv/...=1#post6201045
Well, I also posted just the one later.
But yeah, bold move, Cotton, we'll see how it works out. I fully suspect they'll only look at the first 2-3 pages of questions, which are all about Housing, Glam, and BLU. Because of course they are.
You don't have to agree with them - or promote them - though I feel if you had the choice of my first question or nothing, you'd be cutting off your nose to spite your face to reject it. /shrug But I'm not the boss of you, so do what you feel best. :) I only asked the questions that I personally think are the most important to the health of the game to me right now - Healers being identical as a bad thing and the 2 min meta as a bad thing - and wondering if the Dev team has had thoughts of changing one or both of those things. /shrug
That's rather an odd position given that generally only a limited number of questions are selected, I generally promote questions that are well formulated rather than those that are either at risk of being poorly translated as well as those that could possibly/probably lead to undesirable outcomes. However, as you say, to each their own.
I doubt they only let a person Like a post once and don't count otherwise. Were I you (I'm not, of course), I'd Like all the Healer related questions just so they are more likely to at least acknowledge it, since there's no limitation on how many you may promote. The only reason not to is if you'd rather them not even consider the option, to the point you'd rather risk them not considering Healers at all. An odd position to me, but we're different people. :) Moreover, I was just saying that was my post and that I didn't suspect it would have much support. It wasn't a secret reverse psychology attempt to get any. :)