I do find it weird how WAR is currently an Omni-job of all content, and every single one of its skills has some additional effect that makes it better than the other tanks.
Other 3 just get a flat 30% mit, War gets that plus damage reflection,
DRK/GNB get a flat magic mit only for their raid wide mitigation, PLD gets a shield/heal. WAR gets a Shield/Heal/Regen/Shield Buff for absorbing other mits
Other 3 tanks can shield others instead of themselves, WAR gets to do it while also healing itself
Inner Release grants guaranteed Crit/DH, Knockback resist, immunity to some debuffs, and extra time on your damage buff mechanic,
Delirium lets you regen 1/5 of an edge of shadow.
And it gets the best invuln to boot.
Someone needs to tell the job balance team to stop.
