And that's where differing personal taste will form differing conclusions. I always felt like Heavy Thrust and Straight Shot were far duller of "ramp up" than, say, tanks' tank-stance (and enmity skill) suites, so I wasn't sad to see them go, but I very much wanted some similar (or, ideally, far greater) level of engagement with which to replace the removed tank stances and enmity kits, and we instead just got more isolated buttons tacked on / thrown in.
The only thing I ever much liked about Heavy Thrust was that I could, if forced into oddly quick SkS tiers, briefly forgo it for greater potency per minute via an extra Full Thrust where other players would be afraid to drop the buff despite the net gains for doing so. Enmity kits, while dull in 8-man content, at least gave me a fair bit more to do, though.
(In regard to that "something to do" and replacement "engagement", we might, ofc, say the same for 1-2-3 vs. 1-1-1 -- significant for some and irrelevant to others. /shrug)
