Originally Posted by
HyoMinPark
I’ll clarify a bit.
Basically, I’m in the camp of healers that wants more reasons to use my healing toolkit. As it stands, I can heal most big mechanics with oGCDs. I have an answer for nearly everything even with paired with a healer that still thinks Cure I spam is acceptable practice at level 80. And my answers are all overkill. Things like Horoscope Helios, Neutral Sect, Seraph. All of those are overkill in a lot of content because the outgoing damage is spread too thin, or just paltry unless the entire party is sporting 4 stacks of vulnerability up.
I want to use my shiny new toys, but the developers do not want to overwhelm baby healers. Fine. I can accept that even if I don’t like it. The problem is, is that this carries into harder content as well. Savage. Ultimate. There are a myriad of examples where I am spending more GCDs on Glare/Malefic/Broil/Dosis than healing.
So, if the developers do not want to give me more healing to focus on, at least make what I am doing a bit more engaging. Which is spamming my 1 nuke. I’m not even asking for combos. I’d be happy if they brought back Aero III/Miasma II for the jobs. Just something else to upkeep since they won’t let me focus on healing more.
SGE’s gameplay of healing being directly tied to damage is amazing. I would love more kit interactions like that—but I know it’s an unrealistic desire, since it would force non-DPSing healers to actually press their damage buttons. And the developers have said they will never force that. Their solution to the other three healers being boring as sin to play when it comes to DPS rotational complexity is to basically play SGE. Which is sad. I’d love for all three to have kit interactions like SGE. (That aren’t a damage loss, which Misery technically is.)