Honestly, the fact that W2W pulling is so viable a strategy concerns me. Are dungeons really so trivial?
Honestly, the fact that W2W pulling is so viable a strategy concerns me. Are dungeons really so trivial?
Really don't care whatever pull do as long as they don't waste in typing chat and arguing.
Lv79 dungeon is fun as an example but I do not trust big enough for w2w simply because most of dps will get hit by non telegraph attacks too.
Always need to pay attention to all party members regardless, not just tank or healers. There is absolutely no joy w2w in low level dungeons if I have both dps melee where they can't aoe, or if the dragoon at lv60/70 still doesn't bother to aoe because they love their long single target rotation. There is no joy in that
After ARR, kinda. It's a complaint I've seen float around a lot. Also part of the reason I think that W2W is so consistent a discussion. Most of the dungeons in the game can be W2W pulled with little to no detriment. The only times I've found exceptions are ARR because there design strategy is inconsistent (not a bad thing) and very low item level players.