That'd be just fine... if it weren't that abysmal 3 second cast time. Stance dancing requires quick, seamless drops both in and out of the stance to take advantage of any given moment. The fact you have to burn 3 of those seconds just to turn the stupid thing on means wasted opportunity. This is definitely designed to be activated at very specific times/phases in fights. Trying to constantly jump in and out is going to screw rotations badly.
Seems we'll get a weaponskill to refresh the dots while under minuet.
