have you ever heard of the sunk cost fallacy?
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I'll reiterate my first point in my previous post:
You should not end an expansion at the same level of skill as you started it. As your character levels up, your skill level should likewise level up. Where you start and end in that spectrum may be different than other players, and that's fine, but if your skill level is a 5 (arbitrary number, obviously) at the start of an expansion and remains a 5 at the end of the expansion, then what is the point of playing the game? At that point, just watch a youtuber play it, and save yourself the disappointment of the inevitable failure. Games that are truly engaging make you desire to become better at them. If you don't feel that desire when playing a game, then said game is truthfully not for you. I'm not saying don't play FFXIV. I'm thrilled for anyone who plays, however they choose to play. I'm just making a statement on general mentality. If you don't feel a desire to improve, then the game is not an engaging game for you, and you would be better playing a game that you DO feel that desire on. (Obviously this only applies primarily to games which have innate skill requirements. I can't imagine anyone has had a desire to improve at cookie clicker. [Don't link the codebullet video....])
I genuinely thank you for your offer. But I don't have trouble completing the duties, everything I started in DT I finished. As of today there are only two duties that I started and haven't completed, that be E6S, that after like the fourth party that disbanded after hitting enrage made me realize of a misery was doing savages on PF (haven't done savage ever since); and Endsinger ex, that to be honest I did like 3 attempts with one PF group and then forgot about it. But after Barbariccia ex I realized that I wasn't having fun either, so I gave up on EXs perfectly happy with just chilling normal raids.
My issue with DT is it has not chill, it gets me stressed even if we are clearing it to the point of making the whole thing unenjoyable. So, sorry if you thought me a helpless sprout, that was never my intention but I didn't thought my resume had anything to do with my opinions.
But I do hope that any person that might be actually having trouble clearing content take you on your offer. Cheers.
the fact that you've made a post stating that content is too hard. which would only be don if youre having issues with it. then have repeatedly afterwards said that you have no issues and stating that youve played for years and are not 'a helpless sprout'.
lets get real here.
this post wouldnt exist if you were actually good at the game
you are struggling (which is fine)
years played does not equal skill level
being closeminded to offers of help shows that you have no interest in actually learning to play the game and would rather have things so brain dead easy that youre not even really playing a game.
ALL gamnes get more difficult as you progress. SB SHB and EW SHOULD be easier - they're lower level.
take the advice given to you or just stop moaning. youve been offered some really good advice and help but are rejecting it cause ItS ToO hArD bUt I dOnT wAnNa LeArN
the op edit the post today and being very disingenuous. this post made it rounds to a lot of media and more than one content creator. this seems you made this who thread in bad faith
Fights are difficult when the mechanics are unfamiliar. The more you see a mechanic and the more you practice it, the easier it will become to dodge/resolve. Saying that the fights are "too difficult" presupposes that the fight will remain so for the rest of the expansion's life cycle, and thus people are not able to learn and make their and other people's experience easier. That is objectively untrue. Many people learn by doing, they are kinestetic learners, or learn by being explained a mechanic.
A genuine offer to practice that you shrugged off indicates your unwillingness to learn. You think it is beneath you to practice? How do you think Savage/Ultimate Raiders even become Savage/Ultimate Raiders in the first place?! Through ungodly amounts of hours dedicated to practice that they are willing to put in to better themselves. Your unwillingness to learn or even accept help in content that you are struggling with, is not a problem with the game! That is a you problem.
How will the fight STOP being difficult? With practice! Don't ask the devs to fix a problem that is only existent in your mind!
Idk, as level increases, so too should the difficulty. And the difficulty of Dawntrail has been great for normal mode content. It's supposed to be a little harder, that's what makes it fun!
By the time you reach lvl100 and completed the MSQ for all expansions, you probably have put in several hundreds of hours playing the game, and should be well-versed in mechanics and fight design even as a casual player. The devs generously re-use many of the same mechanics across all expansions (spread, stack, gaze, etc.), just re-packaged with different animations. The arena design and boss hitboxes also hint often how big or small an aoe or cleave will be.
Normal raids is optional content too, so if it really is difficult for you, you don't have to do it. You already had all of the MSQ to enjoy, along with all other non-combat optional content to do as well. The difficulty of dungeons in Dawntrail is fantastic and I hope they continue in this direction; I haven't had this much fun in ages :3
MSQ content is literally done for you by trusts and contains mechanics that you have done repeatedly for the last 90+ levels.
Any content that does not contribute to getting you to "To Be Continued..." is optional side content. If it's too hard for you, then just don't do that content until the game progression has advanced far enough that it becomes trivial and you can ignore most mechanics.
You are forcing yourself to do content you don't have to do and then complaining about it. It's actually insane.
please tell me what normal content you consider is best normal difficulty ballance, becasue I as one of the most casual players in the game (i only really do Savage and EX's when i can unsync them) , find all normal difficulty content rather easy, i wiped only on the 1 dungeon that did a tank stack + normal stack so i needed DPS to actually not die , but we eventually learnt the mechanics and passed with time to clear
I'm not sure what counts as too difficult. I'm an average player at best. It's pretty common for groups to say "Aces is dead again." in raids. I don't do extremes or savage. But going into Arccadium blind I cleared all four in about 90 minutes. Maybe a little longer from doing the quests. There was nothing in them we haven't seen at least a dozen times before, except maybe one mechanic on the 1st raid. It's all just presented in different ways. Overall, I feel quite comfortable saying if I can clear them then anyone can.
i consider myself a casual player but i quite like the upped challenge for fights so far this expac, it feels more rewarding than it ever has to die, get rezzed & die again while putting in the effort in to observe & learn so i can clear things faster. can you really call yourself "casual" if you're complaining about the difficulty of what is by definition casual content? learning is part of the struggle and struggling is part of learning & you can't learn a lot from something that's super easy.
I think in average the last 3 expansions were pretty fair in terms of difficulty outside of some outliers like the Mist Dragon, Amauroth, Tower of Zot or Final Day that were on the harder side for dungeons. Orbornne Monastery was obviously overtuned to the point the had to nerf it and the butter dragon in Lighthouse had a lot of HP too ("Your suffering is not yet over!", "no sheet, MF! we being fighting for 3 hour and you are still at 40%").
E5N was the sprout killer, in fact the missery I felt from Valigarmarda reminded me of that fight. P2N I remember with certain disdain too. Obviously O11 with the lardboard/starboard bullshit. As for trials Golbez I found particularly difficult.
But the thing is those are outliers in terms of difficulty, dungeons and trials you do them once and when you have bad luck in roulettes. DT is consistently harder all across the board, there is no escape.
Valigarmanda is done pretty much entirely for you by your trusts, though. Like I'm not being hyperbolic here, you can just ignore the entire fight and just do your damage rotation while standing wherever they stand and the trial is trivial, probably one of the easiest trials the MSQ has had in several expansions.
If THAT is too hard for you then I'm sorry but I think the issue isn't difficulty, the issue is that you Just Don't Like Final Fantasy 14 Anymore and instead of admitting that and canceling your sub and saving yourself 15 bucks a month you're trying to blame the difficulty for some reason.
Buddy, you need to wake up to the reality that the world does not revolve around you. It's a live service game, and the nature of the genre is that things change, and not always in ways every single player likes. I mained SMN from ARR beta through 6.55 and hated the changes they made to the class in SB, and then hated the EW changes too, and you know what I did? I adapted to the changes, I played other jobs more, and I played other games more, because the HW and ShB versions of the job I loved no longer existed. Playing since SB and loving the game doesn't make your opinion any more valid than anyone else's, and certainly not more than players like me who have played longer (~18k hours on one character) and love the game just as much if not more. You need to accept the reality of the situation that this is where the game is, and this is where the game is going. If you're not having fun with it, your options are either to adapt to the content and learn to find enjoyment from it, do other content in game that you enjoy more, or play a different game. It will not and should not cater to your specific fringe tastes.
It really, really sounds like you're just fundamentally against any normal content that requires paying the slightest bit of attention and that isn't completely effortless to complete blind. If learning that "larboard" means left and "starboard" means right was bullshit for you, genuinely you need to find a different game to play or just accept that the combat-focused part of this game isn't for you, and stick to crafting, island sanctuary, rp, whatever it is about the game that you actually do like.
The game getting harder over time isn't a bad thing. It's easy enough. Most people aren't complaining about it. Even the non-raiding casuals are outnumbering you. Also there is an escape, it's called improving over time. You have no examples in your original post. I can't even comprehend what it is that is bothering you/the hypothetical person that is absolutely not you because you aren't struggling at all clearly. The examples you gave are nothing special.
The mist dragon punished you for failing its mechanics. Just don't hit it when it is mist.
Amaurot was 'don't stand on the cracked platform'. Otherwise yes, it punished you for failing its mechanics.
Tower of Zot is a little over the top, but the damage on the trio is pretty low so even if you get hit by a bunch of random stuff as long as you dodge most of it you'll be fine.
The final days wasn't that hard, though yes, it did have a boss that punished you for failing its mechanics.
Yiazmat is a boring damage sponge. Your complaint isn't about difficulty, its about alliance raids being objectively the worst content in FFXIV.
E5N was... don't stand in the danger zones or you die? It was pretty self explanatory for the most part. I don't remember anyone having issues with that, it was mostly E7N that tripped people up.
P2N also was a non-issue. The only boss I remember people struggling with on that tier was 3/4, and one of those was just because of the awful color scheme.
O11N might be a little weird, but there are also visual tells. The issue here isn't the mechanic, it's whoever the hell chose starbord and larbord (itself an extremely antiquated term compared to port), IIRC the original JP just had it as left/right.
Golbez I don't remember having much either. Just another trial like any other. Barbariccia was probably more prone to killing people. Even Golbez EX had more or less a single mechanic that actually walled people and the rest of the fight was largely rote. You can check contemporaneous guides to see what the attitudes of the time are for the EX if you think I'm exaggerating.
Of everything you mentioned there, the only one I'd say was probably a bit too mean is the final boss of Zot, and even then I wouldn't say it was beyond the pale. It seems like you've been struggling with content this entire time since stormblood and rather than work on improving you have blamed the content itself and done nothing about it. You are seeing the consequences of that here. If you don't work on improving as a player over the hundreds of hours that one plays over 3 expansions, you will only have yourself to blame if you get left behind. It's that simple. I'm not being mean, or an elitist. I'm giving you a reality check.
I'm thankful for the OPs post. The sheer amount of push back this post has gained from multiple sides of the community surely will tell the devs all they need to know about what direction they should be taking concerning fight design.
Thank you OP for this gift to the community, it will highlight exactly what we dont want and only allow us to maybe actually not sleep during fights anymore.
Please tell me this isn't a serious answer. P2N? That fight was essentially a sleep simulator. You barely had to do anything. And not barely anything from a raider POV. Barely anything as in if you can use a single attack on your keyboard/controller once in awhile and didn't refuse to move out of the orange, you would clear. E5N is not any different if you didn't move a little in one direction you would die to devour, but if you move literally a little one direction out of the aoe for about 2 seconds at that point you're absolutely fine. Mist dragon? Don't hit the ice and don't get frozen. Butter dragon? I'm assuming you mean Yiazmat at the end. He only has that much hp at the beginning cause of his buff till his weak point gets destroyed a little ways in. You're just making it more and more clear that you never learned how to play. This is all very very basic stuff. Amaurot? Do you mean the first boss where you stay behind a meteor and stay out of orange? Do you mea the second boss where you just kill a bunch of adds? Or do you mean the final boss that's essentially a striking dummy and just stand on the extremely obvious not glowing sides when he's shooting his laser? I can almost give you O11N because of starboard larboard but if you have even halfway decent observation skills you would know exactly which side he is attacking anytime he does. These cannot actually be your real answers. Not being able to get past these fights goes beyond the level of casual. These go to yet again, either refusing to learn how to play since you feel like a win should just be handed to you or such a severe lack of motor skills or hand eye coordination that you should not be entering any kind of combat with other people as you are instantly a liability.
Nah, nah, nah! everybody knows that mech was stupid and anyone saying otherwise is bullsheeting. Koji-Fox was even confronted in a fan fest for it! You not only need to know the directions the word meant but the follow up was inverted which screwed with your brain, also when it was current and the fight when for longer there was a point it followed a stack marker with the lar/starboard, meaning the tank was in the stack and Omega started the mech looking at the raid which inverted the directions and then inverted the inverted directions, that broke my mind.
Agreed, the new content itself is good. It's not as hard as you want to think that it is. I don't understand why everyone else is acting like it's such a big change, but you are. You and your acolytes are using these tiny raid changes as an excuse to lash out against one single person who has a criticism to make. There are over 900 posts in this thread now. Most of which are spewing vitriol against just one person. FFXIV is so unlike its players. I wish the players could respect what the devs were trying to do, but you don't. You want it to be "your time". You all saw the smidgen of changes happening in raids and used them as a shield to do things that are very against TOS. You all have swarmed every corner of the forums, Reddit, in-game chat, and elsewhere, just within the past week. It's incredible how quick everyone's programming changed.
Telling someone to uninstall the game is a bit too far.Quote:
That doesn't make them toxic elitists either.
Actually, the devs mostly read the Japanese forums, and they are complaining a lot more than we are, mainly about hitboxes and clipping. Their community is less of a hivemind and their national economy doesn't rely on YouTubers and Twitch streamers dictating what they're allowed to think.
if what you stand for is the game to basically become hitting a striking dummy for hours on end (which is likely what the game would become if DT's content was as brainless as endwalker), maybe you need to stick to MSQ & doing everything you can with duty support & trusts exclusively since that's the autopilot experience you seem to be looking for. the difficulty bump in dawntrail is by far the best part of the expansion & the dawntrail content we have right now is worth replaying since it's not gonna bore the hell out of the average player.
i get that difficulty is a subjective matter, but i think dawntrail's difficulty straddles the line of casual perfection & i'd hate to see encounters get nerfed because people refuse to learn & adapt because "it's too hard!", i hope next expac keeps it going & further improves what we've got now.
I noticed that when I was younger the mechanics were quite a bit more difficult for me, however once I started to play more and learn from others it became easily over time. I definitely feel like I've grown as a player. This expansion's mechanics and gameplay content are pretty good, I'd like to see the difficulty stay where it is right now. 10/10 Thank you so much Yoshi P for making the game so I don't fall asleep anymore.
I remember when this discourse was going on originally. I asked my kid brother if he knew what Starboard and Larboard meant. His response: "Starboard means right I saw it on Spongebob so does that mean Larboard is left?"
Most of the "starboard + larboard" discourse was ironic joking at the expense of people who couldn't figure out their Lefts from their Rights. Any confusion about the antiquated nautical terms was immediately ended once you wiped the first time and had a chance to realize it just meant left and right, and then wiping a second time when you had a chance to realize it meant Omega's left and right, not yours.
The main issue was just people refusing to learn at all and instead choosing to blame the game, which is what you're doing now.
I had no idea that normal content was considered that more difficult. I took it as part of their slow steps to re-balance encounters around being more attentive. I've enjoyed the changes personally, no more idly watching the second monitor while playing.
Nitpicking, but JP does use the same nautical language, Starboard - Ugen (右舷) and Port - Sagen (左舷) rather than Right - Migi (右) and Left - Hidari (左), now the astute among you will probably have noticed why the difficulty of reading the mechanic didn't translate and why this is nitpicking.
A much "fairer" localization would've been Rightship- and Leftship- [mechanic], as that's what the Japanese more or less literally translates to.
As I said, nitpicking as I agree with the sentiment.
You are by far the most toxic person I've seen in this thread at this point.
This impulsive, violent hatred you seem to have for people simply voicing their disagreement with the OP is wild. You're trying to imply "the majority of people here are spitting vitriol because they're a hivemind that follows youtubers" like do you actually hear yourself right now? Can you genuinely tell me that you honestly think that you are totally in the right and a good and pure little angel when you say nonsense like that?
Meanwhile in a previous post you're trying to bring up the "reviews" of Dawntrail which are near entirely positive except for Steam where a bunch of scathingly bigoted individuals are leaving nasty reviews calling Wuk Lamat's VA slurs and whining about "wokeness", ironically because those people actually do just go attack and harass people at the behest of a handful of culture war grifters on twitter.
Please take a breath and log off. You're not helping the OP.
where DT is harder in general? look to Ihuykatumu for example, the first boss is literally dodge super slow circle shaped AOE's and go to the safe zone, grab the adds (if they live sufficient to the tank grabs it). 2nd boss is dodge straight lines AOE's and a buffed version of these aoes (u have adds here too but they die quick). third boss is the """harder""" with no doubt cuz the tornado, but just pay attention to the marker beneath them and u're done, and remember: you can just stop to do damage and pay attention to mechs only, this isnt high end content.
Everyone forgets one key thing about early xpac end game normal content, it is always harder at first due to low ilvls, always. When an xpac begins you have the majority of the community utilizing gear closer to the min ilvl for a dungeon more so than any other point in the xpac's life cycle. This dramatic shift is so noticeable because when Endwalker finished most people had max ilvl attainable for those dungeons / raids and now that isn't true at all.
Why does this matter so much?
The bosses in dungeons / raids go through two phases to oversimplify it:
- You have your learning phase where the boss uses one attack at a time so you can learn the individual ability (this is easy because it is teaching you what each ability on their own does, it isn't trying to take you out just yet)
- The second is the phase where the fight actually begins, when the boss starts combining their moves thus making the fight more complex the longer it goes on (until it reaches a certain limit on combinations).
When ilvl begins to go up across the board for the community, the normal mode content becomes way easier, too easy even (looking at you Hades, not even a shadow of your former self). This has already begun to rear its head, I was in a dungeon as a tank the other day with 2 fantastic DPS and we made short work of the first Strayborough Deadwalk boss because he barely got to use his abilities in combination with one another and keep in mind we're not at max ilvl for these dungeons yet.
Soon, more people will have gear that brings them to the max ilvl be it from normal raids, crafted gear, extremes, tome gear, savage, etc. and you'll be grouped with people who are better equipped in these dungeons with each passing week. As a result, the dungeons will become easier, far easier than they are now.
A more recent example of this was the Endsinger. Look at how stupid easy she became once people hit max ilvl before they lowered everyone's ilvl on that fight. You skipped so much you barely saw her more challenging combinations of attacks or the RP for that matter. The same can still be said of Thordan / Hades / the Endwalker 24man raids which became far easier a month or so after release. They all need the same fix, they're far too easy for a capstone fight or a 24 man raid where you end up skipping the coolest abilities because the max ilvl is set too high.
Are some of the new mechanics a bit annoying? Sure, a couple are. Are some more engaging and fun? Yes.
Most importantly, this will all get easier in time. If after a month you still feel this is too difficult then report back and let us know that because that's roughly the ilvl everyone will be closer to when going into dungeons for the remainder of the expansion.