Yea hunters in wow are competitive in both, but they are not as op as bards will be in this game. Hint: Melee can not hit moving targets in ffxiv even if we are inside of them slamming action buttons. Yea.
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Simple tests comparing BLM, SMN, and BRD DPS would show you that at higher item levels, bards DPS does not stand up. One of the easier tests you can do is take a competent bard and a competent (SMN, BLM, MNK, DRG) and have them split DPS a gargoyle. Unless the Bard pops all cooldowns as the pull goes, he will not win any of those fights except for maybe against Dragoon.
Your DPS meter application is wrong.
So in a situation where the playing field is completely even; no moving nor dodging AE and the mob is immobile, affording everyone to perform as best they can, melee can hit flank or rear attacks without fail and casters don't have to worry about spell interruptions = Bard is not top DPS. I see and I understand.
Too bad there is no situation like that in the game, nor likely will ever be.
Potentiality and Actuality, your situation application is wrong.
The crux of Bards being OP is many fold, not just solely based upon their DPS potential; it is the fact that they can perform every single one of their offensive abilities at maximum efficiency while unhindered by positional requirements and being completely mobile coupled with having the best utility in the game.
This is only my 2 cents. If we take away the freedom of movement from BRD, where is the unique job design? May as well swap over to mp and just give us magic attacks if that is the approach everybody wants. This is the only thing I am addressing because it seems to be the most popular in this thread.
In regards to other aspects of BRD, we do in fact bring a multitude of utility to the party base, but what's wrong with that? Seems to me like most of the QQ in here is due to the fact that BRD has a uniqe design to it compared to some other jobs.
In response to one of the other posts, why can't melee attack a boss that's moving? I see it done. Maybe you just aren't that good at playing a melee?? Thoughts?
According to Yoshida and the developers blog, PvP will require completely different gear and come with a completely different set of skills for each class.
So I'm not really sure you can claim that Bards will be OP in PVP before even seeing the new skillsets or gear...
Source:
FFXIV Developers Blog
By what i have been reading bards don't want a change to there class at all but they need to stop and think what they bring to the table as far as damage and utility with and without their songs on they have Blood for Blood 20% damage increase and 25% damage taken for 20s every 80s, internal release 20% crit up for 15s every 60s and raging strikes which is 20% more damage for 20s every 120s.
But lets ignore that and focus on the main issues songs shouldn't stack and if they stay the same they need a down side one bard should be enough for the groups mp and tp needs. If 2 -3 bards is becoming a meta something needs to changed 2 locked positions out of 4 for 5 dps is a bit much in my opinion. I would rather not see a class get a damage nerf this early.
People have a tendency to over simplify issues by pointing at just one aspect of the whole. It's true that 100% ranged mobility does not alone make a class op, but it is obviously a big advantage. What makes bard op is the combination of all the factors. When a class with the best utility in the game is also the one with the easiest and most convenient form of dps then it clearly is op. This is for pve only because pvp will be completely broken if we get it without fixing the current net code issues.