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1.) It does absolutely nothing to support the developers, as some people seem to believe. The amount of these used by players who purchase them is directly proportionate to the about of people who buy them to sell to the people who purchase them. No new revenue is generated for SE, it simply shifts the subscription fees from one player to another. Which leads me into...
Completely wrong. By allowing players to pay with gil (that other players convert into money that goes in SE's coffers), you remove an obstacle to people on the fence keeping their account active. A lot of people that reach the endgame stop playing as much, up to the point of simply letting their account expire.
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2.) It allows for a F2P option in this game. Not only does this open the community up to every 12 year old with internet access, it also encourages (even more than now if humanly possible) greed and competition between players and exploitation of game resources. (If you think RMT are bad, wait until you have 500 other players undercutting everything you try to sell to pay for their subscription.)
This is just elitism and fearmongering. People's quality isn't determined by how much money they have, sorry.
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3.) It does nothing to stop RMT, absolutely positively nothing. If they can't make money selling game currency and U/U drops are the best gear in the game, you think they'll simply throw up their hands and say "whelp, we can't sell currency anymore, time to leave" instead of, oh I don't know, SELLING THE U/U DROPS maybe? RMT can and will sell anything in any game that players put a value on. If SE removes the value from gil, they'll just switch to selling items and powerleveling. That you believe RMT will somehow magically go away, or even decrease in number, is naive to say the very least. RMT don't care about how they make money, they will find a way to make money.
Again, you're completely wrong, and missed the point. It doesn't magically remove RMT, but it does realistically cut their profits. By cutting their profits, you cut their budget, and by cutting their budget you cut their workforce, reducing their ability to influence the game considerably.