I think if you were looking forward to this feature just to reap rewards, then this feature probably wasn't meant for you.
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I think if you were looking forward to this feature just to reap rewards, then this feature probably wasn't meant for you.
Original resident evil 2 b game threw in mr x that attacked you at certain intervals.This wasnt a sidemode.It was the same mode with and extra boss to make it more difficult.As for age factor.i was born in 84.I grew up playing nes,megadrive and comodore 64 and got a ps1 the year it was released.My memory may not be the best of the games back then but i sure there were plenty of games that unlcoked harder difficulties upon complete.Parasite eve 2 deffintly had one as did original metal gear solid.
Regardless on what you mentioned with RE2's B scenario, MGS's extreme difficulty and PE2's different modifier unlocks, you're completely missing my point.
Never once did I state that the Souls games were the first games to introduce harder difficulties, but it's largely because of that series that led to it becoming a popular feature in new game +. This was never about which game did it first.
New game plus imo, should be played because you want to experience the story over, FOR THE STORY, not as a mean to gain xp, or rewards, not that we got much from the original story to begin with.
Yeah, uhh, that's not it.Quote:
Because anyone who dares support this feature without EXP is simply kissing up to SE.
But its not.It was popularised long before dark souls series.Yes dark souls revitalized it at a time where the newer generation of gamers were being fed mostly dumbed down games by development companies that were shifting away from gameplay focus and more on graphical and cutscene focus so to finally have difficult games and difficult content was a fresh of breath air so in that way you'd be technically right.It made it popular again.
Actually, the part where he said that doing quests equals rewards which is why people do them is spot on. I do beast tribes every day to get the rewards. I did story quests (because I had to) and also to enjoy the quest rewards. That's not an opinion. That's a fact. It's why I did them. It's why I still do quests. The goal is to get to level 80. Everyone, unless they're level 1, did quests for the rewards at some point in this game- even you.
New Game+ won't be useless. It's a great feature for reliving the story on a new job, and I very much look forward to starting over on my Viera alt. That said... I'm really hoping they do implement at least some form of exp reward anyway. It would make a very nice change from grinding mercilessly to level new jobs.
Here's how to stop the exploit- if you have a new job, i.e. a job that has NOT done the MSQ, it could gain exp in NG+. It would be another way to level up jobs without having to grind fates, do beast tibes, do dungeons, etc... Some people like to level up when you're questing. It's not an exploit- it's leveling while questing. "But you'll reach level 80 by doing quests" yeah, that's... the whole point. Nearly everyone who plays this game wants to reach level 80.
When did questing become exploitative? In every single MMO I've played, when you start a new class, you can restart all of the quests. This game has one character doing all classes which means that all quests can only be used on one class
not sure if someone mentioned before , but it means we will get back skippable cutscenes ? like in msq roulette and these two dungeons ? like giving new players something like Trust with only that one guy who is there