Yeah I literally edited that post as you wrote that XD;
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As mentioned before in this thread, doing so would be counter productive to helping queues along. If a party is desperate for a tank, a tank will be given to them through a roulette, that tank won't be forced to wait until the next Shiva EX instance is up. Not to mention that anything of this sort is likelier to make people stop using the roulette, which would further hurt queues. Stands to reason they haven't done anything more than they did so far, really. Only thing that could really help is to increase the awards rather than the punishment, but not only is that tricky, it's still not guaranteed to work..
Well this escalated quickly. I go afk to watch a tv show and we go from Sharks to the Death Star?!
The only real way I can see to curb people bailing on the mentor roulette is if a) the daily reward was actually worthwhile (meaning something that isn't just some lore/scripture) and b) bailing burns your daily reward so you can't just eat the penalty and try your luck again 30 minutes later. No matter how bad you make the punishment, it won't incentivize people to stick out dungeons they don't like, but an actual worthwhile reward that they can't get if they bail will.
Final solution: when someone ditch the duty, mentor or not, you ...
Maybe instead of trying to figure out harsher penalty's for leaving, it might be better to incentivize mentors to stay in those duties. Farming the Achievement (the 2000 one) is an insanely tedious grind, assuming each duty you are in takes 10 minutes, you are spending about 333 hours of doing mentor roulette, which is about 2 straight weeks of doing nothing but mentor roulette. A lot of people (whether you like it or not) who are doing mentor roulette don't give a care in the world if they are a mentoring or not, they are doing it to finish the 2000 achievement for the mount or whatever other reason. The fact is, towards that achievement a guildhest (which takes 2-5 minutes) is equal to a dungeon (which takes upwards 15-20 minutes), both are worth 1 point, but both take vastly different amounts of time to complete. Maybe instead of having each duty be worth 1 point, the system should look something more like this:
Guildhest - 1 Point
Trials(anything that would be in trail roulette) - 2 points
Raids(Alex Normal stuff) - 3 points
Dungeons - 5 points
Longer Raids (Crystal Tower/ Void Ark) - 7 points
Extreme Trials (+ coil if that's even in mentor roulette)- 15 points
Having something like this might incentivize mentors more to stay in the longer and more difficult duties.
Granted, a bonus will still not necessarily keep people in a duty they don't want, but I agree that we should be thinking more of positive incentives rather than punishments. The former will only keep people from running the roulette - which we don't want, while a bonus will tip the scale favorably for a lot of people - people will still bail, mind, but we'll be increasing the number of mentors who won't bail on a duty because it'll be more worth their time now. Furthermore, I still hold that a bigger bonus should be given for duties where there's an actual first timer, as in there you're far likelier to actually mentor, compared to just filling a queue slot.