A. I bet I'm older than you.
B. People find long car rides boring. I like driving, and I think long car trips are fun.
It's about subjectivity, kiddo.
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I'll repeat this again, because so many folks don't seem to get it. I don't want my fun to be ruined by your so-called 'immersion'.
Players such as Azurymber do not recognize that game immersion is a personal state of mind that can be vastly different from player to player based on their personal likes and dislikes of the content, therefore they can not accept that their enjoyment of their personal immersion might not be fun for another player or even immersive at all for another player.
The Thread That Wouldn't Die!
I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.
The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.
We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).
I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
i agree with this. But if they implement a bunch of great quests and you can just insta-warp everywhere they will feel a lot less like quests and more like quick "jobs". Like there won't be a sense of journey or breadth to it because you just talk to an npc, port to another npc, talk to it, port back.
This is the point I was driving at all along. At least you bothered to understand the point unlike some people who shall remain nameless.
With the way things work now, instant teleportation is both a blessing (convenience) and a curse (trivialisation) for the game. The world needs to be constructed and balanced around anima use and also around travel.
If people get enjoyment from teleporting between NPCs and reading walls of text, then god help us all, MMO devs have it too easy.
Hey, I've just come up with an idea that you may actually like.
Being serious here, not trying to troll, so hear me out on this:
Jumping between leves and camps to do leves does, within moderate levels of reason, ruin the sense that you are doing something that should be regarded as 'important'.
That being said, what say you to the idea that when you accept leve quests, be they battle, gathering or crafting, your character's teleport ability is locked out, you cannot use it untill the leves you have are completed. If you were to use the airship whilst in possession of a levequest, you would have to take on it's full trip without a skip option.
When there are no leves left in your journal the teleport function is unlocked again and you can use it to your hearts content (as long as you have enough anima).
This way leves are given a larger sense of purpose without destroying the game for people who don't want to do them, or have already done them and just want to gain some sp (They'd be able to jump around zones to gather materials for instance, to boost some crafting)
Basically all leve/quest related things would lock out your teleport function. It would make these activities last longer, but compel players that like to teleport to do them faster so they could get their teleport operational again.
With the changes to the leve system being 4 every 12 hours now I think a system such as this would possibly make the whole thing more enjoyable rather than retract gameplay for people who want to do things fast, since you can probably get all 4 leves from the same adventurers guild and all have to be done at the same camp, you only have to travel from the city to the camp, so it's not too far to run but not too short either.
Some will probably argue this but it was just something that sprang to mind so I thought I'd share it. :)
I would argue for the complete opposite. Eliminate anima, implement chocobos, and make it so you can insta-warp to any leve you want to do. Leve's are the most boring tedius repetitive part of this game and thus should be the most convenient. Raids, quests, etc, should all entail a journey, either by timed airship, chocobo, or walking. Especially when they are story line based.
Well given that we don't have much extra content from leves at the moment, apart from a few dungeons and random stuff, I figured making leves last a bit longer would just help stretch out the playing time a little bit. Obviously once more content was added and more means to travel (like chocobos which I'm going to spend the rest of the game with, bye-bye teleports, chocobos = more fun :p) then the leve tele lockout would be moved from leves to something more substantial.
Here's the funny thing, even though me and you have been bickering over immersion all the time, I probably run as much as you do, the only time I use teleport is if I'm short on time and just want to get my last couple of leves done before I have to go do something. All other times I start in La Noscea, do those battle+crafting leves, ride the boat to thana, run to uldah, do all those battle+crafting leves, and then to gridania and finish them all off. I save my anima for should I ever need it or if a linkshell member needs a quick teleport somewhere for some reason.
So yeah, I don't use the word 'immersion' as my excuse to do this marathon jog at every leve reset, but I do do it, and my excuse for it is "this game looks too gawdang pretty to just skip past, I want to admire it"
Even Thanalan can be pretty if you know where to look :p
yeah lol honestly i prob use insta port way more than you do. I port -everywhere- I can and plan things out so i don't have to run. And when I'm running i dont even look at the screen anymore really. Im mainly worried that the game won't draw new people in and will get shut down.
I walk all over the place. I agree that if you Teleport, you miss out on so much good stuff.
Yup, there's a really nice glowing cave in Thanalan that I'd have missed if I'd teleported straight to Ul'dah from Gridania.
As for SW: TOR, I had every intention of getting that and playing it a lot till I got FFXIV. I really love star wars, got most of the games, all the movies, even one of the ancient return of the jedi light up lightsabers with sound and it still works.
But I dunno, I've never been quite so enthralled in an MMO as what FFXIV has, plus I can see an immense amount of potential in it and I just hope S.E can use that potential to it's fullest. Star Wars is all stuff I've already seen.
Plus in a choice between cat-girls and twi'leks, I'd rather be a cat-girl :p
<-- that one :p
But most of my crafts are mid teens to 20, and a few different battle classes are mixed ranks. I used Konata to feel out what each thing was like then made a judged decision on what i wanted Konata to do. I only finished making that decision in full about the start of this week so I haven't had time to build up many ranks yet.
your nuts lol, so the repeatable quests we get that are useless grinds... those are where we get locked from using it? i think i'd teleport to gamestop for a new mmo in a second over this. it should like some said the opposite of this, instant no anima ports for the leves and locals and then it ports you back to city. horrible horrible. lol.
5minutes, 8times, every 1.5days? and it's not just 5mins, ...one u'r saying run from city to location. that will take waaaaay more then 5minutes. it's a few mins just to go from say drybone to halitali or bw to halitali. to run to someplace like iron lake from city...is not 5mins. and again it's 8times for something that is grinding. adding running to grind is useless. running to places should only be for things that take u deep into big things. run to hnm so everyone ain't just porting right to it like the dodore or buffalo. sure. ..run all way threw boyda to do a quest, sure. run back and forth for grinding repeatable quests is ludicrous. i'd happily leave over this for a game one that uses my time wisely and entertainingly.
I feel like a complete idiot for debating this with you. This comment right here, if it were spoken sooner, people wouldn't even bother with you. Who the hell plays a game they don't enjoy because it's "final fantasy". I love Daniel Day Lewis, but if he pooped on a plate and told me to eat it, I wouldn't because I don't like eating feces. Just because it came from my favorite actor doesn't change how I feel. However, if I were mentally challenged, I prrrrooooobably would have.
That kind of thing is why I find it difficult to call myself a Final Fantasy fan. When I think FF fan, that's what comes to mind.
I have and will continue to argue on behalf that immersion is an objective term that has been vastly explained to this point both using psychology, behavioral science, and overall game content. However i do agree and have never openly denied that the level in which you are immersed is subjective and based on the viewer. Much like love, and psychoses these too are objective, they however are also subjective when applied to the level in which you experience each. Stating that immersion, love, and psychoses are a "state of mind" is redundant and self evident, not supporting the argument that immersion, love, and psychoses are in themselves subjective.
When discussing definitions everyone turns to Webster's dictionary or even dictionary.com however though these are highly credible and substantiated in the academic world, i argue against the absolute. The absolute of anything is a representation of its perfect form in which none of us have and will ever see. The attempt to discern between this perfect form and the definition we each view differently in our society has been a highly popular occurrence since great philosophers such as Socrates, Plato , Aristotle, and much more. I do not disagree with the formation of definitions but i will argue that in the realm of perfection there is no room for subjectivity there is only the objective and all forums are in perfect balance with each other. Since all of us suffer from emotions, beliefs, values, cultures, nations, and so on we all suffer from a flawed perspective of these forms. So any objectivity we can come near to achieving is just intelligible radiance from the actual meaning.
So for the sake of this argument i persuade that we all drop this objectivity and subjectivity crap and allow each and everyone of us to define our own versions of Immersion as long as they are intelligible, and discuss it freely without repressive constraints. For in the end we all truly know nothing, and we should only attempt to foster a healthy game. Balance is the most important achievement to attain in Final Fantasy 14.
I will admit i hate teleportation in MMO's (as I'm sure i have made evident in past posts) i do believe it breaks my immersion, however i will not argue that it does not have a place in the world of FF14 anymore. however with a teleportation mechanic a balance must be made in order to create a healthy gaming environment.
I attempted to step away from my biased hatred towards instant travel mechanics and i reflected on popular games that utilized this mechanic and yet were successful. I came to the conclusion that there is nothing wrong with instant travel in and of its self, as long as it dose not not make other content obsolete. Drawing from my experiences with Final Fantasy 11 (no nostalgia), i looked at what made Abysea a deal beaker for me and many of my other IRL friends and LS friends. Abysea created an unbalance in the game, creating all past content obsolete so aside from being a lore/immersion junkie there was no reason to go outside of Abysea, thus creating an empty world for the rest of us.
Teleportation should not (if implemented right) take away from anything, there should still be a reason to experience all other content. Immersion of the game in its most basic form stems from your ability to not stop playing the game due to being awestruck or drawn in. So as long as teleportation does not take away from other content i now feel that immersion will not be broken.
This is my present post and my reconciliation.
I will pretend that the word immersion means 'enjoying' :p
Dunno why people don't focus on enjoyment factor like back in the day. If people became enthralled with FF7 it simply meant they were enjoying it, same with all other games. The second the word 'immersion' started flying around all hell broke loose and suddenly the enjoyable games which are still as enjoyable as ever aren't enjoyable because some nobody reviewer from a dumb game website decided to throw the word 'immersion' into the mix as a buzz-word.
I think if we just put the word 'immersion' behind us and just try to enjoy the game, it'll be a lot more fun, and suddenly all these things that mattered because of immersion won't matter anymore, because you're enjoying yourself.
Only problem is, in the process of talking about immersion, have made 'subjective' into a new buzzword. :p
Your post is a good and healthy one, and for me it was enjoyable to read.
I won't be argueing against it all, I agree with it whole-heartedly. It meets that niche middle-ground where everyone can accept what you said and go with it.
Awesome job Bled, the way you explained all that was almost artistic in it's execution. :)
Because we all have beliefs, values, ideas, nations, cultures, backgrounds, we all to an extent suffer from subjectivity. Thus i argue do we really know what objectivity is? What was it 4 years ago we thought that antimatter was impossible and all objective evidence pointed to something else, yet here antimatter is now. We as cognitive beings in this reality we perceive, are always in flux which makes objectivity as we see it subjective.
After that long drawn out argument and trying to step back from my old point of view, i went and read all the posts in your Definition of Immersion thread. After reading it all i started to see all the rehashed arguments and some of the miss communications which created more arguments, which then became arguments for the sake of arguments and i realized how caught up i was earlier.
But thanks for the thread it at least help me to gain some perspective.
I'm glad it helped ^.^
The original post in it and some of the things said afterwards do make the whole thing make more sense, but I guess a lot of the misunderstandings and arguements that stemmed from it is mostly due to miscommunication. I'm not brilliant at wording things correctly, that much is obvious to anyone who reads most of the posts I put in the forums, and I get the same problem irl, as such I often get misunderstood.
I guess if we tried to break down the entire thing to the most simple explaination possible, it would be:
"Nobodies perfect."
That's how I interpreted it anyways. :3
well id have a plethora of quotes i could give you if i had my books with me, but the only one that comes to mind is "there are no facts, only interpretations." (Friedrich Nietzsche). You interpret your action as sitting but are you really sitting? kinda stems from the “why is there something instead of nothing? mentality. The same can be said for the chair where in Plato's Republic Socrates argues that the chair that we perceive and is crafted, is only a glimpse of what a chair really is. Everything in reality that we know is just a shadow of what it really is, as depicted in the Allegory of the Cave which is intended to fit with the sun and line (517b, Platos Republic).
Of course this is all deeply routed in philosophy and is viewed as highly skeptical today, but then again so are the terms subjective and objective which stem from philosophy and are still widely debated.
To be immersed "As far as my common grasp of language runs" is to feel like "Part of the world"
While I'm sure you have said it before things like not eating, sleeping, and other mental/bodily needs are not met within the constraints of the game "Break immersion" they do to a point. But when you play a game you are willing to "Look past" a few things and the big differentiating factor is.
Where do we draw the line with our suspension of disbelief?
suspension of disbelief: Is mainly being able to look at a situation that is not realistic (IE: game physics being far from real world physics) When we accept that a punch can litteraly knock a orc a good 5 feet from where he was standing we are doing just that.
Some people can't get past the fact that you can instantly step on a airship and hop out the other end with little less than a cutscene, this is and still will remain where I "drew the line in the sand" I can get around Anima and it's limited quantities because it not only makes sense within the confines of the world, it has restrictions and consequences that are anchored within the realm of reason.
It's just my opinion and I'm willing to bend, but I wont deny that my "Immersion" doesn't hold up when I step on the airship with my pal and he is shouting at me that he is allready in gridania because he pressed the wrong travel button, instantly skyrocketing him from Limsa Lominsa to the forest days away. I'm not trying to live in the world, I just want the world to feel like a world and not a series of areas that you just dissapear and reapear in.
I've givin up on arguing the point because it's plain as day as what my vision for the system is. Unfortunatly for me it's not what everyone else wants and I need to be able to be flexible because not everything is going to go my way all the time. Hopefully a few things I yearn for will be added that other people might not like so I can sit on my high ground and laugh at the peons trying to clamor for change that wont happen.
Something like...only gaining your maps by walking places! Or...not being able to pigyback to aetherite crystals you have no clue where they are actually located because you haven't even stepped foot in the region let alone near the crystal. Content on airships that the "Quick ride" people miss out on, hell make it more likely to see this content if you ride the long ship more often!
There are lots of ways the developers can do this content and still give me a bone in the end, I just hope they deem some things that I yearn for as good ideas.
I'm sure once S.E has FFXIV up and running at full speed they'll start adding little tweaks here and there to make things a bit more enjoyable overall and attempt to cater things to a wider audience.