I love boasting about my mad arrow bundling skills.
Bitches be jelly.
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I don't even know why people are asking for ammo types that change their effects. Do your archery weapon skills not provide you with additional effects that replicate and defeat the purpose of arrows with effects? Or do you really think that your class deserves to have additional status effects attached to white damage, something that the other classes don't have?
They can have all sorts of one time Arrows they could sell: Arrows: Paralysis, Petrify, Iron, Steel, Poison, All Elemental Arrows ( Wind/Fire/Ice/Earth/Light/Dark/Water <--- These can be chargable arrows but the arrows themselves are 1 time),Darksteel, Slow, Sap (Hp Drain effect) and so on and so forth.
The Possibilities are endless, If done right this can be a great system to do.
Types of Arrows:
-Regular
-Debuff
-Enhanced arrows (if they would have alchemists enhance the arrow, which the enhanced effect would fizzle in time and have to go back to an alchemist to get them recharged) aka Elemental Arrows.
-Light Arrows ( Less damage, faster AA)
-Heavy Arrows ( More damage, slower AA)
I could go on but this what I think they should do if they go this route.
Lets not make ARCs out to be overpowered now.
Just simple pew pew.
We don't know what ARR has in store now do we? and since they are going with the 1 arrow fits all concept, it should give them even more reason to make as many types of arrows as possible.
and besides ARC/BRD don't have much debuffs that are worth while :P. and WS only do so much. :P.