We literally have 10 million players, the best MMO in the world. Will never die with such an innovative and ahead of its curve dev team
Printable View
We literally have 10 million players, the best MMO in the world. Will never die with such an innovative and ahead of its curve dev team
Obviously the numbers always drop between patches, this is really nothing new in the entire history of most MMOs. However it still doesn't change the fact that in just about 8 months; Dawntrail's average players on Steam have dropped by almost 65%. Even if that is just a "small drop in the ocean" to the actual amount of total players, it doesn't make the number completely irrelevant. Same with the Lucky Bancho numbers. Sure they're just assumptions and whatnot with what data they could collect, but 30% less is still a decent amount and we're not even at 7.2 yet, and if that doesn't deliver in a way that people are happy about then the numbers are just going to keep decreasing after we see the initial spike that happens every new patch.
First, thank you for your question. To answer, as someone who has been watching this thread closely and crunching numbers, what we are trying to convey is while what you are seeing in-game with people being less present, particularly at endgame, is true, the exacerbated nature of the statement "75% of the playerbase" is not supported by the data when using one-to-one comparative methodology. Meaning, comparing the peak numbers at launch to peak numbers in the last month for Steam activity does show a -73% change. But peak to peak comparison only captures a singular moment in time, a single minute, when the number was reached which is not representative of an overall trend of activity because no one is playing all day every day (a statistically small amount keep the game running 24/7). Therefore, the more statistically meaningful number is the average which is calculated over the entire month, displaying a -61% change. A significant change, no doubt, but as Striker mentioned not that different from other post-expansion launch periods leading into the x.2 patch.
To address the other point, the largest factor why we believe the Steam numbers are somewhat questionable is because we don't have the data on what the regional distribution of those numbers is, and by doing some light looking around, it is likely that the JP servers are being underrepresented in that data. Combined with Lucky Bancho's raw data by server that reflects the largest fluctuations in server population are in NA and EU servers (also noted by Lucky Bancho as normal), we are reasonably alleging that the Steam data could be skewed to be largely representative of mostly NA and EU trends without the equalizing effect of JP. This leads us to the estimated conclusion that these numbers may represent the significant shift in the NA and EU player population, which was expected due to multiple factors both inside and outside the game, it is unclear that it can be used to claim that it represents the entire player base due to the lack of evidence that JP is adequately represented.
Exactly, the numbers are peak metholodological exmasturbratated.
FFXIV has healthy numbers, especially for such a huge company like SE, that only releases bangers.
Steam is lies, I think things like PS5 polls tell the real story, especially if they are made in Japan.
I think most bad numbers for this game are falsified by haters anyway, that want to attack our beloved company.
Okay, at least it's thought out. I will tell you this, when I see 75% of users I take it as a figure of speech for a huge chunk of players being gone, taking anything completely literally will drive anyone insane and arguing to that level of specificity is not practical for a video game. We are not cracking out the formula for nuclear fusion around here.
Let's take your side a little bit here and take JP out. Whether JP is underrepresented or not is inconsequential to the game failing imho. If the game is not successful in NA, where I understand the largest population of this game resides, the game isn't successful period. NA has traditionally been the most lucrative market for this MMO and losing its biggest chunk of users isn't good for SE. The caveat here is that I don't believe JP players are all that happy or too different from steam users personally. But it's just a suspicion, so we'll leave em out.
More importantly, for us NA players, it's all we care about. If the game fails here we couldn't care less where else it went to be successful. It is the end for us.
So, to clarify, while yes, if you go literal and discuss this to a scientific certainty we don't know the exact numbers. But here is the catch, if you like a rational, normal, mainstream person zoom out for just a second, look around at the bigger picture, and take a common sense approach to the subject, you'll realize the game isn't doing as good, the population is dropping by an indeterminate but significant amount, and if it keeps this trajectory it will continue to shrink. And this, is what this thread REALLY is about. It's not about the 75% number being an absolute figure.
The end for us? The game will suddenly become unavailable in (let's face it) the United States, and only the United States?
Have you looked at the other numbers on the Steam chart for this game? The ones that were available prior to, say, the beginning of the so-called "WoW Diaspora"? The ones that showed the 'average concurrent player' count to be under 10,000; under 6,000; under 4,000.
The game was successful enough for Square Enix to continue creating expansions even with 5-10% of the all-time peak (for 1 sample period on one day) during Endwalker's release on Steam. What makes you think they'll stop selling the game to players in North America?
This here is one reason why I'd vouch that the Steam playerbase has a slight demographic difference from the rest of the PC playerbase. I don't play on my PC via Steam and I usually only play one game at a time, period. I am not constantly being tempted by other video games. If I do get a new release, it's going to be on my PS5, and I'll disappear for a few weeks to play it before returning to FFXIV. (I still need to finish out achievements in Rebirth.)
People who play on Steam are likely using that platform because they like a variety of different video games. Not that non-steam players don't like a variety of games, but there's a big reason I never bothered even making a Steam account. I'm not tempted by sales for games I don't intend to play.
How does this differ from other platforms?
I legitimately don't know anyone who plays FFXIV on PC and doesn't use Steam for other games. The only difference between Steam FFXIV players and SE Store FFXIV players is that the SE Store players prefer to manage their installation for MMOs with their own launchers outside of Steam.