What ideas? This is already happening. People are making custom 3+1 groups that are faster that 1+1+2 for level 90 dungeons. And even for standard roulette variant WHM is more popular for obvious reasons.
Printable View
Then what do you want? There always will be a meta, there always will be an option to make content easier. With unique jobs there always will be one that can do what others can't. And if you start buffing the difficulty or nerfing jobs then it will be less and less fun to do and each job will become a copycat of each other.
And then it would be really "fun" to see people frustrated with roulettes when they get weaker healer after all those tank nerfs you want. Good healers would the sell their services $_$
The game isn't only about YOU and only the content YOU want to do.
I already said an enrage timer would be a good improvement. That as a fix, is ok in my opinion.
You're right, it's not about what I personally want. You do realize that I'm not the author of this thread, right? Someone else wrote this and it has 90 upvotes right now, so it's not just me that feels this way.
Enrage timers are bad design. You don't make your mobs go super saiyan because one class or two does something unexpected. You fix those classes so they're not exploiting your bosses.
If they deem those solo kills undesired then they will change the design. Either by enrage or by for example changing raid wide damage to take people count so that so a solo player takes damage of 8 people... but I'm surprised that people are so upset about those solo kills.
do it with level sync, or it's a 60 go in with 50 gear.
Old content is only there because there are still people doing it. or you need a random drop for some random item you want to upgrade / glam or whatnot.
Ok, but if this ability to solo a boss carries over into duty finder, where people might actually want to do and learn the fight properly and they end up getting carried because the tank is really good, wouldn't that make it not fun for the people who wanted to actually learn the boss mechanics?
From the FFXI perspective, SE basically grossly overreacted to RDMs soloing things, so we got stuff like enrage timers instead of addressing the tools that enabled the solos to begin with. People in the community also took the position that because RDM could do such things, they weren't worthy of improvements in areas they were lacking. It's not exactly a history I want to see repeated here with any job here even if XIV encounters have more moving parts in comparison.