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Originally Posted by
Hash_Browns
New =/= max level
New is being new to something. If you only turned level 80, you're new to 80. If you turned 80 at the beginning of Shadowbringers and then leave the game for a year, you'd be new to the current endgame. Don't forget that returns are part of the mentor system. Any level from 1 to cap is appropriate for the mentor system and NN.
I understand what you're trying to say I think, but it doesn't actually mesh with the way the game is designed and I personally disagree with it. Mentors shouldn't be limited assisting players fresh into ARR. There is a role for them to fill at any level of competency.
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Once you hit in the level 50 area you should have a basic understanding of the game, and its controls. if you don't that means one of two things are happening: Either SE didn't put enough time into teaching players the basics, or said player didn't put enough time into learning them. I understand people rush headfirst into the story, but mentors shouldn't be there to pick up the slack, that's not what a mentor should be. A mentor isn't there to help people who have divebombed into harder content, or to help people too lazy to learn.
Level 50 isn't even half the game. It doesn't matter how you got there, or how fast. You will not know everything. You won't know everything even if you practiced to master everything that the game has thrown at you up to that point. A mentor is someone willing to help other players, there is no reason that has to stop at an arbitrary level.
Speaking of how one gets to 50 though, it could happen over a long period of time and not in one go. During breaks, players can forget how the game works. It's perfectly within reason to find some level 50 or higher players who can't grasp the basics. Some of these players might have simply been away from the game for months or years.
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Binding Coils start at level 50, do they not?
They're also excluded from the normal raid roulette, making it far less likely for new players to successfully queue in. Players don't have much incentive to participate in normal raids until they reach the end game anyway, raids could potentially be new to a player right up to the level cap.
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Mentors shouldn't be mentoring savage content though, and telling sprouts about weekly caps in ShB, and Phantasmagoria shouldn't really be a thing either - because by the time they get to those, guess what - they aren't sprouts.
That's at odds with how the game works. You can be a level 80 sprout, or a returner, which are as much a part of the mentor system as sprouts. There is also nothing suggesting that the mentor system stops before savage. The entire system as it is now is free form. If mentors want to mentor content, they will. I don't mentor endgame out of obligation, I do it because I enjoy it and I like to help other players. Savage comes up less in the NN than other topics, but players do have questions about it. It would be silly to ignore those questions.
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Once you step foot into ShB you are no longer a spout, but as long as you don't you can be with multiple level 80s.
Losing sprout status requires a week of playtime on top of the completion of SB MSQ, and even then you can gain returner status at any time. Once you accept returner status, you are automatically placed in the NN.
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People seem to widely think that a mentor should be the best of the best, teaching spouts the very end game - that's not what the system is for..
The mentor system is community self help, nothing more and nothing less. Mentors don't have to be exceptionally good, but at the same time there isn't anything that limits what they subjects they can provide advice on. What the system is for is actually pretty vaguely defined, and I think that's a good thing. A lot of the problems that people point out tend to come from them projecting their own ideas onto mentorship and the NN. That's not to say that those people have bad ideas, but mentor system needs to be accepted for what it is if we're going to get into discussions about how it "should" function.
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Waht should be happening if that Mentors should be helping sprouts learn the very basics of the game - like the controls, hotbars, limitbreaking, etc.
Why? This just limits the usefulness of mentors. If someone asks in NN for bis gear or savage tips, surely they shouldn't be ignored? Why would giving advice to players be unwelcome in the NN?