Originally Posted by
Mychael
FTFY.
You can make money off non-casuals too. Not that casuals need to be ignored, but they don't need the entire game catered toward them.
Frankly, here's what it boils down to: A dungeon finder doesn't inherently support casuals or hardcores. However, it is more suited to casual content. The problem is that implementation is tricky because (if it works too well, so to speak, it could easily eliminate the need to do anything other than sit in a city; and if it doesn't work well enough, it would be just the same as not having one). Also, making content that can be completed with a Dungeon Finder group puts a limit on how challenging the content could be, as practically any setup would be able to win, or we'll end up with "OMG WHT IS TH POINT F HAVING A DUNGEON FINDR IF IT CANT MAKE A DECENT GRP" threads everywhere. So it can't be available for all content.
So instead of fighting over whether the casuals or hardcores should win the game (since that's all either side of this pointless argument seem to be capable of--not just you, Jink, I just happened to quote your post. :P), why don't you try to put forth ideas for a system that could please a everyone as many people as possible? I don't think it's an impossible goal...