Lol, than this is proof that the game was doomed to fail. Rather than trying to make the game work and adding more things to do, they simply simplify everything.
:Edit: in before go play some other game type of responses.
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It's possible that that's the only piece of information they've been able to get. Or something that has been in the JP forums for a while and was available to translate because the question had been asked. It's still the weekend so we have this up coming week to look forward to and hopefully gain some insight into the dye system. :/
Red Wizard can't be red :c with some gear.
Like felt Kecks.
The whole Dye thing really confuses me to be honest. Prior to the patch when they said they were gonna add all purpose dyes I was under the impression that one dye could be used to change any item to any color. But that is not how they work. Not only do you NOT have the option of using every color on every item but you also have to take into account that the dyes add stats and can change the class of the item completely(both of which don't make sense and I don't like)
The whole idea of adding materia was to add stats to your gear which they do very well. However the idea of having dye is to allow people to personalize the gear they use to suit their taste and when the gear adds stats it completely voids this mentality. Why would anyone dye something the color they like when a certain color adds a much needed stat? More so then that it basically forces everyone to have gear that looks the same as everyone will use the dye that adds STR or Atk over anything if they are a combat job and the issue is the same on mage, and crafter armor.
At the end of the day it makes no sense. While some have already embraced the dying system because they can use it to add even more stats to their gear I for one would like to see the adding or stats and changing of classes removed in 1.19a along with either making all dyes useable on all gear or at the very least a bit more variety.
We honestly never needed the whole <Item A (Color A)> <Item A (Color B)> <Item A (Color C)> <Item B (Color A)> thing in the first place. With the dawn of universal dyes the color of the gear should no longer matter at all.
I was thinking about how much work it would be to undo all the redone recipes now and theres actually a very simple thing they can do. Dyed gear currently uses the undyed version + extra materias to make a required level version with extra stats, right? Well just drop the dye out of the recipe entirely and make those "extra stat" versions their own piece of gear.
For example:
Cobalt Cuirass (Red) should be renamed to "Advanced* Cobalt Cuirass". It can keep its restrictions, keep its extra stats, and all that because it would be its own separate piece of gear from the regular Cobalt Cuirass. Then all they need to do is add the ability for us to seek a dye job from an Alchemist to freely change the color of either the regular Cobalt Cuirass or the Advanced Cobalt Cuirass.
This would also allow for the future HQ system to work as intended. All HQ mats would make an HQ Cobalt Cuirass. An HQ Cobalt Cuirass + HQ mats would = HQ Advanced Cobalt Cuirass.
*"Advanced" could be replaced with any adjective that implies it is upgraded. "Upgraded" would work too.
Completely agree. Coloring is personal taste and shouldn't force stat changes.
I like this idea, however..... I would also have liked for the 'advanced' or 'upgraded' piece of armour to include the undyed. ): The wool gown undyed is beautiful, nice clean white. To make it useless like that is a bit weird. I don't see why they can't just broaden our variety of gear. I think it's absolutely ridiculous that conjurers can't wear gear like Kecks for the evasion.
Are all pieces of mage gear simply for boosting mage stats? What the hell? I mean that's fine and everything and I can always find some good materia to add to it for evasion and defence but still. And that's likely what I'd do.
A better thing to do in the future however would make all gear the same with the same base stat, and we'd be able to take it to an NPC to upgrade it like you said to one of the 3 choices for a boost, regardless of dyes. Such as for felt gowns, we take a felt gown (green), equip it as we would for the repair npc, and allow him to upgrade it for a fee. It leaves the dye system alone for aesthetics only and still allows for the unique bonus stats. That way we can have one of the lovely +stats, whatever we choose.
Gear then that has been treated like this will be available to trade, sold in bazaar, and equiped. You'd need to remove this buff from the same NPC before selling it back on the market.
Or they could just give you an option of "builds" for gear before you start synthing, like how the menu comes up if you put in mats that can make multiple items. A system like this would probably have to wait until they revamped the wards so you could see an item's individual stats while searching (ie: variable stats on materia or materia-slotted gear).
Thinking about it now, maybe the dye=stats thing is a placeholder for such a system, and once its implemented we would have gear colored the way we want seperate from the stats.