I'm pretty sure we can agree we're glad we're not on the same server. :D
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Clearly they are changing the recipes for the obvious reasons. A) Make progression less material heavy and friendly to new players who want to take up a craft and, B) Flush out the optimal rank gear system. I don't understand what you're trying to combat in my statement. Maybe reread it?
It wouldn't matter if you were. You can easily be ignored
Oh You're on Besaid...that explains a lot.
Do people seriously use gear that isn't optimal for their class? The penalties are far harsher for that than wearing things below rank.
Some do (Rarely) Most people use the current system as a way to keep their inventory light.
IE.
A Level 50 Lancer doesn't have to regear everything hes wearing just because he switched to conjurer to raise a friend, or to carpenter to repair someones armor.
Some people have Decency and prefer not to walk around naked.
Let me clarify, I was being an A-Hole with that comment. I didn't mean it literally as in the stats naked would equal to be the same as if you were wearing gear painfully below optimal. Although, now on the subject, it certainly isn't that huge of a difference between the two. Hell, players were even able to complete darkhold wearing bikinis.
Pretty sure some of the lower ranked recipe changes were to make gear more obtainable for lowered ranks, such as cotton gear. With the parts missing, it's easier to make your own or to sell a ton of them cheaply for lower ranked DoW/M.
I'm almost certain that, due to Yoshida's large crafting post, those changes were for lower ranked recipes. Not all of them.
So the argument that required rank is exclusively hurting crafters is a load of BS. Of course you'd naturally rather go for mid-rank items, but having a required rank isn't going to automatically make everyone go out and buy r12 shirts. Although it might if there are going to be EXP changes in the near future.
Although It'd probably have people going nude until they were able to equip mid-rank items. Which others have admitted they'd do.
Usually I'm pretty open-minded about the changes made to the game. I can usually see where it might be a good thing and not nearly as bad as everyone thinks. Even though I can't see that with this change, I'll try to keep faith that it's for the best. They are professional game devs after all, it's kind of their job to consider all the parameters involved with this kind of thing.
The crafting argument is pretty moot though. The reason low-rank gear isn't available on the market wards is more about the obnoxious requirements on a lot of the gear. Many things require the crafter to be higher level, many things require parts of higher levels and many things simply aren't worth the cost of making. Optimal rank penalties not being harsh enough is partly to blame but I feel the current crafting system is a bit more guilty. Once the low-rank gear is easier and cheaper to make, I would imagine you'll see a lot more people selling it. Optimal rank could have been enforced and caused the same effect as required rank on the market wards side of things.
I hate to see another unique system go but such is MMO development.
Except that I'm fully confident a rank one PGL would get the same stats from a Jade Hora as from a Weathered Hora. I want to say around rank seven, the Jade Hora would actually be better. Literally the only downside to wearing gear above your rank at the moment is repair costs.
And yes, I know stats are broken. It isn't relevant to the discussion, though.
I'm starting to wonder.
If I take all the systems that actually worked but just needed minor tweaks to be progressive but have been removed from XIV or invalidated by other updates, and made my own game using them. Would SE have grounds for copywrite infringement when their own display of the system no longer reflects what it was when I copied it?