word
as usual, it's just the xitards© trying to keep this game 10 years in the past
in the games i have seen its really not much of a problem on a solo level, people who want to solo generally wont want to steal your sp, the truth is both parties will probably get much less. If you mean for drops, that may be a problem, but honestly it is worse in the hard claim system, because you are still competing, only thing is only one person can get claim at one time. or rather one party. Honestly they should try to create mechanics on loot or drops so that you dont really lose much by people working together something that actually encourages working together without making it a hassle, or a problem.
the biggest problems that usually occur is with bots, and possibly something that is highly farmed, but the developers are supposed to take care of bots, and should try to create a drop system/item values so that you dont have level 50s with a high incentive to party up and murder every single monster in an area lower levels might need exp or items
This is a discussion forum, and honestly the most productive thing that can be done is to talk about upcoming changes or things they are currently in the process of looking at. The claiming system is one of those things.
Well the problem with this in FFXI was people cure bombing during NM's to mess up another group's positioning. Before a WoWtard (tit-for-tat) comes and says "THIS ISN"T FFXI" no... but it does have directional attacks which obviously makes this relevant unless outside help will receive 0 enmity (which I think we can agree would also be a problem). Good encounters should require positioning, so there actually is a down side to opening up encounters to outside groups who can then use it to harass/MPK your group and steal your mob or just to be an annoyance.
like i said positional combat is still feasible by having party hate, you also have to realize there is something wrong with the old ffxi system when it makes it so the best way to get an item is by destroying someone elses chance at success. This is a direct result of the claiming system, because if they fail, you can try, and also because only one group can participate per cycle. Its basically an in your face instance, where you spam for claim and its best to screw people over rather than be screwed yourself.
The best way to get drops should be to fight the battle skillfully and well, not to be the ONLY the fastest puller, or to destroy your enemies.
the mechanics for multi group encounters are not impossible to imagine, like i said the big NMs should have tons of hp, and have different mechanics for dealing with singular hate, and party hate. party hate decides the monsters overall position, but singular hate should not require it to move.
imagine you have a huge dragon, 4 different groups of 8 are fighting it, it faces the person with the most hate, in the party with most hate with its body. someone gets more hate than its tank, but not more hate then the tanks party, instead of turning its whole body to face him, it turns its neck and shoots a fireball, or if the guy was a pugilist behind it, its takes one foot and stomps.
Now if a whole party comes, and starts to grab more hate, he may turn around, but otherwise he deals with the additional people as annoyances, and uses tactics appropriate to them, like stun bolts, fire balls, small aoe stomps etc. maybe he just looks over as his minions all pounce on the singular targets who annoy him.
the fact is it can make much more epic fights, with everyone enjoying a new type of group experience that is fun, yeah, in ffxi, with ffxi monsters and ffxi rules it would be a bad idea, but if they plan to do a claim system different then ffxi, i would hope the rules and encounters would be also different
Okay let me rephrase that (even though I didn't actually say it), in FFXIV with FFXIV rules, and FFXIV monsters position is still important, and even with your party/individual hate it would still be possible to harass groups and force wipes. Mobs already are capable of doing attacks against people not on the top of the enmity list without changing position btw in case you haven't noticed (Deepvoid Slave for a recent example of this).
I'm not saying I'm against a different claiming system, and I'm definitely not signing any stupid petition, but I am saying this is something they need to consider and your solution isn't good enough. Personally I think certain NM's like how we currently work NM's should be locked to the group/alliance fighting it to avoid this, other mobs it is likely not going to be a problem. Since they already have that differentiation in place between most mobs and a few NM's it is feasable to think they can fix their new claiming structure, the bigger reason I would be against it (if I were) is that it is causing them to suspend Battle Regimens.
If anyone actually likes this system they need to be embarrassed.
i like the idea of dropping the claim system, however they cannot distribute loot based on damage or everyone will just play archer. As glad, i will get no loot at all.
/signed. I always hated monster claims like that. It doesn't matter how well it's done, it's failed in every MMO that uses it.
Yes, and the fatigue system meant you would only be allowed to play for a couple hours a month, then you wouldn't ever be able to level up at all until it reset, right?
They AREN'T distributing loot this way. Stop spreading misinformation, and learn some damn reading comprehension skills.
I swear, I'm getting tired of the aspie basement dwellers here with all their "WAH! I don't like it 'cause it's different!" I'm starting to hope they change it to a Diablo II loot system, where everything just drops on the ground and it's up for grabs to anyone close enough to click on it.