I actually really like this idea. It sounds cute and would be a lot of fun. I want to customize my magics. :(
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The ability that priests used to have from wow was pretty cool too. The idea that you can cast a spell that brings one person towards you. (with its reasonable cooldown )IE during emergencies or if you see them standing off in the wrong place, you could just bring them to you. etc, could be vital in end game too.
Helps those new people that don't understand certain mechanics. lets them know your doing it wrong.
Things I would like to see for SCH:
* A Cure 3 or Medica 2 equivalent (Aegis/Blessed Land).
* The fairies each gain a new skill so they're up to 4.
* A trait that encourages switching pets (CDs could be separate between the two and that would be cool).
* More interaction with the fairy or working in tandem.
Things I would like to see for WHM:
* More procs!
* A second way to restore mana outside of Shroud of Saints
* Cleric Stance trait boost (being in Cleric Stance has increased MP regen)
* Stone III
As noted previously, this is a nice idea that would be absolutely awful in execution. There are too many ways to abuse such an ability, even if it might be well-deserved on occasion.
An invincibility buff with a 2-5 second duration and 3-5 min cooldown would be consistent with MMORPG convention and provide a way to cover for someone else's potentially fatal mistake on occasion.
I'd like an AoE zone (or single target spell) that gives a short-lived but powerful speed boost. Would be useful to throw on BLMs who can't seem to be bothered running out of AoEs before they finish casting a spell, or for getting people to the far end of the arena for things like Cloud of Darkness meteors.
Something akin to Enkindle for Scholars would be cool. As it stands we don't really have a 'big' ability so to speak - none of our long-cooldown high-impact spells are exclusive to Scholar.
Given the frequency with which we are encouraged by the game to use DF, any ability that gives party members control over each other's movement is asking for a spike in GM tickets for harassment.
Harassment is of secondary concern to sheer incompetence, actually. I'm sure the MNK choosing to eat a non-lethal AoE in order to maintain GL stacks and the BLM Walling/Warding through an attack to keep casting would just love for a panicked healer to pick them up and hug them tight for safety at the expense of their rotations :P
P.S. I'm not being negative for the sake of being negative; I honestly think it's a bad idea to give players that kind of control in this game when so much depends on proper positioning.
Why cure 4? Why a larger potency heal? WHM heals are already super uber over healy
For WHM:
Zeal, a trait that returns a small .05% or less of mp for over heals making Regen and medica a slow mp regen witout being op.
Attunement being attuned to the spirits; it just a flash so no animation lag,your next spell within a time crit for a big heal or a sure offensive hit for fluid aura interrupts or a stone's heavy proc. It pisses me off that I miss as i122 on i80 mobs. And I cant use the one ability I have to save pt from a wipe in Levi EX, for example, because there is a 40% chance of missing on content i am very over geared for.
For WHM:
-Re-raise: 15s auto-raise with a 1-2min CD.
-Stoneskin II removed. Stoneskin with aoe effect outside battle (so it could be cross class). It would still be 10% shield and have a WHM trait to improve shield.
-Aero 2 sould be a minor AOE.
For SCH:
-I´d like a trait to Adlo that makes it explode after the 30s it's active, dealing the shield value left as little aoe damage. You can always replace it before time runs out so it doesn't explode.
-Fairy Ressurection (Long cooldown or sacrifice fairy)
-A Life-Surge-Like skill, that allows the next fairy heal to be crit and triggers the speed up trait.
For all Healers:
-Not an AOE Esuna, but a treat that makes it remove all bad statuses (or 2, i'm fine with it) and a proc that actually works for Esuna (did anyone see esuna proc?) and the same proc for Leeches.
-Dispel
For all mages:
A CD that allows magic to be cast while moving. Can be for 10s with 1min colldown and have a drawback like 50% movement speed or 70% magic potency.