That is so unbelievably cheesy until you get to the twister phase.
But you pulled the last bit off pretty well, so good job.
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That is so unbelievably cheesy until you get to the twister phase.
But you pulled the last bit off pretty well, so good job.
Wow, big congrats to you guys!
Congrats!!
Except it's not risk/reward, there are no healing debuffs going out on the tank and no healing period to be done, healers can dps conflags. Boss is literally flying there doing nothing, if a boss isn't able to hit the highest person on threat, it should go find something else to beat on even if just the offtank. The fact that she does nothing clearly shows a bugged script since she really just stops working in that time and this is exploitable. This is just as bad as sleeping the conflags and having them never go off. This fight has way too many gimmicky mechanics that are either bugged/exploited or terribly designed. I'm leaning towards the latter.
I wouldn't say this is an exploit, but it is extremely cheesy (some cheese is definitely necessary for world firsts though). SE really did a poor job designing their Mob AI if it will keep attacking an invincible player...seems like the boss should/would move to the next most threatening when it can't do any damage to the target.Quote:
/stuff about tank running into conflag
I have not done Coil and do not know the specifics of the battle -- I would not have even noticed the method had Lady_Shadowi not pointed it out. As best I can tell, however, it does not seem intended that the Conflagration cause the opponent to stop attacking altogether. That is not a strategy to deal with an opponent, it is deliberately disabling expected AI functions for a duration. It appears to be no different than the exploit used to clear the dungeon previously, except that this bug does not persist until the end of the battle. Perhaps I am wrong and this is intended behavior, but it seems rather unlikely.
//EDIT: I mean, for a fight with insane insta-death dance party mechanics, it sure would be weird if they just decided that it was OK for the player to trololo through that part of the fight by standing in a fire. :confused:
Using this "bug" causing her scripts to temporarily fail or bug is clearly exploiting this bug, there is no way to sugar coat that. What raid boss in the entire history of MMO's tries to attack an invincible target....? That's right, none. Sure they killed it, but the title of no exploits is simply not true. Like the above post, the tank logging out like before is no different from this, except her script will resume when the tank comes out of conflag rather than just being offline the entire fight. This thread is a bunch of lol. Whether or not the community actually accepts this as a legit kill remains to be seen(imo it isn't), if this were the WoW community, knowingly using exploits like this would be an assured ban like it's been done many times in the past.
All of this butthurt crying exploit.. For all you know its intended to work that way for the reason of providing a break to the healer. It is risk/reward because if you cant kill the conflag the main tank drops. How is that hard to understand? Just because there is no damage going out doesn't mean there isn't the potential for a battle-ending event to happen, which is the whole purpose of bosses dealing damage in the first place. There are alot of mechanics SE employs in their raids in XI which aren't conventional like this and sure, you don't have to use them.. but it makes the fight much harder. Go back to wow if you want your easy mode raids.
Just to illustrate my point in XI many raid level bosses have certain weaknesses which stun them for up to 10 seconds or even longer if you can manage to chain them. NO ONE is taking damage when this happens and the boss still is.
I've seen Titan try to attack people who have been gaol'd if they're on the top of the hatelist (usually because the main tank just died). Twintania has been programmed to attack the person at the top of the hatelist, regardless of their status, just like every other mob in the entire game. Working as intended.