Two solutions to make Living Dead less of a "Benediction only" mechanic, perhaps even making the skill fun to use:
- Reduce the healing required to remove Walking Dead from 100% of max health to 50%.
- Add a buff to Walking Dead that increases all healing received by 100%.
Both accomplish the same goal of halving the healing needed to remove Walking Dead, but the first option potentially leaves the DRK with less HP after Walking Dead expires. That said, the first option may feel more "natural" to remove Walking Dead, as most healers upon seeing a tank hit 1hp will try to heal them enough to that they don't die when their invuln expires. Getting a tank to at least 50% HP may just come more naturally than fully healing a tank to 100% (especially in a 10-second window).