The 100% proc rate on Cure 2 is definitely a sigh of relief, but it's an expensive one. I still think the WHM should have passive traits tied to the lilies such as reduced MP cost, increased MP regen, reduced enmity, or if reflect was implemented, it could contribute to the amount of damage that is reflected back while these lilies are active. Perhaps replace Divine Benison with Reflect, or give WHM the choice between the two.
If they want WHMs to cast their cures, they and their teammates need to be rewarded for it. They need to give the WHM power so that he/she has to evaluate if using up a CD is worth the cost of the lilies, but that is just my view of how they should work.
Hopefully how the confession stacks is being reworked as well. As is, I don't see much use of 'Plenary Indulgence'. Whether you are casual or hardcore, you're going to be spending a lot of time in dungeons and 8-man trials. Gating confession stacks with RNG and also adding a timer to the buff work against each other. It's a slot machine right now. In its weakest state, it does absolutely nothing. However at full power, its basically a healer LB2. But the sheer amount of gcds to get there, even best-case. Eek!
