Some of us can strategize while having a 1 second GCD and being able to use off the GCD abilities actually off of the GCD.
Printable View
I, for one, actually enjoy the global cooldown and find it a lot of fun.
I believe it forces you to play smart and a step ahead, opposed to mindlessly mashing buttons without much consequence.
If you change the GCD you have to change everything else as well to balance it. Can't just turn down the GCD and leave everything else be. If you did that, monsters will be too easy to kill, there will be more complaining about make mobs harder. etc etc.
<10 chars >
+1'd
I miss the days of TP generation before the use of abilities. IMHO SE should flip it and start you with 0TP every time. As for sprint, tag a 30s cooldown on it. If you enter a battle while the cooldown is still active, halve TP generation until it finishes.
Generate 50+gear/stat modifier TP per auto-attack. Should work fine for the current ability costs. At that point you can easily reduce GCD to 1-1.5 seconds.
Seriously, let's slow things down... So sick of button-mashing.
A quick edit to add on to my point;
It will make party dynamics far more challenging and interesting. If you don't balance your TP usage as it is generated, and blow it all in one go, you may steal from the tank and wipe the party. Do too little, and you may not be doing your best for the party. As for limit breaks? Increase their potency and make them wipe your TP entirely, and as with sprint, halve your TP generation for 30 seconds. Limit breaks should be absolutely exhausting.
The new generation stole my fun in games. =[
Are you saying WoW HC raiding requires no strategy? Lmao. Are you saying WoW high rated arena requires no strategy? Both those things are way harder than anything in this game.
A long global CD and slow-paced combat just makes the game more dull and makes it feel less responsive. GCD needs a reduction indeed.
Sorry I'm not a huge fan of the GCD length but I can live with it.
This strategy talk is disheartening though. If you know the fight and you know what happens then how does a GCD change the strategy of the fight? "CHOOSE WISELY" ok, so I'm on paladin but because of the GCD if the monster uses his breath cast as I JUST used my Rage of Halone...I AM MISSING THAT STUN. I'm sorry but the alternative is for me to say to myself...he might breathe..now...maybe now..or now..can't use a skill cause I won't be able to stun...oh I used flash and NOW HE USES BREATH sweet jesus I wiped us because I couldn't play the waiting game. No strategy there folks.
Anyone know the NUMBERS at 50 for skill speed materia/gear that will allow GCD to come down to faster levels? Optimally I've read DPS classes shooting for main stat and have not seen a consensus on skill speed other than if its on the gear yay if not meh. No haste spell currently which is sad as Haste was so powerful if not broken in XI.
Please read till the end
What is this talk about strategy and choices? are you guys serious? Please, PLEASE don't believe this nonsense they are feeding you, and know this :
Longer global cool downs = less "abilities" sent to the servers per second, = LESS BANDWIDTH = CHEAPER COST
There is no way in hell that ANY gamer would take 2.5 seconds to decide what to do next with a class he spent months playing
This ridiculously long global cool down is a very common way for a company to lower bandwidth costs, its like when you go to a website and click refresh many times, some websites ask you to wait 15 seconds
of course, in a website its acceptable, but in a "fast paced mmorpg" its not.
If you want to be PRO long GCD, its your business, but DON'T repeat what the director said a while back " The long GCD is there because of strategy and decision making " because that excuse is just a lie to provide you with a low quality service..
Oh lawd I would love a snipped GCD..on anything except my WHM or BLM I feel like I'm just sitting there doing nothing 50% of the time..there is no reason to have a 2 sec CD regardless of what they feed you..