It's not about what API it supports it's about how powerful the card is to support the demands of the game.
Quite a few people are still stuck in DirectX 10 and only Windows 7 Supports DirectX 11...which not everyone has.
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Kaedrian brings up a valid point, if DX11 is the recommended hardware then the game should be designed for DX11. Is it possible Depth of Field and AO and AA isn't really running right due to the DX version the game is running on? Is it even possible for said features to work right on DX9?
allz i know is, games that are made for DX10 and DX11 will still run on windows XP. that's how this game shoulda been.
The engine was built on DX9 and the PS3 GPU only supports DX9. >_> You guys are asking for the impossible and Belgian is wrong, like usual.
The game is built for DX9 but it is capable of being upgraded to DX11, as the developers wanted to make sure they can improve the game gradually as time goes on. PS3 version obviously is not going to get enhanced, but PC is a different beast altogether.
I doubt DX11 would fix all the problems but from what I've heard the optimization of DX11 is better than DX9 by miles. The game would definitely benefit from the switch.
Can't think of any from the top of my head, why?
"CryEngine 2 was among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX 9, both on Vista and Windows XP.[22]"
Unreal Tournament 3 is a DX10 game. It can also be installed and run on Windows XP, and there is a PS3 version as well.
DX 11 games are not backward compatible from what I am reading, What games do to make themselves available for both version is they create modes. IE Launch Civ 5 in dx9.0c Mode or Launch Civ 5 in dx11 mode.