Only way i see: give the invuln and maybe (half of) the mitigation skills to the "healers". Now they use those skills with them targeting the tank. Boom. Tanks can put their 1-2-3 and healers have more to do. I know that's a sh*tty solution.
Thats whats so frustrating because you're right, the overhaul I'm asking for is pretty much a complete redo and the fact of the matter is, there's just not a loud voice within the community for these changes. The best I can hope for is to at least balance the current job design that we have. I think its reasonable enough to nerf the heck out of tank mitigation, so that healers can at leasts still feel useful and contribute to the hard fights rather than be a hindrance. It really shouldnt be this broken.
It's because they've all been designed into having stronger heals. The overhaul that is "needed" is to make heals a lot weaker. Like a WHOLE lot weaker.
Like Cure 3 being 150 potency and only affecting 4 people around you, weaker.
And since a lot of the design in FFXIV is big spiky damage and mitigation checks, then they're gonna have to rework every single raid wide and tankbuster to pass the new paradigm.
They can't be spiky anymore. They'd have to be staggered low damage hits over a small period of time. And that involves reworking a LOT of the fights in the game, including Dungeons and Story Trials.
The only reason why it worked in the overhauls is that they've consistently been making healers and tanks stronger.
Like the only healer and tank that was "weak" on launch was Nocturnal AST and DRK, and that was just because AST actually needed to manage mana, and DRK needed to manage cooldowns.
And if a tiny change like that would "break the game" according to the community, then what are the chances that a complete overhaul would come through?
Well Cata is essentially a rework of the Old World, so technically, they did redesign a large portion of the prior content to match that.
And there's one thing that FFXIV has that WoW doesn't that lets WoW do that. They don't do synced content.
FFXIV has a vested interest in keeping their old content clearable just because synced content is a major selling point of the game.
It would be bad optics to just have synced minimum ilvl, no echo to be unclearable because of the new design.
"Oh SE ruined healers now!!!!! It's bad!!!!" would fill every reddit thread, twitter thread, forum posts and pf post for like 2 expansions.
Right, but that's why I pointed out the stat squish. The stat squish would make players WEAKER in the content vs stronger. Their answer to that was basically they made an algorithm that adjusted damage and health of enemies down to scale it as well. Moreover, they wouldn't have to redesign all content anyway, since ARR and HW content was already designed with that healing model.
They also wouldn't need to change things like Cure 3 - spam Cure 3 and you don't do it long because MP is a constraint. The issue is that oGCD heals need to be weaker so you use them to augment GCD healing, not replace it. And if you have more frequent damage, it's weaker. Say you have 5 hits of 15k damage 5 or so seconds apart. You need to heal during that since waiting until the end means some players would die. Using mitigation will only cover some of the hits. So you have to fall back on GCD heals. In the current game, you get a single hit of 60k damage, have to use a mitigation to survive, then take no damage for the next 45 seconds, so a single oGCD from both Healers will top the party off.
Smaller but more consistent damage actually forces the use of GCD heals, since even if heal potencies aren't changed AT ALL, you would need to space that healing out more, and you only have so many oGCDs.
The second step would be to weaken oGCD power, since people can still heal with GCD heals, but they're limited by MP. Doing this also works fine, since it means people clearing ShB/EW would be entirely able to do so using the GCD healing kits. As we ALL KNOW at this point, players can clear most content without touching a GCD heal, even Savages, and apparently, even Ultimates. So weakening oGCD heals but leaving GCD heals alone would mean that they couldn't just oGCD heal the pain away and actually have to use GCD heals. But since the GCD heals are still relatively powerful, it means the content can still be cleared with no retuning. Run an Expert Roulette or Extreme Trial right now and use no oGCD heals, only GCD heals. You can probably clear it just fine as long as you know when to back off damage so your MP can regenerate (and...maybe not even that). If that's possible, it means no old content would even need to be retuned.
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EDIT:
How do I live in your head for such cheap rent?
Like, who even ARE you? I've never seen you post in replies to me until now, but you're hugging my butt across multiple threads, lol
Seriously, just drop to your knee and give me the ring already. It's clear at this point you can't stop thinking about me. XD
[For the record, I do Extremes all the time - which is "end game content/playing the game", and occasionally Savage if I feel like PFing for it. I have a variable enough schedule I don't have a Static, and I don't want to try clearing P3S or P7S/P8S/TOP without a Static, it's that simple.
So I do "play the game" and am very familiar with mechanics and gameplay. NEeeeeext!
Also: It better be a big fat rock on this ring you're giving me to justify all the stalking~! <3]
well i think ultimately it boils down to the top 1% shaping the game. the top 1% who would cheat as much as they can get away with, and remove as much visual flavor/abstraction from encounters to make it resemble something as close to pong as possible. these are people you are also competing for logs week 1-2 too. they demand homogenization. every role has been severely homogenized. homogenization also means that utility on jobs is also homogenized. no more ast card abilities or protraction. TP was removed so no tp card/bard tp regen. MP regen was standardized so no more MP song. so the only utility they can really give now is mitigation/personal heals.