Originally Posted by
Lyth
What in Etheiryis are you on about? WAR easily had the highest damage output in Heavensward, in addition to having Path, which was an on demand 100% uptime damage mitigation buff, in addition to having Eye as a 100% uptime slashing buff which, even if you had NIN in the party, it was still preferable for the WAR to apply. That's also not including the fact that WAR was just flat out better at establishing and retaining enmity without outside assistance, with an enmity combo that was a damage gain. If you thought WAR was broken in Stormblood, it was even moreso in Heavensward. There were two tank raid slots in Heavensward: a situational PLD/DRK slot, and a pretty much mandatory WAR slot. And there were fights from a progression standpoint where it was definitely preferential to go PLD over DRK. The WF for A1S, A2S, A7S, and A9S all used PLD. A2S required the use of Cover on your healer if you didn't use the Equilibrium trick. A4S was a close contender when people were figuring out how best to cheese Nisi. PLD was hands down a superior choice for A7S, given the amount of physical damage, the fact that PLD was better to spin and stunlock the heart in a pinch, the fact that Hallowed was hands down a superior choice to LD during second cat phase. Interestingly, many groups did prog on A8S with PLD/DRK due to the duration of the Final Punch/Apocalypse/Beam combo, but then again, some groups did it with double WAR as well. Creator was the point in time where everyone's favorite abacus started excluding non-standard group formats, because speedrun groups just as often dropped the second tank for solo WAR. Useless WAR in Heavensward of all things? No, this is bizarre revisionist history at best.