Because when I queue into something and get a healer that has exactly 0 clue what they're doing despite having all level 90 healers, I know I'm going to be able to get through it, even if I have to drag them kicking and screaming.
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consistently i have found during this whole situation that warrior mains are some of the most self-centered players in the game.
anything that isn't about them, they hate with a vitriol so bitter and deep that if someone else has fun or wants to have fun, they throw a hissy fit because they WANT xiv to be a single player game that caters to their "i solo the game" fantasy, while everyone else is forced to be their personal cheerleaders.
at least how that's they've been acting through this whole situation.
selfish. entitled. crybullies. who want to call anyone who disagrees with them entitled crybabies.
reminds me of the popular teens when i was in high school... 15-20 years ago. shame they never grew out of that mentality.
and they do keep proving me right below lmao.
Indeed.
In other games, a tank without the support of a healer would drop dead within the first 10-30 seconds of a boss fight.
I do hoever think that the "problems" with healers and tanks in FFXIV is caused due to SE finding ways to make them less stressful for players to play as.
Years ago there was this huge problem with people complaining about the stress and anxiety caused from playing those roles.
So I don't know how SE would be able to make them more important without causing the same problems to the players.
A lot of players in FFXIV enjoy this game because it's not as stressful like other MMOs out there.
It very much is a problem, and it is setting the new standard.
You openly admitted that making the other tanks more tanky was questionable when Warrior is still leading the pack *by far*.
Being overpowered is not a job fantasy, it's just being overpowered.
''Too edgy to die''
''Too American to die''
''Too holy to die''
See how shallow this all is on paper under the context of the jobs you don't care about, just to justify a ridiculous amount of sustain that's starting to hurt the gameplay integrity of other roles?
Tanks need nerfs, not buffs.
So what you are saying is players shouldn't have to hold healers to any standards whatsoever, and that instances should essentially be able to be completed healer-free.
The answer to this issue is not Warriors invaliding the healer role entirely so the presence of a healer doesn't matter. In this scenerio you described, what should happen is the group fails. That healer then needs to evaluate their gameplay and develop some skills. Then the group replaces that healer with someone who actually heals so you can finish.
What about when I queue into a trial and both healers die, the WAR doesn't bother to try to keep any of the dps alive so they wipe to raidwides then because he's an antisocial freak we have to stay dead for 30 minutes so he can pretend like picking the immortal tank and managing not to stand in orange circles is impressing us all?
Unsub and you’ll make a difference. This won’t lol
Paladin Identity is... actually I'm not really sure the jobs quests weren't very good,
DRK solos the temple knights in one of the early quests through the strength of the abyss and their own pain, Living Dead's cooldown should be 25 seconds to be consistent with the job fantasy,
Gunbreaker uses carts to project defensive shields so they should basically never take damage under all their aetheric barriers, just remove Carthasis of Corundum and Brutal Shell should be a 12k potency barrier instead,
"Job fantasy" is not an excuse to keep in abilities so broken they're warping a different role when it's supposed to be a multiplayer game.