Last i heard, Final Fantasy is also known for great story in video games. If Yoshi-P wants to be more traditional, i am positive this is an element he will really want to focus on.
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Last i heard, Final Fantasy is also known for great story in video games. If Yoshi-P wants to be more traditional, i am positive this is an element he will really want to focus on.
Truth to be told, Genjuro, what is really important about all of those discussions is Bayohne and Co. to find out the one or two worthwhile posts and sending them towards the devstaff. Even the most obnoxious discussion laden with nothing but wrong ideas and bad choices (which is a pretty good description of what is going on here) will cause one or two sharp minds to speak up and make good points.
Which is why generally the best idea on those threads is just let people talk endlessly and only say something if you have something relaly intelligent to say. Sadly I have failed to that with an earlier post, but, well, we can't be wise all the time, can we?
I agree completely. The only thing worse than Cookie Cutter Quests is a Quest Tracker that points you straight to the Objective. It's one thing to point out an NPC in a Town. It is a whole other atrocity to point to the exact location of the mysterious monster that has been plaguing the forest or the secret hideout of the wandering Hermit. This kind of over simplification makes the game pointless.
His example is really one of taking one quest at a time instead of many. he's free to do one quest at a time if he wants, no ones forcing anyone to take all of them at once. Make it take as long as you like.
I said this same thing when people were bitching about the amount of quests TERA has.... you DO NOT need to do side quests. It's ones own OCD that forces obtain every single yellow ! quest in the area instead of the orange !.
Oh no...
no...
NO...
NO!
For the sake of the twelve and all that should be Holy Role Playing! "Holy Fishing Pole Batman!!! This shit look like the same Guild Leve Grinding system dressed in quest clothing!
Before the ALPHA is done, fix this... Before it gets out of hand. Also, LAST THING I want to do i read a bunch of pointless dialog for a little quest(which should be straight forward and to the point in gaining fame,ONLY).
If anything, create a campaign system like FFxi's WotG expansion...! Or just focus on the plot and story content so we can progress and exp at the same time.
FF1: "My daughter, the princess was kidnapped, please save her from the evil Gardland. He's hiding in the castle to the north!"
kill monsters to get there, got exp
killed Gardland, saved the princess, got exp
the King rewards you with treasure, exp
the Princess give you a kiss(mmm, good exp) and a KI ;)
...done, NEXT!
more progression, can I have it?
ROFL, love the art work and I do soooooo agree! ^^*
Yes, you are right and in doing so I see the wisdom of that. As penance, I shall rage kill my keyboard.
http://gifsoup.com/webroot/animatedgifs2/1974857_o.gif
I think at least two people have mentioned this already, but Secret World has a really good quest based leveling system. I only played the beta but at least on those levels the quest were extremely well written and thought and they really brought some depth in to the game world and supported the main story. It felt weird at first because you could only have 3 quests open at a time but the system worked well and while doing the quests I actually remembered what I was doing and why.
I'm not a fan of quest based leveling in general and other than TSW I haven't played any MMO that has made it fun or enjoyable. I don't mind having quests that give you EXP in ARR but I'm worried about a couple of things:
1. Firstly, it seems that the quests are the main way to level. Normal mobs don't give you nearly any EXP at all so grinding isn't an option even if you'd prefer that (Yoshi mentioned this in some interview aswell). We'll see what the other options like guildleves and FATE will bring to the table, maybe they really are a valid option to the quest grind for those who prefer them.
2. Secondly, as seen on the video, the quest system is extremely boring. It's not about actually "questing" (read: adventuring), it's about following glowing arrows and blinking lights. You don't have to know anything about what's going on, just follow the signs and wait until you get your EXP reward. Yes, this is how it's done in so many other games, I know. But should we as players accept that as an excuse? I don't think so.
When I first read about making ARR leveling quest based I was honestly hoping for something new, enjoyable, next-gen MMO-questing experience. I imagined it would involve long storyline that would lead me to a journey through the world, one new area at a time, and interesting dungeons for both solo and group play for many different level ranges. Instead we got this.