Originally Posted by
Aravell
People always claim that complex jobs can't exist with complex fights, but why does it have to be one or the other? Why can't there be a good balance between the 2?
If you take complex fights to the logical conclusion, you get what we have now. Fights with debuff overload that requires you to parse all that information within 5 seconds or less and execute it or your entire team blows up. Is that fun? Depends on the person, but I find that kind of design highly frustrating, it's also a bigger wall for less experienced players than harder jobs were.
[SNIP]
Edit: Come to think of it, even stack markers have been Endwalkerised, [SNIP], can't even choose to hypermitigate stack markers anymore.