Lack of overworld challenge
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Lack of overworld challenge
As I said, I would hope that the Glamour Dresser, in terms of how it actually works on the back end, is just a terminal that by right-clicking on it accesses the glamour data for your character that is stored on SE's servers. It is not a real, physical dresser with stuff in it - it is just an object associated with some code that tells the game to pull data from SE's servers. It's the same as the armoire - if you remove that object, where does the stuff in it go? It doesn't "go" anywhere - you just can't access that data without it because you removed the terminal to interface with that data. Also, you can see (but not edit) the glamour plates anywhere in the real world through the character menu without the dresser.
First of all of me, whilst I love the game..
Openworld has more of a barren, lifeless feel more than anything else, as there is very little incentive to do open world- It would be great if the Shared FATE system was expanded to ARR/HW/SB with some beefier rewards, and even better exp, at least to a degree to where it can feel comparable to Deep Dungeon. That is how I feel personally on this. Would love to see a lot more life and action bred into this! Some dungeons that go beyond the simple in-out roulette.
Second of all I would like to see some dungeoneering-esque stuff implemented, to break apart from how obviously strict the dungeons are. 3 trash packs- Boss, 3 trash packs, another boss. Something to break this up, and offering treasure coffers with perhaps rare rewards. Most dungeons just feel lifeless.. Make dungeons have a lot more depth.. Allow class swapping to DoL for example.. There's a fishing hole nearby.. I wonder what I could get should I fish there for a few minutes- Perhaps a key unlocking an alternative route in the dungeon to mobs granting some pretty nice exp, and some reasonably priced rares.. Minions, maybe a mount, crafting materials? Doesn't even have to be every single run. Just something to it isn't too repetitive.
On the note of housing, and apartments, I think they are severely underutilized and could do well with an upgrade- I think apartments should be the same size as a single-floor medium, featuring a garden balcony, to make it comparable to that of at least a small house.. Currently it feels absolutely no different to an FC room, which is both disappointing and underwhelming. Then there's the whole issue of how lifeless housing areas be.. Now I know this is not a simple fix, but it would be lovely to see some NPCs roaming around, chatting together, etc etc, just to breed at least a little life into housing zones.
Fair, that's true - the point that I was trying to make is that glamour plates are not saved "in" the Glamour Dresser, nor would they go away simply because you no longer have access to a Glamour Dresser. You can view/apply (but not change) them in zones that are sanctuaries even when there is no Glamour Dresser (e.g., the Doman Enclave). The Glamour Plates are simply data saved somewhere on SE's servers, not in a visual object in a certain zone; that object is just how they let you interact with the interface whereby you can edit them.
don't want*
Yet, that's also how Savage works, until unlocked in preparation for the next tier.
I could go either way, personally. I like that I'm guaranteed one (and to an extent, like that it will be only ever one) piece of gear at the end of the week, and that I can rerun for more tries towards the upgrade I want. At the same time, though, it gets seriously frustrating to have nothing you need ever drop for the 4th, 5th, 6th Puppet's Bunker run that week, which is itself an issue Personal Loot can solve (i.e. by trimming duplicates from the loot table). There's also just the idea of it feeling like an actual raid, with actual boss loot, rather than just a means to a week-by-week ends, though that's meant increasingly less to me over the years.
Both have issues of feast-or-famine, luck-or-unluck. Savage is just as varied as WoW raids; a quickly progressing group technically may clear the last boss before you've gotten anything. In WoW's case it'd be due merely to extreme personal unluck, while in XIV it's more like luck deferred (someone else got their marginal upgrade instead of you getting your BiS legs). Similarly, one could go through story-mode (LFR) raid tier for the week and get loot from half the 12-15 bosses, or just 1, or potentially even none (incredibly unlikely, but technically possible). In XIV's casual raids, you could go several runs before one of the pieces you want finally drops, let alone is rolled high enough for you to finally stop grinding.
If I had my druthers, I'd use a hybrid of Personal Loot and the "One Item Per Week" system. You'd get your option of one item per boss, tailored optionally to each (1) your job ("currently usable only"), (2) your bank of jobs ("usable only"), and/or (3) your existing gear ("upgrades only"), and could just keep passing until you get what you want, but there'd be more normalization.
Skill removal on level sync.
Nothing more fun than learning a rotation, then another one and another one for the same job because you keep learning/unlearning your skills.
This is made even worse for players using controllers who sets their buttons to keep a certain rhythm when it comes to swapping the bars.
Well, in my experience so far in both SB and ShB vs BfA. If I were to start at the weekly reset, I would usually be done in an hour for normal raids, or at the worst before the daily reset on Tuesday. Meanwhile, most weeks, I have gotten no gear (not even ones I could trade) from all the LFR wings. Of course, it's RNG, so technically, I could've gotten gears at every boss. But just from these past two-three years, the RNG in FFXIV just happens to be on my side more than in WoW. Especially with ShB's loot system, it is much easier to get the loot I want, plus having to only focus on the boss makes it faster to replay.
Just on a side note, I don't know why it is I have such worse experience in LFR (just in terms of completing them, not even talking about loot) compared to even new alliance raids in FFXIV. People seem to give up too easily in LFR or something, even with Determination stacks available which should make things a bit easier, or they get their one loot they wanted and then bailed.
Anyways, I'm ok with personal loot. I just think it shouldn't have a no-gear option. There should be always gear dropped, and then you can decide if you want it or not. Also, for WoW, I wish there is a way to say I want loots for all my specs instead of just the current one.