Originally Posted by
Buddhsie
I think all the claims challenging the realism aspect concerning these weapons are invalid for a few reasons:
First of all, the game is fantasy (Yes I've seen hundreds of people say this and yes I've heard all the arguments for and against) and frankly, in a world with flying dragons, flaming ogres and zombies, who's to say the people employed to combat these creatures don't have a little creativity with their weapon designs.
Secondly, I know this in some ways contradicts the first statement, but weapons that are taken (or ripped and made) from the corpse of a giant-ass flaming otherworldly creature should contain some kind of magical power (the glowing), as well as be the same shape of the monster that it came from since they would obviously just be parts of him being used to create weapons once he's been killed. For this reason, I believe that the weapons are in fact highly realistic.. Who's going to believe that ifrit comes from his other dimension with a bag full of nicely crafted swords and bows, and just hands them to you for winning, come on now.
The entire argument is ridiculous, because people don't think things through.. The game is NOT becoming more "cartoony" and is NOT becoming anything like another game since a few weapons with new designs have been added. SE has always been one to stick to very detailed storylines and equipment (Need I remind people of the design and strength analogy that Yoshi-P posted a few weeks back.. It generally explains everything).
In my opinion the weapons symbolise the sheer power and difficulty of killing something as strong as a primal, I think their designs are very well done, and deserve to be amongst the current equipment.
Let me say this on behalf of the community who fully understand reasons and implications behind developers' choices: Stop being bitches.