Do you even pvp? You know how long it takes to rank up the legit way? Have you considered that maybe people made new friends since they choosed GC? Please stop being silly.
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I thought there were no consequences to choosing a GC. Now the consequence is you can't play with friends.
Well with this all said; When you switch Gc's do you lose the pvp ranks all together when you switch or do you keep them but they are tied only to the Gc you earned them on so when you switch back they are there again? I'm sure someone had to of tested this before.
saw this coming, don't really know how you couldnt have seen this coming. the whole idea of this thing since day one was grand companies fighting it out.
Of course I understand how long it takes to rank up, which is why I stated swapping ranks when you swap GC's would make sense. I also understand people making new friends and wanting them to be in the same GC and all that. I am not being silly. What I dont understand is people being suprised by this finding at THIS POINT. Its been clear it would be this way since beta, its NOT A SURPRISE.
I think its something that will get changed and maybe give you one swap every X amount of time where your PVP rank goes with you. I sadly cant suggest anything other than people be more aware of things in game to prevent surprises to themselves like this in the future. If they tell you over and over again something, maybe start believing its true???
Can't see them letting Rank carry over, since that would mess with Achievements.
Honestly, they should just kill the grind. Rank 1 to Rank 40 should be no harder than Level 1 to Level 50.
It does suck that they only reason they're doing this is for a plot point, though. Would have been nice if there were some mechanics to back it up. Kind of hard with it being an instance though, could always throw in some Grand Company specific PvP actions, always bothered me that PvP actions are split into 3 tabs for each Grand Company, yet they're all identical... Oh wait, we have to have a level play field... Meh...
I guess they could always turn Carteneau into a Conquest style feature, even if it is instanced... Would probably have to be done in a fairly round about sort of way, but they could work it so each servers Grand Companies vie for control of the region, and the winners just transfer that victory to their server when they exit the instance, and then it just gets tallied weekly. That would at least give some sense that there is a reason for them working it like this, though I imagine most will still be displeased with it.
Sorry for quoting back a day but I couldn't let this slide.
Lets not re-write game history so quickly. They were correct. 8 People beat T5 before it was nerfed. T5 wasn't cleared for a long time and people were insisting some of the mechanics were simply broken. The devs left the content at the very hard setting untill BluGarter cleared it the first time. After they cleared it a patch was released along-side a post from YoshiP where they made it easier. http://forum.square-enix.com/ffxiv/threads/113486 It's only been 8 months, lets not start making silly strawman arguments.
I'm not making strawman arguments. Yes, people were working on T5 for a while. They fixed bugs, which I don't consider nerf. You could certainly argue the twisters were a nerf, and I would probably concede that. However, once you know something can be killed legitimately, then it just becomes a matter of execution. We'll never know if more people would have cleared it before that patch because the time between BG's kill and the patch happened relatively quickly. I would be more than happy to discuss this further, but this isn't the forum for that since we've gotten off topic from this thread.