Seriously. I stopped at 30 or so because the little bits of story each mission gives weren't compelling enough for the hours upon hours of grinding it would take to get them, but basically it was like... 1-16 or so you're introduced to this city-specific story with interesting NPCs, then then 20+ they completely change gears and you never hear from Thancred again while you go off an play silly games with beastmen and do parley missions and seriously how many hundreds of hours until the next bit of cutscene?
I hope with the re-vamp that they compress the storyline into the traditional "advance the storyline whenever you're ready" model and let people grind to be ready for it, not because they have to. And unless "Throw Stone" sees a serious upgrade, delineate the missions for combat and non-combat classes. Battle missions as a crafter, waiting for NPCs to kill off the enemy while you throw stones, are a really bad idea.
