They said they are gonna do a massive update every three months. Anyone think they will add a boatload of new quests for all levels?
Printable View
They said they are gonna do a massive update every three months. Anyone think they will add a boatload of new quests for all levels?
Make lots of noise insisting they do so, Mooserocka33, because this is Square-Enix.
If you don't tell them what you want and hope they're listening, their big updates might be bizarre and strange things that might not be bad, but might also be completely irrelevant to anything that's elsewise wrong.
Me, I'd love to see this game succeed wildly. I'd love to see it gain traction in the market and be a game that is genuinely worth playing, and not just the latest exercise in gold-plated mediocrity the MMO market's being made to tolerate.
So I will do the only thing I can do to help encourage this; kick the gorram walls and make unceasing quantities of noise about what I think and why I think it.
There's a very, very good chance that I'm completely wasting my time and nobody even remotely relevant to any decision-making processes will likely know that things were even written on this forum, let alone caring what my things thusly written had to say about anything at all.
But its the forum I've got, and I am using it.
How about yourself?
There is an extreme lack of quests. I do realize not everyone likes to quest grind, but I do and like the sub plots here there that go on. What is in game is awesome, but no where near enough. Further what ruins the game entirely is questing all the way through to wait 1-2 hour ques for dungeons/primals to push the story quest. Absolutely horrible and foolish. Never gate a players progression with mandatory que quest that needs a 4 man group. They all should be solo quests. Dungeons are phenominal xp and I do que while questing, but running out of quest and running around like a chicken for fates is boring, and extremely deterring. When you first start you get to fully mix quests, fates, leve's, logs, guiildheste's, and dungeons. This was phenomenally intelligent and that died fast! I'll not sub for quite a while until fixed. Also, these people are high if they think 50% bonus xp and no quests will make me use 1 character to play multi-classes. You can't even change class when qued.
I agree, Chrysania. I got ACN to 50 with a break to play THM to 30 (for swiftcast). Changed gears & got Fisher to 50. Liked the looks of PUG & got just shy of 15 and wow, do I miss questing. More quests would be great, but I'd be happy with quest completions being tracked / class. Let me do those solo duty quests and put my PUG skills & training to the test. I'd gladly do all the quests again.
They clearly want us to multi-class on the same character, but the grind that awaits when there are no quests left is just depressing. So, I guess my wishlist would be:
1. Story/Side quest completions tracked / class
2. Add more quests, especially 40-50
3. Boost XP in DF (similar XP / hour to a leisurely questing session)
4. Boost XP for battle leves (shouldn't feel like a waste to not use them for DOH/DOL)
I'd really like to level up CNJ and the tank classes (I like tanking and healing roles), but the grind I have to look forward to makes me feel burned out just thinking about it.
I've just hit 45 BLM quest and got my gear, was so excited, unlocked few quests at 45 did them and turned the game off. Never have I felt so underwhelmed after ploughing through 10 levels, this game gives nothing back for the effort put in. It's just too staggered and fractured you spend hours and hours getting to a point and them bam you have your reward and nothing to do with it I've never known anything like it #depressed
The quest design is ok til lvl 30 around,
but then the "Love" the quests are made and the storyline change into "unloveliness",
for me there are 2 dev teams: 1 who didnt finish the game with quests and story,
and one dev team who worked really hard for the beginning of the game,
The Point is:
- You can make fates til lvl 50, is ok, belongs to the game
- You can make dungeons til lvl 50,is ok, belongs to the game,
- YOU CANT MAKE QUESTS til lvl 50, cause they are not enough there, BELONGS TO THE GAME
And as consequence it is a bad bad asia grinder from Lvl 40 to 50 and this mistake will cost FF14 many customers.
Totally agree with you, the game is perfection almost up to level 30, it draws you in and seems to get everything right, then it's pretty much a case of oh well nothing really happened now for 8 levels see you in 20 hours after a serious bore/grindfest and we will give you 3/4 new quests to do before your next 10 level grind.
The lack of quests just simply makes the game frustrating. I personally have already seen how mindless FATEs are, and thus, don't want to resort to spamming them in order to level my job. This being said though, it's not even an option to FATE spam, as by the time you get to a FATE, it's usually over. Even if you're in a party. There's simply so many people stuck in the "no quest" limbo, it's just mad rush of 50-60 people in certain zones zooming around and quashing a FATE before it even starts practically. Dungeons are ok, but queue times are horrid for DPS, as usual. I enjoy a nice quest. Give me a bit of story. But the second I hit 41, I was locked out of the main story, out of zone quests, and began eating my leve allowance to grind up to 42. Then it's rinse and repeat. I'm currently 2/3rds to 43, with only about 50 leve allowances left, and nothing to do but leve or FATE. It's frustrating to the point of making me not want to play.
May I suggest that additional quest lines be added and only unlocked when you start your 2nd (3rd, 4th, etc.) job. This would give added backstory/lore/etc. and needed quest exp to level the added job(s) without getting into a boring grind. Admittedly it DOES mean additional work for writers and devs, but if Yoshi's goal of having FFXIV last for 10 years, they WILL be needed to keep people busy and exploring.
End-game content cannot do it all. There needs to be a way to keep those that want to keep adding jobs busy without getting them bored. Yoshi and the devs would be smart not to ignore the lower levels while adding end-game content.
FFXIV seems to be based on multiple swings through the lower levels and keeping them fresh with new and surprising new content and quests would do much in making FFXIV different from other MMOs that just concentrate on adding end-game content.
Sounds to me like you quested and only quested. This is your problem.
The game was designed so that you dip into a little bit of everything to level up. When I was leveling my first class to 50, I did the following in no particular order:
1. Quest
2. If a FATE popped up nearby, I'll put my questing on hold to participate in the FATE for quick, easy exp.
3. Hunting Log
4. Every 5 levels, I gathered some friends and knocked out some Guildhests.
5. Do a couple dungeons every level to keep up on your gear and it also provides good exp assuming your group is good. If you're a DPS, just queue up for a dungeon and quest while you wait.
If you cycle through those 5 things (depending on what you feel like doing at the time), then you won't run out of quests. This is Final Fantasy, not World of Warcraft. You have many options to level.
Your issue is pretty weird... I think that you are not able to find where the quest are because you must have questions till lvl 50. I have my bard lvl 50 and have a lot of side quest availables
"Alot" is the wrong word to describe the number of quests between 35-49. If there where alot of sidequests you would not need to do any other content to reach cap. Some like this and some don't. The problem here is that the lack hurts those that want them more than what plenty of sidequest would hurt those who do not want them as they do not need to do most sidequests to unlock the whole game.
I kinda like this idea. I just hope with this new update they add alot of quests. I don't want them to be the same ones but just add soe. You know what really pissed me off. Is when they added like 15 quests after you reached level 50 and beat the game um what's the point you can't get exp that was the dumbest thing I ever seen. I can't do fates I'm on ps3 its limited for me. I just want more quests. Like make quests for rare items stuff like that or Halloween add Halloween quests or just some ideas. Also it's so boring after fifty I don't wanna start a new character since there is no more quests and I can't fate grind. And doing cast rum over and over is so damn boring. I was so bored I got weaver to level fifty we need more please. I want to do another class.
I couldn't agree more about there not being enough dungeons. Heck, there isn't enough content as a whole. Sure SE will has said that they will put out more, but that said I have to wonder. Will it be enough ? My wife and I started playing around the same time, and the lack of fun content after level 35 deterred her from playing. She has now canceled her subscription, and I can't blame her. After seeing the endgame community through me, it becomes extremely discouraging. If an Influx of new content doesn't show up in the next few updates, i will follow my wife's example and split. My old MMORPG ; DDO had content added roughly every month. And they are owned by Warner Brothers, I know Square-Enix is every bit as wealthy as Warner Bros., so that much new content is a given.
Honestly once you get your first lv 50 you have very little else to do to level up other classes. I have literally no more quests to do.
I got to lvl 47 without grinding any of dungeons or fate, as long as you follow the story quests and the side quests where the story takes you, you should not have problems to lvl your character
I know right. I already had Paladin to Lv.50 from version 1, so i decided to do warrior through the story. After I hit Lv.50 Warrior I now have no quests to do period. With my other classes i suppose I'll be FATE/Dungeon grinding...Which with the amount of content will be mind numbing.
bottom line is. Yosh said he wanted FFXIV to be a theme park.
seems we only have about 4 rides to get to cap.
once you get 1 class to cap your left with only 3 rides.
people are going to be very disappointed with the amount of quest to do
on second or even 3 class.
this game just needs more content for everyone. leveling and once you reach cap.
hopefully theyll add more with patches.
i know every mmo doesnt start out with much, but if they dont add stuff soon.
theyll lose players.
they did say something about beastmen stronghold dailys in the future
thats a good sign. :)
That just can't be true!
I completely agree with OP, it just starts to get thinner and thinner with quests after level 35 and since I reached about 40 it has become a serious problem.
I'm level 43 now and I have done all quests that there are to be found and I still need more than 200k to the next level.
So far I have filled it in with guild leves and occasionaly fates and dungeons but even that is not enough.
I will for certain not carry on with a subscription on this game if this isn't adressed soon.
they don't have the content to add more quests, doubt they will for quite awhile.
If you do every FATE that is close to where your quests take you, you'll always be over-leveled. I NEVER FATE grinded my first class through but still did FATEs when they showed up and had around 100 or so done around when I hit 50. Just do everything that shows up along the way (esp your huntlog NEVER SKIP HUNGLOG).
I was one of the people who ran out of quests, then had to start wandering around in to different zones searching where to start the next hub. Questing is so disjointed, and if you want to quest you actually have to hunt and search and wander all around the zones.
I suppose there is some charm to that. It rewards exploration, and if that makes you happy I am giving you a Fonzie style thumbs up. But for me, at least, I felt that questing was more a let-down in this game. It's very inefficient when compared to fate grinding.
So what I like to see happen? Well, a buff to the XP given from quests would be a great start. Nothing outrageous, but a solid 15% XP buff would go a long way to making questing feel worthwhile. Also, I would love to see quest completions tied to our classes. This way it would be feasible to level via questing for each class. That way we aren't forced to fate grind till our eyes bleed for our next lvl 50.
If you do all quests with your main character that should easily get you too lvl 50 no problem,the problem is when you start your second or third then its pure fate grind city.
and before you say you still have too grind fates on your main,yeah there is some grinding there but that's deliberate too give you some space inbetween quest too try out some dungeons or get some better gear from them and still stay in the expected lvl area for the quests how you get that exp is up to you.i used it too farm brayflox and side dungeons.
Behold the answer to your problems! For as i dwelled in the same darkness, until now! : http://ffxiv.gamerescape.com/wiki/Ca...idequest/26-50
Have to agree with the OP. The lack of story quests is starting to kick in with me , the last 3 levels of my Conjurer 24 25 and now 26 has had me grinding XP to get to the next part of the story. Now I don't mind grinding in games, I play STO for christs sake and the grinding in ARR is nothing compaired to that game but what it dosent do is make you grind to play the story. when I hit level 26 and saw my next story mission wasn't till level 27 I gave up and went off to be a weaver and reading whats in these forums I get the sense that this story grind is going to get a lot worse.
I'm going to agree with this. The main sticking point is Coerthas. You can very believably hit leveling doldrums as you get close to the level where you can access Coerthas. The next drought hits sometime before lv45, and then its a bunch of story quests leading to the end of the main storyline. What I feel most for is the people grinding their second, third and fourth classes.
Part of me wishes the side quests (that make sense) would reset for "alt" classes. I don't see how a guy that asks you to collect yarzon shells for troop training exercises would not find themselves needing more yarzon shells later on some time after you completed that quest on your main class, for example.
I suppose this is as good a place as any to have my first post, though I worry it will be buried. Anyway, here is my opinion on the game's quests:
First, I absolutely love them. They were standard MMO fare, but well-written and the quantity seemed just about right. I got my Black Mage to 50 eating up every quest I could, but I also tended to chain-dungeons and gear myself up at every available level. Anyway, with the majority of exp coming from quests, it took comparatively little dungeon/FATE/Leve grind to get to 50. The first time.
I would love to level another class to 50, but a prospect of a FATE grind seems awful.
I think the biggest problem is that we are given all of these alive and gorgeous environments that we get to visit once along our journey to 50. Then, we're afking in town somewhere, waiting for a DF queue.
Anyway, I am an advocate for allowing us to repeat the quests with every class. Even, say, only the ones starting at level 15. It's not even faster than FATE-grinding, it's just marginally more interesting.
I also think we should be given incentives or dailies to run all of the dungeons at max level. I think a drought is possible, but also, it would be nice to have other ways to earn Tomes. Or some other currency?
I am of the opinion that the dungeons, quests, environments, towns, etc, are nice enough to warrant us repeating them. Even if they're the same quests, 9 times over, I feel like a great many of us would enjoy it.
Yes, there is a lack of quests. Those of us especially who played XI for years are all too bored of the grinding in FF online titles. Personally I liked the leveling in XI because it made your party a group of its own and normal mobs yielded enough exp (sorta...) to level whereas fate grinds tend to be just like an extreme cluster of lag..
I switched from PS3 to PC and can confirm it is a PS3 problem. I don't think the PS3 can handle the number of polygons in some fates and as a result the monsters do not spawn. An example is Coerthas Central Highlands: Svara's Fate.
On PS3 I was lucky if I could see Svara's now on PC I have no issues at all.
This is my thoughts too.
Maybe it is because of what we are used to. I come from EverQuest2 where there are literally thousands of quests (over 4k last I remember) so there is always something to do. Quests from NPCs, dropped items, things clicked on ...
I have done every quest, almost done the hunting log ... and I still had to start grinding exp from level 42 onward to get to the next level so stuff opens up (which in itself is a really stupid idea)
Agree on this. The game needs improvement in zone design and more quests.
Yesterday I had to grind 3/4 level until 44 to do mainquest content (Garuda). I've been doing that the last 5 levels and it'll be worst in the next levels to come. Devs, please take a serious look at this!
Wait till you want to level an additional job, then the real misery and frustration starts. I really struggle to understand how S-E thought it was acceptable to provide such pitiful ways to level additional jobs outside of chasing FATEs around a zone and spamming Flash/random attack key#3.
Agree, I'm now at lvl 47 and I'm completing my hunting log as a last resort. As much, I'll achieve half a level with this, then return to some Aurum Vale runs, fates and leves. Being the thing as it is, I don't plan any other extra job than Scholar (I'm Summoner), and it comes "free" with Arcanist. I hope 2.1 will come with some extra cookies to level additional jobs.
Edito: yes, my avatar says my main job is conjurer but it isn't :p I started conjurer to get my start in Gridania for roleplaying.
From what I've seen and read, granted that I haven't gotten to 50 with my first job so my thinking may very well change, but it seems that for the first runthrough there seems to be just enough quests to get you there, if you can find them. The quest hubs are very sporatic and you are not directed to them, except perhaps by the main questline, but if you are in between, when the quests run out the game doesn't really give you hints as to where to go next. For example, even the new event for Lightning, I was in Gridania and there was nothing to indicate that if I wanted to participate I needed to go to Limsa Lominsa. Something like that should be I think automatic in this day and age.
As for leveling secondary jobs, it is going to be very hard if they don't add things to do. This game isn't built like FFXI, where you can group, find a camp and pull mobs to grind.
Unfortunately they removed the enemies that were over level 50 that 1.0 used to have, not sure why, but yeah. So, that doesn't mean you can't form a pt and go kill stuff for exp, there are plenty of enemies in the open world to kill for levels. There are plenty of ways to get exp in this game, people are so obsessed with the easy/fast ways to do everything though its irritating. There are combat leves, FATEs, quests, dungeons and even just going out and killing crap.
Not to mention leveling jobs purely on quests doesn't really give you the experience for learning to play a job well. Honestly I think people should level off dungeons and leves primarily, SE made a huge mistake giving quests such large exp rewards and making FATEs faster exp than leves and dungeons.
I agree with the OP and on top of that, I believe quests should be reset for every new class you begin. I'm sorry, but fate grinding alternate classes is so boring, a mood killer,, and a pain in the ass. It's so monotonous. I'd rather have a plethora of quests than lame FATES. Do what GW2 did, have plenty of quests and STILL have the world events (FATES) that gave a good chunk of xp if you happened to run into them. By increasing the number of quests and resetting quests for alternate classes, you're NOT going to seeing FATES ignored. There will STILL be people who like FATE grinding that do them. But if you allow it so that quests reset per alternate class and add more quests, then you give others, with different play styles, something to look forward to and say, 'hey, I think I'll pay another 15 bucks for another month."