Great! I look forward to that.
What about an option to have multiply "profiles" in Simulator - let's say one for each class plus a couple of spare ones? Or at least and option to save / load configuration to file.
bunch of questions regarding simulator
1. where did the default 2146 quality come from ? is it miss type ? default for star 1 is 2646
2. following up #1, could you add radio button for 4 default star values ? 1 star 40/80 durability 97/195 difficulty 2646 quality, 2 star 40/80 durability 116/233 difficulty 2921 quality
3. could there be a tracker to see which buffs are up ?
great tool by the way, keep up the good work :P
ps: the web version would be awesome
Started working on the web App, but my design skills are truly terrible. So if anyone here got some time to help don't hesitate to pm me =)
What are the probabilities for each state? Normal, good and excellent knowing that poor comes after excellent and normal comes after every good?
You have won +1 internet.
On star Items my tests resulted in :
23% good
2% excellent
75% normal.
(for the states that can change)
What would be really great to have some kind of a "scripting" simulator where you can make a conditional skills to be performed based on the criteria / status values (Condition, current CP, current durability, quality and progress) - basicaly to allow us to emulate what you do normally - let's say to use ToT if status Good, use MM / MM II if durability is 20 out 80 or 10 out of 70 and CP >= 160 and so on ... And of course it would use your core formulas to produce the RNG based statuses and to count all the progress values.
I would like 2 main things.
1. The ability to manually set the Condition, I want to be able to able lock the Condition to Normal. would also like to be able to script a Good, or Excellent/poor at a specific step.
2. The ability to set it up so you can test macros. and set up conditions of their use. You can input multiple rotations(8skills at a time since that is the in game macro limit). you can script it to pick which rotation to use. depending on current condition or order. Say you can have 5 macros setup, you can script it to run 1, then 2, then pick which one to do next based on current condition.
Should made this out of an app to many security scan downloading it
Any chance of adding the progress calculation to the first tab as well? I know it's fairly "static" but will be still nice to have it all in one place. Also (as already mentioned previously) having multiply profiles to save / select from will be great too.
I made a javascript tool (should be using the same formulas), but it's much more limited. I used it to try out rotations, and I just flag an error if the chance isn't good enough. Using something like BT.p you can simulate a poor condition in the sequence.
https://dl.dropboxusercontent.com/s/...ST+GS+BB+CS2x3
Hello,
I would like to know this formula too. It seems you don't take into account the level (for Spald, the code is there) :
static public double Progress(int Craftmanship)
{
return 2.1094765455111721e+000 * Math.Pow(Craftmanship, 0)
+ 2.0220592590969483e-001 * Math.Pow(Craftmanship, 1)
+ 2.9264519107365955e-005 * Math.Pow(Craftmanship, 2);
}
I guess the level is not taken into account because this program is done for level 50 crafting level 50 items ?
So you did your regression with a difference of level = 0
Still if you have the formula for when there is a difference in level, I would be interested.
Regards
I am not sure what rotation you all are currently using for 40 Durability (such as Twinthread) but this is working wonders for me:
http://i.imgur.com/OnC3FjU.png