One of my only issues with dungeons is the loot in regular coffers is usually pretty useless....I mean...really...I run Haukke manor and get a lvl 1 apron with no stats...>.>....really?...we actually got it twice. Oh..and a matching hat. *facepalm*
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One of my only issues with dungeons is the loot in regular coffers is usually pretty useless....I mean...really...I run Haukke manor and get a lvl 1 apron with no stats...>.>....really?...we actually got it twice. Oh..and a matching hat. *facepalm*
I expect things like this are what SE will re-balance moving forward. These are the kinds of problems that couldn't be fully evaluated during beta phases.
FATE exp needs to be reduced and the exp received from battle class leves should be increased. Based on all the interviews and videos I saw leading up to launch, FATEs were never intended to be constantly grinded for exp. They said it was "something fun and dynamic to do while you are out doing other things." Right now there are no "other things" people are doing, just standing on their mounts waiting for another FATE to pop, which renders the entire mechanic boring and unsatisfying. There needs to be alternate competitive ways to make exp or this won't change.
at the very least, please let those that are stuck in duty finder trying to level up get quest credit after waiting for an hour or so. Unfortunately, many of the games features require story line unlocks, which require these friggin dungeons that dont want to pop.
http://i.imgur.com/wwqKAaJ.png
Yup. Dungeons are really suffering...
Edit: I misread the above information so tomestones aren't awarded for low-level dungeons unless I missed seeing them.
If I understand the above correctly, tomestones of philosophy can be obtained from dungeons that are lower than 50. Is this correct? If so, what pre-level 50 dungeons award tomestones?
They should improve dungeons, not bring everything down to the level of dungeons.
There you go. Have GC seals as rewards for Dungeons. In fact, you can have the option of reward for time spent. Right now you get a bonus if you finish quickly, which makes some people leave trash behind when possible and rush to the end. Make it so that the amount of GC seals you receive is equivalent to the mobs killed, encouraging people to kill everything in the dungeon. So you can get the exp bonus, or GC bonus. Both if you're an incredibly skilled PT.
But they do need to increase the reward for dungeons. I had to queue three times for Tam Tara this weekend because of tank issues. First PT we actually had a good tank, but he DCd twice. First time he came back, but the second time we lost him entirely. Our replacement was a nightmare. I don't know how he got past Sastasha, but I don't think it was as a tank. He was a PLD who no idea what he was doing. Didn't use Flash or Shield Lob. Didn't even see him using Fast Blade > Savage Blade. Just used Fast Blade over and over. Was sad. Needless to say, we wiped. The second time, he just ran through an area of the dungeon and got a train going. At first I thought he was trying to pull an AK speed run. When we wiped (again), I asked him what he was doing. He said he was trying to see how far the dungeon went. I asked him if he'd ever tanked before, and he said these mobs were harder than what he was used to. This was the easy, trash part of the dungeon. So, yeah, problem.
Thank you!!! Finally a legitimate reason to do dungeons over fates for the dungeon crawler like myself. So far, I've mostly leveled using dungeons because I enjoy them and the gear drops are alright. Even if the tomestones of philosophy award is small, collecting some for darklight is still better than nothing.