So you can still skip 90% of trash. Awesome.
Printable View
"WAAAHHH, People are doing speed runs and being elitist, and getting all their gear too early - I wanna enjoy the game not be rushed through it WAAAAHHH"
*SE Fix the speed run issue*
"WAAAHHH, everyone else got a chance to speed run and get gear quickly, now I have to enjoy the game at a leisurely pace and actually view the content, WAAAAHHH"
in short, some people are going to moan regardless of what happens.
They new speedrun will be like, rush through insta rez on someone with a rez and back to normal.
Instead of giving players a purpose to clear all the trash, they force you to clear it...hahahaha fantastic job SE fantastic!Now everyone enjoy your 1h queues for premade teams to even enter the dungeon.
You're basically saying that if there is a faster and more efficient way to do something to achieve my and my FCs goals that we shouldn't do it and be punished for it. Progression is different for everyone. At this stage in the game having nearly all capped classes and having cleared all content and working on binding coil, speed running to efficiently gear multiple classes in the shortest time possible IS progression for us. There is no epeen flexing about it.
So you just die on the side of the entrance, or new safe spot, rez and kill the 3 mobs. 20 min runs are now 25... Do show if they walled every boss room...
Here is my problem with the change. You are subjecting people to spam 1 dungeon for the currency. This would not be so brutal if some of the lower level dungeons were brought back as hard mode versions so you could at least see different dungeons.
You can still speed run you just have the tank die prior to the last 3 mobs and have the other guys run forward, they will probably aggro, maybe idk radius, but im sure a DD can hold 3 mobs while healer swiftcasts raise.
I think ultimately people who have been farming these dungeons have not got enough for all classes, so for them they'll have to keep running these dungeons and hopefully some of the others, which is good for the rest of us not at that level yet.
However, I do hope as time goes on that SE will use more content as a method of keeping it's players rather than capping the amount of time in which a player progresses (i.e x weeks to get x seals/tokens to get x set which will give you a good enough gear score to do x dungeon/raid)...but I'm starting to think it's the latter though.
Get gear to Spiritbind in.
Kill all the trash mobs.
Equip regular set for bosses if needed.
Hey look, now you have a potential source of income through Materia and you don't really have to worry about gear repairs, even though they fixed that already. I'm honestly starting to think that's what they intended these dungeons to be for...
I guess I should say I'm not actually against speedrunning, and I'd certainly be against any changes which out right prevent it (these don't as far as I'm aware). These changes seem no different to the basic level design which has been there since Tam-Tara, ultimately all that's happened is you're speedrun got a bit less speedier... The only thing I'm against the the speedrun only mentality. It is easy to justify killing all the trash, I just did so... Walking out of the dungeon with plenty of Materia to sell and almost completely circumventing repair costs... That was in the game since the damned start... How such a vast amount of people missed that, I'll never know...
please square tell me how i should do all my dungeons, questing, leveling, etc. Don't let me think for myself or do what is good for my play style.
Am I missing something here? When I tried to speed run I couldn't even get to the wall on a 6500 hp warrior because all the mobs were spamming me with ranged attacks.
http://i.imgur.com/fjXvvw7.jpg
Second boss room has an iron giant guarding it lol.
I'm honestly laughing out loud at all the images of people checking the changes out lol. I especially love reading the chat log in them XD.
I'm honestly not picky about the changes. I'm curious though. How many tomes do we get now from a full run off Wanderer's Palace and Amdapor keep. Please let us know.
It never fails.
I got into a run and the first thing that happens?
People throw a fit and fight with each other about speed runs and bail.
This has made things so much worse, lol. Can't even *finish* a run now.
Btw did tomes reset?
As Square put it in the patch notes "As advancing through dungeons without defeating enemies is not an intended strategy". By saying skipping content is my play style is quite moot.
No company can fully understand how the playerbase always, ALWAYS, finds way around things they never thought about. Once people figure a way around things, I think its totally fine for said MMO company to look and say this isn't what we wanted them to do lets fix it.
Like I have said in the past while playing FFXI, SE is good at coming up with ideas they just implement them horribly. And as others have stated earlier if they made killing trash meaningful then killing them wouldn't be so bad.
So basically if the new AK takes more than 20 minutes to run it's not worth doing after capping mythology.
Really unfortunate considering Castrum is possibly the most boring instance in a modern MMO.
What the hell has the fact that it isn't an intended strategy got to do with anything? Just because it wasn't the devs intended strategy doesn't mean it shouldn't be ours.
You put up a challenge and we were beating it. But because we were beating it in the way we wanted, by using our brains and coming up with a better strategy than you, you change it.
This is the development equivalent of a kid taking his ball away in a sulk when he's losing a game. Very badly played SE, very badly played.
At this point SE should bring back 1.0 SpeedRuns.
Beat Rooms full of Mobs to activate Doors, clear out Mobs to higher the Droprate of the Chest's. Kill less mobs = less Tombstones in the End.
You do not beat a Dungeon in a certain Time? Too bad for you, no Drop.
Whats funny about all this is wants the 30 day trail is over. Most of the servers will be ghost towns. Is this how there going to fix 1017?
I just don't understand, mechanically, why trash doesn't have a purpose. While leveling you kill trash for decent Experience, nobody cares if you want to clear everything, there is a genuine benefit for the entire group.
When you hit max level there is no longer a purpose to the trash. I've never played an MMO before (I didn't play FF11 or FFXIV 1.0 so it might have been different), that didn't have a benefit to trash. They dropped loot, or random high quality gear specific to that instance/dungeon. They dropped gold/gil. They were worthwhile doing, or they even dropped some rare crafting materials people needed.
Another thing they could do is dailies, which they are talking about, but make a repeatable quest for each instance where somebody requires you to kill 10/10 of a mob or something that you can clearly only do if you clear the instance. However on turn in you get either a good amount of Gil/ Tomes or what not.
There NEEDS to be incentive to kill things, just farming ToM at the end is not one of them. This is a time sink, a wasteful time sink with zero purpose and is a detriment to the gaming experience in FFXIV 2.0.
good news.
Okaaay Lol.
Third leg. HAve to kill EVERY. SINGLE. MOBS. to open the boos doors. (all mobs on upper floor)
All they really had to do was to make the amount of tokens you got comparable to the percentage of mobs you killed. The more mobs you killed the more tokens you get at the end of the run. Then if people wanted to speed run it for less they could and if people wanted to clear everything they got extra incentive.
Adding the crafting mats to trash mobs too (like potash/peacock ore etc) would have been a nice touch.
I think my post in another thread on the subject of ak is relevent to this.
Takes over 3200 tomestones of mythology for a set of AF2 for one job. We get 40 per run from AK and can collect 300 total in a week. How does SE expect us to gear enough of our jobs to allow us the flexibility to make parties for the highest level content?
SE already introduced the unicorn because not enough people played whm. How many players who would have had whm geared as a second choice job will now not be available for high end content because of this gate on getting gear?
"Sure guys I can switch to whm to help the party, just give me another three months of running this dungeon for eight hours a week to get gear and we're good to go."
Ridiculous.