Not that I doubt you,but you must be running with the lowest settings possible since there are people out there with really high end rigs with the exact same issue.
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check the screen shot thread... Posted me running around .. Its defiantly not the lowest settings :P
here ill link one here
http://i151.photobucket.com/albums/s...013_203402.png
im not discounting he has a problem or makeing lite of it... Just sometimes it could be a driver issue especally upgrading a driver on top of a driver or something else...
it also prob helps im running a system that would outclass this game for a few years.. Dont take that as bragging.. I understand he has a high end system tho.
Meh, I don't really notice anything. I benchmarked the game with an average of 94 FPS on max settings.
Actually playing the game I average 60...while never dropping below 30 in cities or heavily populated areas.
Seems to run buttery smooth for me.
Enable "Disable rendering of objects when not visible"
so you no longer waste your CPU to render far away object, it only display when your camera is in range
But that doesn't explain how I have a similar issue. I built my rig from scratch, everything new including the HDD so everything was a fresh install. Yet as someone else pointed out,when I pan the camera the FPS nose dives because the game forces your rig to render things that are miles away.Take a look at my screenshots on the previous pages.
i5-4570 @3.2
GTX 670 PE OC'd
8GB elite RAM 1600
barracuda 7200 1TB HDD
Benchmark gave me the average FPS at 103, lowest 80 highest 150+. While it doesn't accurately determine how the game will run in-game it certainly shouldn't be as bad as it is.
You might want to try installing the game to a SSD
*sighs*
I have a feeling that people do not read the topic.
For example, I have it on the SSD. And still I have something like 12 fps in certain areas :( That is, for sure, not normal.
There is a custom installation of Nvidia drivers, that first remove old ones and install new... and this still not helps.
Wonder if Devs will answer in this topic.
Peaking at '100+ fps' means nothing. I peak at 280+ in some positions.
We're talking about maintaining minimum frame rates and not having intermittent performance degradation for simply panning the camera ever so slightly. It's clearly a bug and not a driver issue since it affects Nvidia and Radeon owners using different driver versions.
There's plenty of people playing right now that don't even notice it being abnormal because it happens when they are in the vicinity of a congested area. Logically they assume it's just normal performance loss - as indicated by the generic responses in this thread along the lines of 'I get 60fps most places and drops to around 30 in city areas.'
I have a similar build but I don't think I've ever experienced frame rate issues. My specs are:
ASUS P8Z77-V Pro
Core i5 3570k 4.3Ghz
ASUS GtX 660 Ti 2GB
8GB DDR3 G.SKILL Ripjawz 1600Mhz (7-8-8-24)
I generally receive between 60-80 FPS in the open world/instances and 45-60 FPS in town. I also have the frame limiter turned off.
gtx680m
16gb 1600 mhz ram ddr5
i7 quad running between 3.3 and 3.7 ghz
fps in instances: 150+
fps in outdoors with some people doing fates and all: 70-90 fps
fps in busy towns: ey.. look.. 30 -_-
I'm running a 2600k OC to 4.43 with SSD, 16 gb of 1866 RAM, with a reference EVGA 680 and I also have hits in towns. Running 30-45 in towns, but once I leave a huge jump. If I were to turn off the V-sync, world fps are 120-140 fps. In town it is around 30-45. Doesn't exactly sound right. Have had V-sync turned on the whole time, but I will have to try turning it off to see what it does.
@Jamielee
What hardware are you running?
Ay, I can confirm that spinning your camera drops the frame rates by a ton, my specs:
intel 4770k processor @4.5ghz
gtx 780's x2 SLI
32gb ram
samsung 840pro 256gb x2 raid 0
resolution: 2560*1440
I can get 80-90 fps in town, until i start spinning the camera and it plummets to about 40-60 fps.
Having issues here as well, despite 12k points in the benchmark...
My Specs:
i7 3370 @4ghz
gtx 760
8gig ram
game resolution: 1600*900 (window)
The fps is usually 60fps (frame limiter on), and dips 40fps in towns, which makes sense with lots of people. But also dips in dps randomly in seemingly empty landscapes and CAVES even!
Not even deterministic in the sense that I can pass through the same cave with 60fps and sometimes the same cave will render my fps down to 40-50fps.
The engine they seem to use, sounds like a chinese import. If this said engine renders so far ahead (the heck it does within a cave... or a house, which also stutters btw.), then implement an option that limits the visibilty range! Plenty of games, especially MMOs have a visibility range setting. Why doesn't FFXIV? If fps sucks so much in towns, why not implement an option where you can reduce the details of other characters? This would certainly help the dips in the towns and FATES.
So far, this is the least optimized and customizable engine that I have seen of late. And you had 3 years after the initial launch. I cannot seriously see myself subscribing to this game in such an unmaintained state.
You do realize that this is a whole different engine than used previously right? And as far as customization, it's fairly robust comparing most PC games nowadays... Not sure if you have noticed, but many games these days are console ports, leaving PC users few options to play with. Not all but many. With the Xbox One and PS4, there may be a shift on how games are done for PC.
Side note: Benchmarks aren't always accurate representations of actual gameplay, and should be taken as a baseline. I almost got mine to 13k but still have issues. Throwing more money into CPU and GPU is an option, just not many people have that kind of money.
Just a general thought:
Has anyone ever played Crysis 2 on PC and turned on the wireframe? I wonder if they implemented the same thing that renders objects needlessly. Such as Crysis 2 having water rendered for the entire bottom layer of the map as a sea level.
Specs:
i7 3770k OC 4.5Ghz
MSI Z77 MPower Motherboard
2 EVGA GTX 660 Ti FTW Signiture 2 Video Cards in SLI
16Gb Corsair Vengeance Ram.
All drivers are current.
In cities ill see my FPS drop into the 20s, Gridania is probably the worst for me.
Other than the cities i will occasionally see random FPS drops but most of the time im 50 - 60.
What i dont really care for is how much this game depends on the CPU instead of the GPU.
I will have 50% load on both my cards at all times. It just bothers me that i never see the cards go over 50%. Im sure if they did i wouldnt see some of the FPS drops that i have.
Dual intel xenon x5650
46 GB DDR 3 1600mhz memory
4 nvidia evga Titans
Sound Blaster Recon3D Fatal1ty Pro
Each processor is 6 physical cores with 12 thread HT.
like i said before i know some people have had issues with low frame rates... Lucky i haven't had that issue to the extent they have had... I have had the client randomly drop to 1 fps then just windows error out... (seems theres a memory leak in the game client.) Only happens really after hours and hours of gameplay... Other then the ocasional that happening its just been 1017 server errors we had in the beginning other then that i been able to really play the game at whatever resolution i want with the settings i want with no real actual issue.
http://i43.tinypic.com/2d14gll.png GPU usage 88% while in a packed area ( incase you can't see the purple text. )
As you can see here, the game just wont utilize my hardware. I made sure to check the individual cores and I have 2 cores spiking around 70% while the other 2 are between 45-55%. So clearly no bottleneck there,so why in the hell is this happening?
Well I wish I had that, I have been running between 3 to max of 11 FPS. Takes about 5 minutes for things to load, and then I get kicked when zoning. I had no problem in beta playing at all. Now on top of my wonderful FPS, I am getting C++ errors all the time and locking the game up. I love FF, but my patience is wearing thin.
AsRock Z77 Extreme 4
8GB DDR3
HD 6950 XXX Edition
i5 3570k stock clocks
My performance has decreased over the last week or so? seems like since the major patch last week. I was running this on Desktop (high) and it was fine, then I was using my laptop all week (7970m) and when I came back to the desktop today I noticed it no longer runs decently....I get choppy low fps :S
I know there is a lot going on but they need to look at some optimization options for this game, it runs like a bad PC port right now for a lot of people.
Today I installed my old GPU card.
And... I have more fps than in a new one.
To remind - new card is a Asus GTX 660 TI TOP ver.
Old card is a ATI Radeon HD 6850
And with an old card I have something like ~40 fps in places where new one have ~15... something is clearly not right (I deleted drivers etc.)
Just to keep this thread bumped, I have been having really bad FPS drop issues since the last patch. In beta and pre-release they would slow in cities which is expected in any high congestion area, but I am dropping to 10 or less in many cases in cities, FATEs, and sanctuaries. I understand some people are having no issues, but clearly this is an optimization issues that needs to be looked at when people with high end components are experiencing this.
My system
i7 @3.4 ghz
HD7950
8gm of pc1600 ram (1333mhz)
I get constant FPS drops, No particle effects but my older much outdated pc has them, and cutscenes where i press a button to advance are so broken up its not even worth watching. Those things combined with the server trouble and now not advancing story quest because of 1+ dps queues is making this game out to be hassle.
AMD Phenom II X4 955 Black 3.2GHz Quad-Core
8gb of kingston ddr3 ram
hD 7870
windows8 64bit.
Also i can run most games on ultra or high. But not this game
Currently playing a new game until SE can fix this. I've never had a game frustrate me to a point where I have no motivation to play it. I'm disappointing that so many people have really good rigs but poor performance and SE haven't said a word. Before launch I defended this game against those that were bashing it but I'm afraid my patience has near ran out. So my game time for buying the game will be lost and all because the game just doesn't work properly, even on good hardware.
No one seems to realize that just because your computer can run other games fine doesn't mean the issue isn't your computer. It just means your computer didn't know it had issues until this game showed them to it. Its like an alcoholic that just got ambushed with an intervention.
OP: It's your CPU. What cooler are you using? Have you OC it? If not have you tried OC it? Have you tried turning off player names unless in combat? Also turning shadows down to normal and only display shadows for yourself? All this helps and doesn't take much from the quality of the game. I have more fixes if none of this helps. I too had this problem and have since gotten my FPS in town to a stable 55+ in very highly populated areas. AND im running an i5-2500k not OC with a factory Cooler! (New ones in the mail) PM me if you want further help, I can't deal with the whiners on the forums. I think most just need to play on PS3 with a keyboard and mouse, that'd save them the pc butt hurt. lol
See ya, Wont get fixed cause it's not their issue. Contact your GPU provider. Or go read more about gaming on a PC. I run perfectly fine, along with hundreds of thousands of other players. Blaming the dev is ignorance to knowledge when only a portion of players are having issues. A small portion compared to the numbers that don't have issues. Gotta know PCs to play PCs. Maybe you should try PS3 with a keyboard and mouse. If you notice the only mass error was the 3102 and 9999 error, and they're fixed. The rest of these errors are few and far between and very random. What needs to happen is the GPU manufacturers need to reconignise this game and release stable driver supporting it. This game is not recommended nor recognized by either ATI or Nvidia yet.
" gotta know PC's to play PC's " lmao really? wow your are a snowflake aren't you. Have you not followed the numerous threads of people with high end systems SLI/single card it doesn't matter. I built my PC from the ground up, I know every part I put into it and how it should perform.
If you look, Splintercell blacklist is listed as "not recommended" yet I destroy that running over 150 FPS with all out gun fights online. Maybe you should learn to know people if you're so quick to assume and judge them. While I know FF is CPU intensive in Cities and such, none of my cores actually peak over 70% ( only 2 actually reach 70% briefly ) and my GTX 670 PE OC is more than enough for this game, and capable of running all current games on the market.
We're probably going to have to sit back and wait for new Nvidia drivers. Probably see some beta drivers within a week or two.
Actually it might be a problem with the newer cards with the nvidia drivers..
Took a older pc i had laying around and Decided to do a little playing..
1920x1080 frame capped to 60 fps
settings maximum
ran around ULD
lowest city fps 20 fps in trade district with 100+ people
average city fps outside of that was 30-45
50-60 fps everywhere else..
Test system was a intel core 2 quad @3.01 ghz
8 gb Consair DDR 3 1600mhz memory@1600 mhz
Nvidia geforce gtx 460 PNY OC edition
It's quite possible you simply over power it with brute force. That doesn't give any indication or insight as to why users with perfectly capable systems, suffer intermittent performance loss. I've yet to find what your point is.
While I don't agree with Rhalix 100%, I do not have issues with panning as bad as you do. But this makes me guess that drivers and optimization from Nvidia will help. Further optimization of the game may help as well. Considering the memory usage is fairly low compared to other games I play(BF3), I am sure there will be some optimization to be had at some point.
On that note, to say this game is broken is ridiculous. While dropping from 60+ to 45 isn't the best, it's hardly broken, or unplayable. We will have to see what AMD/Nvidia cook up first.
Edit: There is something to say regarding the aetherytes though. It is one of the bigger hits in the benchmark for me.
True I over exaggerated a little, but the stuttering is driving me crazy lmao damn near makes me dizzy xD I've just done another fresh install of windows, just installing FF and using nvidia drivers a few steps down from what I was using ( as they were beta drivers after all ) So I'll post back if I see any change.
Quick heads up, I've just noticed when logging back in after fresh install that this site has no HTTPS, on my google chrome is had a nice red X through it. Perhaps that has something to do with security issues currently being faced? or my chrome is throwing a fit lmao
I'm not experiencing any of these nasty FPS drops when panning the camera that some of you are describing. Performance has generally been pretty good in the game outside of really busy FATEs and in the city trade districts. I don't know if this is because of my drivers, my graphics settings or because I'm running in Borderless Windowed mode (I have dual monitors, so I don't run anything Fullscreen if I can avoid it), but I'll list my specs and settings below in case it may help someone with similar hardware:
My system specs (stock speeds on everything):
i5 2500k
8gb DDR3
GTX 680 2gb
Windows 7 64-bit
Graphics drivers I've tried:
*WHQL 314.07 -> worked great for all other games, but FF14 caused display driver crashes every 30-50 mins, followed by god awful performance
*BETA 326.80 -> game works great since installing these, not a single crash and performance is good in most places and just about acceptable in cities (~30fps is usually where I draw the line and that's about the lowest I get)
My ingame graphics settings:
- Borderless Windowed mode @ 1680x1050 native res
http://i.imgur.com/1HA7gFI.jpg
http://i.imgur.com/xKJoiEX.jpg
http://i.imgur.com/aAhLX88.jpg
The reason I'm running custom settings is because there are some settings I just don't like visually, such as the Limb Darkening and Radial Blur. In addition to that I disabled Shadows on Other NPC's, because they're powered (at least partially) by the CPU, which means in areas where you have a CPU bottleneck they decrease performance regardless of GPU power (I save about 5-8 fps by turning them off).
As for Anisotropic Filtering, that was supposed to be on 16x. It looks like I forgot to change that back after some testing I did. Even so AF is a pretty low impact and entirely GPU-based setting, so turning it up doesn't affect my lower end performance in any way, since that is, as you rightly guessed, 100% limited by my CPU.
Just to try when I get home, is there a difference for anyone if they use the left mouse button, arrows on keyboard, or the right mouse button? I mainly use the right mouse button with no problems, but I want to test this out after I get home from work. Usually a case like this I would think the settings or software is causing it, but the rendering portion may be affecting it.