The real problem with dunes folk and other leves is that other leves give crap in comparison
I actually have a suggestion for fixing all the leve exploits
reward at the end of the leve, and make it a fixed amount of sp based on
1. The rank of the leve
2. Bonus based on number of stars (difficulty)
3. Size of party
4. % of mobs killed since member joined party (prevents people from joining at end and getting full reward)
5. Number of party members linking
The difficulty of leves varies way too much, as well as the sp rewarded
So leves should be balanced on difficulty as well else people will simply repeat the easy and shortest ones
The leve system is terribly unbalanced as it stands
One final note, leves should not fail simply do to loss of connection, especially considering most are due to horrible server and client, performance and bugs. Time remaining should leave the quest open till abandoned completed or time runs out.
