The dungeons are coming next month, so I fail to see what your point here is.
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I don't mind dungeon NMs, but I also like to have open world NMs as well! Gives the land not such a controlled feel to it, it feels more real. I would love both :)
They will be implemented simultaneously with the first part of the combat system revamp that is estimated to arrive during the Spring. It can only mean April and May and I doubt it means April.
in the same place it says it comes out in 2012, no where
hes wrong though, it wont be next month, next month we will get the rest of the battle changes probly, maybe even for 1 month after that
once all the battle changes are in, the dungeon will be released alongside that(which is what they said they are waiting on)
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hes wrong though, it wont be next month, next month we will get the rest of the battle changes probly, maybe even for 1 month after that
*points at sig*Quote:
Yoshida: Right now we're working on a high-end dungeon for hardcore players. We want to have the battle changes ready for when that's released. I can't give you an exact date, but I can tell you it will be sometime in the spring. When the dungeon is released, a bunch of battle changes will also come with it.
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lol good luck with that.
This sounds right to me, I know the battle system is the next big thing we're going to see, the next patch though is the last 30% of 1.17 right? Whatever that is going to be.
So the first stage of the battle system change is either in that 30% or in 1.18 where Ishgard will come out alongside the battle system changes (although I think they mean when they are done with the overhaul of the system)
But but but maybe it is an imposter Yoshida or an early april fool's joke.
sorry his edit skills are to fast for me.
That does not changes anything.The "is coming line does not change the fact is what the game needs, and my first post was towards discussing about dungeons and not 500 pages of casual VS hardcore S***.
In here if you dont start your posts with " Yoshida marry me " statement you get called a troll etc by people who dont even play.
I see a ton of posts that start without "Yoshida marry me" that aren't called trolling, someone gave you a dev post, the PS3 version has been ready but they will not launch it till the game is in a presentable manner, e.g when they can begin charging a service fee for it. Considering they kept saying "spring, spring spring", it's between march and june, meaning May and June will receive major updates, and they mentioned wanting something like a welcome back campaign for the 1 year anniversary.
If the game didn't need to be fixed, the game will have a lot of content additions by now, but it needs both with fixing the battle system being the priority.
So it's still coming in 2012 and not next month?
http://ffxiv.zam.com/story.html?story=25503&storypage=1Quote:
I did miss it lol I've always had a hard time with time. Now I'm a little lost.
It more has to do with the fact your complaints have already been acknowledged, responses from both the dev team AND Yoshida, then you continue to spout of "not till 2012" despite them saying "spring spring" and even hints of summer, which means the next few months..
It went past complaining at that point.
I'm all for dungeons, challenge and all, but I'm definitely against tiered gear.
Effect of tiered gear:
Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1 -> BORED TO DEATH. Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, Doing Dungeon 1, -> YAY EVERYONE HAS THE GEAR! -> Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, -> BORED TO DEATH. Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2, Doing Dungeon 2.... And so forth.
Effect of non tiered gear:
Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4, Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4, Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4, Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4, Doing Dungeon 1, Doing Dungeon 2, Doing Dungeon 3, Doing Dungeon 4.... aaaaah variety...
The first option is extremely conductive to short-term boredom. The second option gives more variety and keeps boredom at bay, as long as the drops of one dugeon don't make the others obsolete.
The first option also isn't an efficent way of adding content in a game that lacks it.
Finally, tiered dungeons encourage closed circles too much, as new players have trouble getting involved with more veteran players that are already on advanced dungeons from which they are artificially excluded.
I agree i missed that part of the interview, but sorry if i still feel skeptical after the small fixes we have been getting since release.For all i know it could be 1 dungeon and thats it.Why i feel i should get vocal and complain , i dont want another "quests are coming" moment.
How is that diferent from NMs tought? and it depends on "how " they do it , does not have to be so lineal.
There are millions of ways to introduce this, i really loved "helping " my buddies with the low tiered places so they could join me later on by example in almost all games i played.
Keep it simple like FFXI.
Einherjar =
Tier 1 - Complete them, get the feathers
Tier 2 - Complete them, get the feathers
Tier 3 - Complete them, get the feathers
Odin's Chamber - Requires all 9 feathers.
This didn't create the clique like mentality that didn't already exist (Guild/linkshell for example), especially considering you have to repeat said tiers in order to fight Odin again.
This is why I'm weary about Yoshida mentioning dungeons being like the western MMO style.
NMs are by definition rather shallow content. No matter how great the fight. It's still a "go there, kill the mob". That's why I definitely prefer dungeon, especially if story-based.
The only way I would be favorable to tiered dungeons would be by the completion of each dungeon dropping a "key" to everyone that participated (the Age of Conan way), and having other rewards (in the form of gear) that isn't made obsolete by the following dungeons.
That way the possibility of variating one's dungeon routine grow fast enough to avoid boredom, and "gearing" newer players to bring them up to par with the rest of the group/linkshell is relatively painless and still offers rewards to more veteran players that are past the first dungeons.
TL/DR: Make it a progression with the key, but encourage going back with the loot.
That way the effect of every dungeon on the availability of content is maximized.
Variation -> PROFIT!
Yea that would be great.
I dont think "tiered" dungeons in ffxi were to good for mid leve players, it was almost all end game wise, apart from some capped missions.(dont think BCNMs are tired dungeons/instances).
I seen before that after a certain level you "need " to go back to the "lower" leves dungeons to collect items , so you can go help--> while collecting your items.
This way the community its brought together.This is another aspect i didnt put on OP, but dungeons will bring the world back alive, especially if they are the "leve capped" or "exp(sp) progression" type of dungeons.
In response to the OP post, not everyone lives for dungeons. I think they should have them of course, but I like the open world stuff.
I sincerely hope this game doesn't become dungeon-based heavy and leaves the open world behind like some other mmos.
I understand but atm , this game needs them desperately.With how heavy the specs are on most machines the only way to make massive engaging battles is in instances, so personally would sacrifice some " world immersion" for dungeons in a heart beat.
Not to mention dungeons is the end line to the casual vs hardcore argument.
I dont want ffxi type of dungeos , i would rather have more variated dungeons were you can actually progress (sp wise/exp)while clearing it.Right now we are limited to leve quest grind /grind.You can grind , but i find out that "leveling up" while doing dungeons is a lot of fun.Not like leveling is hard, but i just think it would be a lot more enjoyable.
I'm all for variety, as much as the devs and engines can handle, and I'm aware of how much of a fan base there is to dungeons. I enjoy them sometimes myself. :)
I just wanted to point out that while that might be your focal point for enjoyment, it's not necessarily everyone's. As such, I don't think there's necesarily one point of the game more important than the other, other than the steps necessary to ensure the changes can be made as smoothly and quickly as possible.
Anyway, it's just my 2 cents.