The best DPS is a player with the best equipment, optimal rotation strategy and mad button mashing skills. ^^
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The best DPS is a player with the best equipment, optimal rotation strategy and mad button mashing skills. ^^
for me is between mnk and drg myself i prefer the mnk i remember most of the time parsering mog fight and ifrit i always was in the top 3 in dmg if not first
and i really enjoy mnk is an active battle u have to keep moving all the time :)
Probably BRD just because of the full mobility while dpsing just seems like it will be too effective on any fight with movement.
DRG ahead of MNK for single target.
I don't know what parses you were looking at but in phase 3 Mnk was the top DPS far and away. Yoshi even commented they did to much damage and thats why he nerfed fist of fire into phase 4. Phase 4 was to short for people to do damage parse test at 50 but I would not be surprised if Mnk was still top.
From 1.0 experience it was BLM>DRG>MNK/BRD
I like LNC gameplay, but once I get Blood for Blood I'll switch over to Archer/BRD for sure.
It's gonna be archer, if it isn't, I'm gonna make it.
I'm in no position to say which is the best, but I'll be playing Lancer/Dragoon as my main.
On that note, does anyone know the current requirements for the Dragoon job? Originally I saw that it was 30 Lancer/15 Pugilist, but now I'm hearing it's Marauder instead of Pugilist?
But was that parsed from am archer spamming his aoe in a dungeon making life hell for the tank while the others were focusing on a single target?
The way it seems designed to me and should work is like this, though who knows if it will.
Melee= monk over dragoon at maximim output because monk is designed to be harder to play and maximize. But an average player will put up better numbers as a dragoon since its simpler to play.
Ranged= should be slightly behind melee since they have the advantage of being away from danger. Blm> brd since brd is supposed to be support first. Summoner is the wild card for now. Those dots and summons could be great in a boss fight and be severely op until they get nerfed.
I think each DPS class is going to be best depending on the situation. All I can do is echo the previous posters, and say play whatever you'll enjoy the most. Enjoy burst melee DPS? Dragoon. Sustained melee DPS? Monk. Burst/Sustained ranged DPS? Bard. Sustained ranged DPS? Summoner. AoE/Ranged DPS? Black Mage.
Extensive testing in Phase 3 had MNK with the highest DPS ceiling by a significant margin. Given Paeon from a BRD, this can hold true for extended battles just as readily.
That being said, some tweaks definitely were made, so looking forward to checking out the details after Launch. With the differences measured in Phase 3 in mind, and a quick look at some of the tweaks to both actions and damage calculations that I could tell from Phase 4 (like DoTs being affected by buffs now) I feel that all of the DPS being much closer to each other is a good hypothesis.
Based on beta 3, Pugilists deal slightly more damage than Lancers in longer duration fights whereas Lancers are better burst for shorter duration fights. Thaumaturge is good for both burst and sustain.
Pugilist is great, but doesn't have any Damage over Time skill, I wonder is there any change on FF XIV ARR ?
I love Archer better than Lancer, Archer can't attacking while running or walking, so they still useful even when they avoiding any AoE attack from boss. :D
My guess is a well played MNK will be top DPS then Dragoon/Summoner/Black Mage will be relatively even. I'm still torn on what exactly to level but currently I'm leaning on the MNK since they will have the shortest GCD in the game from their Greased Lightning stacks. I didn't see a lot of people mention Summoner but as far as AOE goes Summoners and Black Mage will outshine both the melee DPS classes. It looks like Summoners will be the king of AOE since they can spread their dots every 10secs. At the end of the day play which every class you enjoy the most. Don't let armor, looks, or weapons determine what you play just let the gameplay decide.
A PUG has dots, he actually has 2 of them. Once he gets at 15 from the class quest, Touch of Death. And another one at level 30, Demolish. The Dragoon has 2 dots as well and so does the Archer. THM has 1 if you don't pull from any other classes and the Summoner has 3 I believe if you don't pull from any other classes.
LNC hits harder but PUG seems to hit faster so I guess both are even
Tp regen was increased from 50per 3 to 60per 3; It doesn't look like Bard will be needed for TP regen outside of AOE phases if people take invigorate from lancer/drg.
My current testing for P4 shows BLM > MNK > BRD > DRG in terms of standstill output, but this will likely be corrected with priority updates to my sim.
No idea on SMN yet, but we'll see if they fix the arcanist never missing bug. (carby still misses, just not the player. ever.)
I've tried testing these dots the best I could; Not sure if they are still broken right now (doing extremely low damage even with gear), but my testing showed that they aren't really worth using in a single target scenario, but best used when you have to move from the boss or there is a phase where you can't damage the boss but dots still tick.
"Best" mean "best output of damage" or "best in doing his job"? For the first, i sincerely don't know, maybe blm, maybe drg. For the second, i must admit that arc and brd are pretty amazing, simply for the "ranged attack + mobility" thing. A BRD can run around away from mob range, kiting while doing his dps job, still doing pretty damage while alive, take less hits, and so doing his job "better". So, if we are arguing in a perfect world where dps take no hits, go with blm and drg/mnk. In a normal world when you must move + damage move + damage and again move + damage, choose BRD.
BRD is more support than damage? or the other way around? Any Legacy Bard's in the house mind giving us some info on this?
Bards can be either support or damage depending on song-usage.
Their role will depend exclusively on your groups needs. Keep in mind you also lose 20% damage when singing, so thats where the movement speed is balanced when you need to become support/utility.
Archer/Bard hehe
Bard is probably the highest damage right now. Seems like they are making them focus more on DPS then support judging by the changes in P4. I kinda wish they had made Bard focus more on support and had another ranged job branch out of archer that was more DPS focused (ranger or corsair, literally anything). To me it just makes sense that be bard is a support job, since that's what they did in FFXI. I guess this is a totally different game though so i can't expect it to perform the same way it did in another game.
BRD/BLM have the highest potential DPS
but they're the rng dependent jobs - a lucky streak of procs on either job and they're going to pull way ahead of the best played drg or mnk
on the flip side, a drought of procs is going to put drg and mnk ahead of the best played blm or brd
BLM moreso here, bloodletter resets should be much more steady for bards than the mage praying for a thunderstorm proc (not to mention firestarter)
Bard does seem like that's where its at, but on DPS enemy resistances also matter, I.E. piercing damage and what not
Haste had exponential returns in XI, which is what made it so overpowered. With capped haste (80% delay reduction) you attacked 5 times as fast as normal. Skill speed will not provide a bonus that is this significant. Even if it did, TP would run out too quickly for it to matter.
ITT: Basically, there is no answer yet. Nobody can say for certain. Considering extensive testing was only really done during Phase 3, and we know much changed in Phase 4, nobody can say for certain yet.
I think the class with the highest DPS potential is going to be Summoner, but on the same note I think an average - low skilled player will get their lowest numbers as summoner.
Ontop of doing their own rotation and doing boss mechanics like every other DPS class they have to manage: Their pet's position. Their Pet's abilities, Aetherflow/Energy drain between GCDS.
Just my 2C though =)
They should just change current Bard into Ranger and later add a more traditional Bard job. Its really a pure DPS right now, with the occasional song. Just let us focus on pure DPS even more without worrying about a song here and there and be a Ranger. And later add Bard as the other job for Archer which focuses on MND, can use Conjurer skills and the songs are all support songs.
Monk ,the stacking buffs in the long run will help , plus is melee ,wear leather and has positional attacks and nearly no burst and aoe ...makes sense that has the best dot.
drg has positional attacks too , but has some burst and aoe.
Blm is going to be king in aoe fights
brd in fight that punish melees.
summoner ? who knows....maybe in 2 target battle so can stack dots on both ....
in terms of long term DPS: While proper TP management can allow for sustained DPS amongst the melee DPS classes (DRG and MNK), the fact remains that eventually they will run out of TP in a longterm battle (i.e. boss fight). If/when they run out of TP, they must wait for TP to regenerate. This highly affects DPS numbers when you calculate the fact that the TP management system doesn't have a way to infinitely regenerate TP like the BLM's MP management system does. Now the LNC/DRG has a skill that allows for a portion of TP to be restored (Invigorate). Calculating this, you have a way to continue your TP management for DPS. Done correctly, you'll be able to handle melee dps more efficiently.
BLM's are more suited to infinite sustained DPS due to the fact that they can pretty much infinitely regenerate their MP. Their concerns more fall into what skills to use how and when. They are magnificent DPS, however, they are stationary. Melee DPS can attack while on the move, while BLMs have to remain still in order to inflict DPS (except Scathe).
Too many changes has been made to jobs. We won't know who does top DPS atm until a couple weeks down the line. Most of all its going to depend on the player.
WTB in game parser
While i realize this can be irrelevant depending on exactly what kind of fighting and where. I haven't seen anyone mention limit breaks here. Isn't Bard limit break a healing spell. Depending on the fight that could be a pretty big drawback based on the fact that there are already a lot of classes that can heal with limit breaks. To be fair... i neve played 1.0 so my bias comes from FFXI, but without seeing any numbers i have to say BLM is the best caue they get sleep and fantastic looking robes!!!
I plan on leveling a Dragoon! Just gotta spare the TP.
DRG TP management is not that bad at 50 and you have to bear in mind that there will be times when you are not on the boss, this is when burst can work to your advantage.
Guys i know this is NOT the right place to ask this, but since i cant create a thread right now... let me ask u guys a dumb question... does the equipment of the jobs will be abble to dye? I mean... i really enjoy MNKs but that yellow outfit is just not cool... if we could dye it black or red maybe... so does anyone knows if those job outfits can be dyeable?
and sorry for asking this in here =(
i don't like answers like this. correction. any answer that doesn't relate to the question. apparently, some need to analyze the question longer than others to answer it properly. with all else being equal (same skill, same internet connection latency, same PC performance), the highest potential is THM which will eventually become a BLM in this update of the game.
it's really not definitive because they changed damage equations for p4 versus p3 from what i've heard so it hasn't been tested by the community at max level. my answer was more from known trends and personal experience.
Where is the info on what jobs/classes you need to level in order to reach the advanced job/class? I've seen conflicting info.