I would really like to see a 'need' and 'greed' roll option... would really streamline picking up loot in parties and behests, not to mention make it easier for people to get the gear they need (rather than relying on other people to pass the loot)
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I would really like to see a 'need' and 'greed' roll option... would really streamline picking up loot in parties and behests, not to mention make it easier for people to get the gear they need (rather than relying on other people to pass the loot)
ninja looting isn't just in random parties. I had some LS mates in an ebd game LS pull the same crap (and got away with it)
I'd say yes just so i can pass on every feather and random monster part I dont want.
Unless they start adding Rare/Ex drops, a manual rolling system is unnecessary and redundant.
You don't have to stop and trade... all you have to do is pass the item. If everyone passes except the person who needs it, then it will go to them.
I don't understand your logic here. It was way easier to steal items in FFXI than it is in FFXIV. During a party, it was pretty easy for someone to ninja loot if they waited until they started attacking the next mob. People would miss the roll in the chat log. There were lots of d-bags that would steal Beastcoins this way.
It's impossible to "steal" items in FFXIV.
Totaly right on this point, the system now is the best for normal party, the thing is when it come to event like NM or possibly "Raid dongeon" they can keep stuff that people working hard to get that they dont even need. This is internet there will always be bastard making drama if they can.
The issue is what do you define as theft of an item.
My linkshell has a lot order, if the Game randoms an item to a member that is not the person who I say should get it and that person refuses to give up the item to the right person. It is theft. Just because the game gives them the item it does not make it theirs.
And with the FFXIV system it is impossible to stop that from happening. In FFXI I gave people 3mins to pass or I kicked them from party. Once I was sure the person getting it was going to get it I passed and the item droped.
Ok yes, guild rules are different, though you should be able to mediate those disputes yourselves. Yeah it does suck when somebody steals something from the guild and maybe the system should accommodate that better.
In pickup groups yeah its impossible to stop that , but with a lack of bound equipment and non tradeables i'm not necessarily sure thats a bad thing. If it persistently happens in linkshell groups i think that might be more of a concern with the linkshell, no offense.
Then use Round Robin (your system exactly) or Master loot. There's really no sense in changing the system when what you want to do is perfectly possible. Like I said, unless they add Rare/Ex items, the current system is much more fair and less exploitable.
And barring that, if you're keeping track of who should loot next, then you can just as well keep track of "errors" in the system and just trade to the "correct" people.
manual rolling is the same thing we have now(its done automaticaly so we dont have to push an extra button)
nothing will stop people from rolling on something they cant use so you still end up witht he same complaint people have now about it.
the only thing manual rolling does is add 1 more thing in the way of getting group loot, that makes you stop what you are doing to do it
Technically we do. Or are you holding up your entire party each time you get loot? We often do this, and are also plagued by not being near enough to "give" the item, so we also need to run closer and then give.. Do you have any idea howmuch time is lost with this vs a screen popping up where we can pass or roll??
The main gripe here is opening the menu, and not being able to do much when you do and press extra buttons while a pop up or atleast the option to set loot to this would help.
Choice is key here.
Edit, tbh i haven't tried "discarting" while in a group yet. Will try this to see if the loot indeed goes to him then. Discarting loot to me is a scary phrase, even in FF14.
Another Edit, tested your little theory. The only options that loot give you are: take, give (needs to be in range...healer vs tank range is already too far away for this), discard and close. Discard does exactly what we can expect from it, it tosses the item on the floor. So why not check that what you're saying actually is true? There is no pass option.
Ok, I'll try to explain this in as simple of terms as possible:
-In FFXI, if nobody rolled on an item, they were distributed randomly.
-In FFXIV, they distribute randomly first, then give you the opportunity to "roll" or "pass" on them (Take or Give). Except in FFXIV, it's even more convenient. Party members can give you the item directly.
-It takes just as much time to "Give" or "Take" an item as it did to "Roll" or "Pass" an item in FFXI (you had to open the menu)
And if you're in a pug and you don't trust people, all you have to do is set it to Round Robin or Master Loot...
You people are complaining about nothing.
While i agree that the auto distro is passable for the current content in game. I would like to see extra options for managing who gets what eventually. Preferably coinciding with the introduction of the equivalent of Exclusive gear if they ever do that.
If someone takes the time out to "steal" a beastcoin in ff11, then thats just sad.
But you're missing the point. Take NM's for example, if you killed Faf and got Ridil and LS had a feeling people could be douches they could remove them from pt without loss, or force them to pass or they get kick, then people who want roll and no one steals.
In XIV's current system, ridil drops, you want but it goes into my loot pool, and I /wave and leave :D Absolute nothing you can do about it, nothing-at-all. Just suck it up. Hence I just stole it, because it probably wasnt for me, i probably wouldnt have class for it, and I probably dont have <ls item meet requirement here> for it. etcetc. To be more specific I've seen people take U-Skins and Dodore wings and refused to give to leader to make the item, they just take it, make the items themselfs (or with a friend) n keep the gils.
I'm curious... what other systems would you like to see?
I ask because the game already has a Master Loot and Round Robin system, in addition to the current one.
Though I can see the argument for something different in the case of Rare/Ex-like items. Though I look at it this way: If you're with your LS... nobody is going to screw over their LS mate by not giving them the item. And if you're with a Pug, technically they have just as much right to the items as anyone else. But I wouldn't object to having a "Roll/Pass" system for BoP items. Just know that douche-bags are going to roll on everything anyway.
how do you go about activating it then? cant believe i have missed this. then again i didn't find out about shift+number for stacking into a br till last week. lol
you pushed me in the correct direction can probably figure it out from there. thanks man
(>'_')> O you can has cookie now!
My sincerest apologies Griss. T_T
I was mixing up FFXIV with another game I played recently (DCUO). From what I can tell there isn't a quartermaster option in FFXIV atm.
I feel pretty stupid now. And I apologize again for mixing it up.
I will say though, that with a Master loot and Round robin option, that would make the loot process in this game much better.
Hello everyone,
We went over to the development team's desk and asked them about the future of the looting system.
As of now, a discussion on adjustment of looting system is taking place.
However there are many other updates and adjustments that need to be made on FINAL FANTASY XIV, they still need more time to have further discussion on this matter.
We will continue to keep this matter in our mind and if there happens to be an update, we will let you know so please hang tight.
Also if you happen to have any ideas and feedback, they are more than welcome so please don't hesitate to send them.
It is good to hear the devs are at least aware something with it needs to be adjust, that is good news. Like to thank the community reps for their work the last few days getting info from the devs, it is good to know even without hard facts that the issues we see in game are being addressed or are planned to be addressed as time goes by. Keep doing what you all are doing getting info from them.
The more issues addressed by the devs the more the minds of the playerbase will be put at ease.
honestly you guys are kinda silly.
in ffxi when ppl did parties it was common not to roll on loot during a party i saw maybe 4 ppl do this in 6 years. same with the short time end game. You acting like ffxi was WoW which is worst.
every time someone did roll on stuff the leader would comment how rude it was and the player never lotted again or was kicked. So yes you can control lotting in pick up groups just make it one of the many unwriten rules ffxi had. Just keep telling ppl its rude to do it. It worked in ffxi.
Lotting is not generally for normal parties. It's for raids and/or rare quest items is when it comes into issue. Not something really essential right now as the need for it is as near non-existent as the game content, but if they do implement dungeons and the like, it willl be. Shouldn't be that hard to understand the need for it not sure why there's even a debate. There would be options to set it to round robin more than likely just like before for normal parties.
Basically what Radaghast said, lotting in level,behest,grind partys is not the issue. The issue is when say a 100million gil extremely rare item from a epic raid boss drops and it goes to someone it is not suppose to get it yet, lets say there where 9 people infront of him on the item since he was a new member to the ls, the item drops on average 3 times a month. He has 3 months to wait and he knows it. Is that item really his? The game gave it to him but he was not up for it. That member has to make a decision that it is the item he joined the ls to get, it is now on him does he keep it and bail on the ls he really is not attached to yet, or give it to a leader he just recently met.
The issue is he can quit the ls with it, steal a 100million gil from the ls, and the GMS will just say well it dropped to him it is fair game. I had this happen with Walk of Echos with one of my members on XI, it had a lotting thing similar to FFXIV's where the lot pool was community and it went strait to that person, even though it was a team effort.
Some system has to be in-place where the leaders of the event have full control over who gets it, the current system has no such controls.
Can't they give us the choice? To give players choice is easier than spending pages on a forum trying to find a solution that will never please the majority. This is not FF11. This is not WoW. We don't know what the playerbase will be, so it's useless to make assumptions on how they will want to loot based on whatever part of the aforementioned games.
A choice between:
- All random (which is the current mode, since no items are bind on pickup)
- Need/Greed/Pass
- Master Loot
with a threshold of item rarity/quality for the two last options, would be the easiest way.
Also due to this game particularities on multi-classing I'd really like an option like :
- Need for my current class/Need for another class/Greed/Pass
On this topic I think it would be nice if there were options for the party leader to choose the looting system. I think the types of systems should be added so that the party or raid group can set the system that speaks to their group while still giving everyone the option to play the way they want.
1. The current system (best in normal parties)
2. A need/greed/pass system like in other MMOs. (I would also like to see the option that allows players to setup an auto roll setting on different types of items. Warhammer did something like this for their RvR system so players wernt bombarded with pop up windows for loot)
3. Bag holder - good for team farming, the loot goes to one person who the leader chooses. - FFXI had this and it was good for group farming sessions.
4. Rotation, items are assigned via a round robin system.
5. Auction - points are awarded to party members who help in fights and players can use those points to bid on loot, and if they win they spend the points on that loot. If all points are spent and there is no more bidding then the leader can choose to auto loot the rest of the items round robin style or the party can keep going to earn more points. :)
Are there any other systems I'm forgetting?
The more options the better, not that they have to use these ones, bur different parties have different needs :)
yes really need a loot system you my vote
There is not a huge problem with the normal drops being distributed using the current system, however I agree for more exclusive gear and endgame activities there should be some further form of control in distribution/lotting.
Maybe some form of party loot pool could be implemented as in FFXI where all party members have visibility of exclusive dropped items and are able to lot or pass. Generally in endgame most people were honest enough that if for example a Torque dropped in Sea and it was allocated to a certain player who had won the bid to get the item, all others would pass for them to lot it. Yes, I have heard stories of people being sad enough to ninja-lot items, but I'm not sure that there is any way around this 100%.
The only time I or party members ever lotted for dropped items was when it was for a common quest item such as the Sub-job quest items, or if it was an NM drop. Which is how I ended up with an Assault Jerkin for my BLM -.-
I only ever lotted on gear if i needed it and everyone was aware and same went for them etc, in party if ever was in one it would just drop to whoever. I remember being in Dynamis once and somebody went AFK or didn't pass and we where telling them for about 5 mins or more and then we where kicked i lost the item :( so something better that would be good lol.
You must not give items away very often, we do, every piece of anything (when were duo) ends up in his or my inventory for his or my crafter. Every time we have to stop, give, get message that he or i isnt close enough, run back, open menu again, give item. During this process we can't attack or run. Try doing this after every fight and then come back and tell me it's more convienient. In FF11 we never ever had the message that the other person was too far away, also we never got locked inside a menu.
And please, watch that derogatory tone, i'm not a child. We play the way we want to play, a more convienient system need to be implemented. I'm tired of stopping after each fight to go to a menu and give the stuff away while a popup would work much better (without a silly short range).
A "need/greed/pass" mode where you can right click on the "need" option and then select a team-member to "need for him". Adds one single click, keep the feeling of the current giving system yet allows to chose whether we want or not an item.
what about make 2 diferent looting systems? one for normal party and one for raids.... there is already switch onto targetin wich to me seems great for when doing stuff with alot people like Behest, and other when doing leve party with very short crew.So i think a switch for diferent kind of lotting systems would work great.
One that allow people to set wich items are unwanted or what they want/need from the treasure pool when killin a certain kind of monster for exp. so our pockets dont get filled with trash.... cause face it... we cant look everytime we kill bunch of monsters when killin fast for exp/sp, and our pockets often get full of things we dont even wish but others may...
And the other Mode of loting that be only available for raids or NM drops where ONLY the party leader decides who get each drop, i think if you have a party leader is cause everyone trusth on him, after all thats why he/she the leader.