All games are playable without addons... erm... ok make that most unless it is a bethesda game then yeah you need addons to fix all the broken stuff they have in the game :P
The cat is bemused =-.-=
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As a DPS there is no way for me to judge and evaluate my performance and the performance of others without damage/dps meter addon. This kind of stuff typically isn't put in a default UI by game developers so it is up to the community to make an addon for it. For DPS players who care about their DPS in any MMO including FFXIV:ARR a dps meter addon is a must, there is no arguing this fact.
Funny because I have known a lot of DPSers in other games that use those addons and still can't pull top DPS from me when I used to do that with no addons... it is called knowing how to play your class... you don't need an addon to do that...
The cat is bemused =-.-=
From what we've seen, the stock UI's enmity meter is both exceptionally well-integrated into the UI and informative. Can't ask for more than that.
A real-time damagemeter capable of providing detailed breakdowns can be an extremely useful tool because it provides fast and clear answers to questions any intelligent DPS player should be asking about their own performance (versus poring through combat logs, tabulating percentages and proportions one damage result at a time). Regardless of how such tools are used to compare oneself to others, they are invaluable for self-improvement. The mere presence of a tool does not indicate anything about a player, one way or the other.
The sooner more information about addon development is released, the better, but given how many resources are currently tied up in development of the game itself, demanding answers and declaring deadlines is both petty and unrealistic at this point.
No, i wont be choosing another game cause i dont have addons... dont say "people" say "i will choose another game if theres no add ons" and if that is really the case, then w/e -1 on server moving on.
your talking about this like it makes or breaks a game, its exactly what it sounds like.. "ADD on"
if they have it on release ill use it, if not i wont cry about it, theres parser to help me know the overall DPS of an event, and go into specifics.
so theres always gonna be a way even if parser went down today.
that rhymed. :D
I hope they use a free enough language that we can animate the interface.. XD
I really want some sexy radial wheels and such... (pipe dream?)
Are you guys really taking a Pinkamena thread seriously?
i personally hate this type of stuff. it's not needed. it makes you feel like you have to use them. in warhammer was the only mmo i have played that had them and it annoyed me that i had to log into curse to download these things to get the same edge and feel for the game others are getting. plus ps3 plays with us so i don't see this even being fair at all having if they can't use it. but either way i just hate synergy and extra things in mmo's that aren't part of the actual game. it's not necessary and forcing it upon people sucks.
Please tell me a addon that you would need that not added to the game? The only think would be dps and people would not need that too lets say level 50 and i'm guessing that would take someone month or more seeing how new players joining are casual players.
Addon are noting i hope it does not become a big thing i dislike if a endgame told me use this addon or you not comming. Seeing how the PS3 can't use addon i say that it would be a big deal seeing how it only ui base also.
I'm not sure we need them as the game launches, but they'll be a flood of them not soon after that functionality is added in. Depending on how much you can do with them, I have a couple of nifty ideas I want to try out. Yet another thing I'm looking forward to in FFXIV:ARR launch.
Translation: I need a program to tell me if im doing it right...
You dont need a parser to tell you if you are doing a lot of dmg.. the numbers come up in game, but its too hard to pay attention right? And you use parser to judge others? I guess if you really lack the confidence to play without this I understand your plight, but itll be ok. If it helps ill stand there and tell you that you are dealing good dmg!
There is never a "need" for any add-on at all. I have played several MMO's that people say you needed some various form of add-on and never used it and did just fine. The fact that people are saying that you can't play a role without a add-on is just sad.
Sorry to the nay sayers, but I believe I need to agree with the OP on this issue. Y-P has already mentioned months ago there will be information in ARR's UI that will need us to create our own custom UI interfaces, such additional combat related info.
Unless this is going to happen by magic, I fail to see how it can happen w/o add-ons/tools.
In addition, if the API SDK is well done (versions down the road), there can be wealth of in-game information that website developers can extract and make ARR fan sites much more useful. IE: item price trends, sales history, in-box notices, guild events. mob drops/rates ... are just some of the possibilities.
I do agree that this will require additional time and by beta is siding w being insane, but then, the devs aren't programming w/ pens and pencils either. It is time to move FFVIX away from that old single player functionality era and bring in other interface possibilities to make the game a world class MMO.
jc
If you look at MMOs with addon capabilities what are the common ones?
1. Threat Meter, aka Enmity Meter - XIV 1.0 has one and ARR has two of them.
2. DPS Meter - This isn't necessary nor is it necessary at launch because people force these meters onto players. Reason it's not necessary? If you know how to play your job your don't need an add-on to tell you where/why you suck.
3. "Warning" Notifications - This is one of the "play the game for you" addons that doesn't need to exist, ever. It tells you what move an enemy is about to do and how/when to dodge/counter it.
4. "Added Windows" - There's more than enough on ARR's Screen.
So having addons is nice, but it's not a need. It's a want...which is something this community confuses in concept very heavily.
FYI: FFXI had plenty of websites that did this using the old fashioned method of using your brain and calculating. So unless I've played the wrong game, I'm pretty sure I didn't need to install any addons to utilize those websites that tracks that data, nor did I need it to see when an enemy is about to to do an attack or when I get a tell or message.Quote:
there can be wealth of in-game information that website developers can extract and make ARR fan sites much more useful. IE: item price trends, sales history, in-box notices, guild events. mob drops/rates ... are just some of the possibilities.
www.ffxiah.com for example.
Actually, keeping it a "Single Player" is what will make this Final Fantasy. It will be an MMO but it will (should) have the feel of the Final Fantasy games while being an MMORPG much like FFXI, it was community driven where you depended on people (you know, like a FF game your characters always depended on each other?). Doing otherwise you're basically stating SE should make this like every other lifeless MMO on the market, which they are doing so don't worry, and by lifeless I mean one that's devoid of a good community.Quote:
It is time to move FFXIV away from that old single player functionality era and bring in other interface possibilities to make the game a world class MMO.
Why play ARR when you can play other established and sometimes free MMOs for the same experience? So really, having it is nice but it's a far cry from a need. Most MMOs need add-ons because their default design is horrible. Very few MMOs I've played for example actually told you an enemy is even readying an attack, i .e "(Boss) readies/uses Painful Head Smash", this is why that addon even exists.
I don't see the need for SE to ever release an SDK, other games don't have them and their add-on communities thrive.
Hell, XI didn't have one and windower plugins were always being developed.
People will find a way without an SDK.
Oh the people on this forum ~
It's not an issue of if. they've already said there will be add-on support. And no, it wouldn't necessarily already be here. Their first priority is making a good game. Add-on support is not a high priority, nor should it be. It will come eventually, and when it does, I'll welcome it. But they by no means need to hurry up and make it.
It was specifically mentioned in the PDFs released at 2.0's announcement, was discussed in various interviews as well.
http://forum.square-enix.com/ffxiv/t...ods#post565958
http://www.bluegartr.com/threads/107...-Transcription
http://ffxiv.zam.com/story.html?story=28181
Yoshi has sad multiple times there will be add-on support (apparently using Flash). This shouldn't be news to anyone here.
FF has been simulated "multi-player" since their early days. Dig out your old PS console, you will see most of the battles in the FF series were parties with other class NPCs, and very little solo-avatar play.Quote:
Originally Posted by Elexia
jc
Arent addons created because the built in UI is lacking? You are one of those kinds of people that gets a mean and immediately adds salt, pepper, and ketchup before tasting it first to see how it is. I guess it would take time to get something ready and developed for an addon and that must be what you are hoping to get but i think it would be best for us to wait and see how things function with the native UI so we will actually know what it needs or does not need. Just my opinion though.
being single player isn't a specifically defining characteristic of any game. I think XI is more than proof of that.
The MOST defining characteristics in the FF series revolve around the reoccurring lore I would think.
I need a Troll Addon, so Threads like this wouldnt appear on my Screen. <_<
I could, but i wanted to say what i did. If i would choose to ignore something, it does not make it fade away magically. My Statement is pretty much on the same level of "importance" as the Topic itself, so whats your point?
If you want to discuss Addons go ahead, noone asked you to reply to me.
Cant we just have addons like skyrim?
To make stuff function better, but not actually altering the gameplay.
So let people make a "better grass" mod if they want to.
Touche, but your comment didn't bother me like this thread bothers you. I was merely suggesting that if you don't like the topic of the thread, you can ignore it.
Also, add-ons tend to be a normal aspect of MMO gaming, so it's importance probably weighs more than your disinterest in the topic itself. But that's just my opinion.
Be nice to have addons that give mob weakness, distance ect.
A DPS meter other then yourself is not productive. THis game (including how it is in alpha) won't work well with a dps meter trying to tally other players (eve nthe best ones is not 100% accurate). What you will end up with is idiots who try to spam damage to be top dog in DPS, and neglect their duties, whipping the party, and missing timing to link special finishers. You will end up making enemies fast.
Other addons for farming, perhaps, but those are built in and unlock with ability levels.
Self DPS, maybe, but even that will lead to players not doing tasks. It fien to test out build gear, but limited.