No need to be snippy.
Like I said before. I'm willing to try the final result before I make my decision.
To be clear, I hope I'm wrong about it being standard MMO stock.
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As you say compared to WOW no nothing did but it still had good numbers when you look at other games of the time so niche dont think so.
lmao ty
to the other dudes: besides how many hours of tv do you watch everyday? i didn't realize that playing that many hours was a job. also how am i a loner when i want all party play? it is you that wants solo and quick everything. if you mean out of game even if not your business i'm far from a loner. also i can easily just say that your married and whiped and think others who aren't married and still get laid more then you deserve to enjoy there gaming how they like too. we don't all need to rush to endgame b4 wife agro's and just play a few hours a week thinking ok i'm still a gamer. i dont' have an allowance from a wife that keeps me wanting to rush threw my games either, that being said there is still room for all of us to enjoy mmo's. the problem is they aren't giving us all a way to enjoy it they are just making them for the easiest, quickest buck possible.
I wasn't trying to be.
We haven't even gotten our hands on the game yet, and everyone is acting like its the end of the world. (Hehe, I made a funny.)
I mean, I totally understand why you guys are so concerned, as I am too, but it's kind of useless at this point. The servers are going down soon, and Alpha is beginning afterwards, with Beta coming after that. Once we've actually experienced it, then you'll all be justified if, indeed, the game is heading in a poor direction as you said. (As I am sure, you probably are right.) But, for now, speculating on what it may be won't get us anywhere.
love it or hate it Vulkurn dunes was something anyone that played ffxi would remember
From what little info we have of 2.0 its impossible to say it will or will not be the end all or be all
but then again it may just be average (most likely)
I will wait for 2.0 before i judge the game
i remember when 1.0 was in beta and people said there was more coming after beta they did not want to show it
by the end of any games beta you will no what the game will be like,
there is no beta that has came out and the release version is any defferent than it.
so wait till mid to end of beta then let the hate begin
No, but saying that people thing about it positively is. Anyone that had to go through dunes more times to level sub-jobs or w/e dreaded going back there. The experience was fun the first 2-3 times, but after that... ugh D:
I treally depends on the context you look at it. It was a necessary evil in my opinion, much like alot of things that people hate and want streamlined. People don't often realise that just because something was not their favorite part of the game that it played a significant role in how their entire gameplay experience evolved.
Take a look at leveling in general in XI it was slow, extremly slow to that point. It gave people a large window to interact with others, and learn their jobs (yes people did learn how their job worked in parties), and expand their character before actually reaching the "endgame".
Once you finished leveling your first job you had a whole new world open up to you in terms of activities. As for games with quick (Pointless) leveling curves, the whole point of it is to get you to the endgame it's far too fast to learn anything, you will avoid people you don't know like the plague, and your character ends up with a very linear view of their job and the game.
You are now at the endgame, the only point of the game.
Some things like traversing the world taking time, not knowing if monsters are agressive or not, quests not being highlighted for you and guided by the nose to completion, having a longer leveling curve.
Can all exponentially change how the game evolves, FFXI went several years before raising the level cap from 75 because they had alot of breathing room as to how they added features and allowed them to take a long time to finish. MMO's that follow the "Standard" WoW path tend to have content that dates itself quickly causing power-creep to be a massiv issue.
Obviously this is all just IMHO, but I always found some of the more annoying things in XI that people complain about to be some of the best features the game offered to make sure we weren't standing around in town with nothing to do.
if you dreaded dunes after going back there a few times i'd have to say when it finally stoped being used totally i missed it and was sad it was not being used anymore. every class i got a huge smile when i ran out of sandoria to kill bunnies and that music started playing. i enjoyed dunes pretty much every time, and i did dred it in that things get a little crazy there sometimes. but mostly the issue is if time goes by it less people to join up there, or at start of game only problem was too many people there fighting for spots and mobs but it was awesome. or worse people just with no gear on and not knowing what to do, and that is what they are probably dreading, not wanting to repeat things and reteach things to people and well to bad. i get it but it happens even in dungeons as we speak, it happens in anything in a game not just a zone to level in.
Sunny valkurn dunes had current's FF14 super eye-sore brightness everyone kept getting murdered by gobs , lizards gave shit for exp and crabs took an hour to kill ....only 2 ways you could have enjoyed it.
1) you are extremely masochist
2) You were PLed from start to finish
or we thought of it as a game and didn't think nothing of any of that. if you didn't like it you must of played a crappier mmo that had faster exp or you just don't enjoy party play with people to begin with. dying from gobs was fun, killing lizards i never thought about the exp being low, it was normal to me. when the ghosts and skellies pop in zone it was funny, yeah after while it's like oh no. but all in all its a big lol and fun addition to a game. i didn't have any other mmo to compare it to for one and now that i do, i still would take the slow route over good exp.
all in all though it took 1-3days to get out dunes either way, then onto other zones that were all basically the same as dunes in that there was always mobs to kill you, and exp was always slow and steady. you must of just hated the mmo. and people didn't need pl'ers or expect them for years in the mmo. even though they did and it made it easier it also made it more boring. some people even leave if a pl'er shows up that how much they enjoyed the experience. lol i would take it but still funner without.
Thinking of something only "as a game" doesn't suddenly make it bearable if there's something wrong with it O.o And I mean in general, e.g. crappy games will be crappy games no matter how you look at it.
Once again, the experience was interesting the first couple of times, but after that... If you enjoyed it going there with the 10th job when it was full of incompetent players, while you only wanted to get your subjob done asap, then yeah, I'd agree with Warlock that you must be a masochist or something.
I leveled almost 20 jobs through the dunes and I enjoyed everyone of them. It's not about the exp the deaths or the loot. I enjoyed the community, I play/played the game for damn near 10 years and I've met so many life-long friends and most of these encounters were in exp parties.
The dunes was nowhere near my Fav area but on the fly I can think of 10 stories that involves the map that has engraved itself on my soul.
Hitory never repeats itself but it often rhymes
Mark Twain
Dunes was the sandbox for noobies to learn to play.
FFXIV really needs this...
As horrible and nightmarish Valkrum Dunes were, that's where the WAR learned to provoke every 30 seconds and BLM learned to go slow on the nukes. That's where you really learned the basic rules of the game and made friends while learning.
We have a tutorial in the beginning of FFXIV yes, but once you get past the "learning the buttons" phase you are left on your own and FFXIV is not promoting party play like FFXI did. You can solo to 50 and be a total noob who is useless in all events... In FF11, unless you paid someone to PL you, you at least knew the basic functions of your job.
Just the other week I came across a lvl 50 THM in shiposae (or however you write it) who was asking me (a lvl 15 WAR) how he can unlock BLM, where he gets chocobo, how he joins Grand Company, how he needs to play not to die so much...
IT MADE ME LITERALLY SHIVER...
WE NEED MOAR DUNES!!!!
Ahh great memories. Remembering leveling in Sarabuta(sp) or Tahyrongi Canyon. Having someone tell me to take the boat from Mhaura to Selbina and get in a party at the dunes. Lol, starting out as a monk with a staff and someone telling me with a smile, "You probably want to get rid of that staff and switch to some claws or something." Great achievements in that game which sometimes seemed impossible to achieve:
*Unlocking sub job
*Making it to Jeuno for the 1st time
*Getting Sky access- walking through the Hall of Gods the 1st time, gave me the chills^^
*Getting Sea access
*Unlocking new classes
*Getting rare gear-drg hauby, archers jupon, etc.
*Getting into good parties, where other players compliment your gear, your skill, or how great your DD was.
*Crafting a plus 1 signed
14 1.0 has made me get some of those feelings with beating some of the grand company storylines. If they can even deliver just one "euphoric- gaming moment" on a consistent basis, Square will have my money and devotion til the lights are tuned off
I think as long as solo-play is possible, it'll bring a lot of negative impacts to having great memories. Valkurne Dunes was so epic because of group/party plays (oddly enough, frustration in the Valkurne Dunes was part of the great memory).
And Nidhogg was not an instanced battle!
Either way, best wishes to FFXIV ARR and hope we'll have a great time there just like FFXI!