Maat would be great but wouldn't make a debut until level cap increase i'd imagine.
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Maat would be great but wouldn't make a debut until level cap increase i'd imagine.
Will Darth Vader appear in the next Star Trek?
Oooooooooooooh? You learned everything you needed to know about your job and the role it fills in a group by soloing leves? Oh please tell me more of this story that is oh so interesting.... oh no wait I don't need to nor wish to hear it... let me guess you learned how to cast the big spells that make the bad guys fall down hmm? did you now... and all by yourself... which taught you how to use your spells in the right order to manage not only your MP levels but you not pull hate from the mob thus getting your party killed because you didn't know how to really play your job in a group setting...
Or are you one of those people that just want solo content through out the whole game? There needs to be no groups at all for you it should all be for the soloist? hmmmmm?
Though this really isn't the thread for this... but I'll bite why not heh heh... in the end it doesn't actually matter to me... nor do I even really care what you wish or want... or how you got where you are...
The cat is bemused =-.-=
Relic factions are a group-based challenge for skills as a given job. Im certain a clever equivalent could be implemented in a solo scenario.
Great idea! FULL support! Farming tests was fine too, everyone was doing it all the time and it overlapped with a lot of other content so it was never really hard to find a party to tag along with.
Oh I'm sure they could do something like that...
But this is really about Maat and how you would put him in the game now... I would rather Maat be a fun, challenging and worth while fight that showed I know how to play my job right in a group as opposed to a thing I need to do to be able to get the next 10 levels... something more then just oh an expansion came out... oh level 60 is in now... wait I need to beat the crap out of some old guy to be able to then start leveling to 60? What does that even show or prove? you are set to solo to 60 now?
The cat is bemused =-.-=
Beats been PLed which i can tell was your case thus you feel there is a need to prove yourself as a capped job and not on the way there sorry to burst your bubble but this game is kind of designed everything you do in a group is done solo as well to survive is the base of it all ..same combos,same buffs,same spells
Killing the same wolves over and over and over, what does that even show or prove?
Not to get too picky with the leveling system and realism, but sometimes you hit a plateau of learning and you need something extraordinary to continue on.
I think limit breaks while they can be annoying are completely logical in the sense of development.
I definitely hate sudden stops in order to go grind for hours, but that's not what OP suggested.
A fight for a test of skills to move on.
You are right, but I dislike the AF content for 2 reasons. One is that parts of it requires party. It is somewhat understandable since the jobs are primarily intended for party play but it is a massive roadblock to newer players currently since it is a huge pain to get parties together for this content as almost everyone has done it many, MANY times. Discouraging players in this way is not good. Hopefully the content finder will alleviate this in 2.0. On a side note, it is also a little silly in terms of the story lines since they talk only about you being this chosen one.
In terms of this thread though, I would not mind if the AF gear was handed out as a result of completing the quests in the same way as gear of that quality could be handed out as a reward for the types of quests that you suggest. That would make them optional since a player would have the option of getting double-melded gear instead which in most cases (WHM being the main exception) is equivalent to AF gear.
What makes the AF quests compulsory is that they also hand out skills/spells and that I am completely opposed to.
As in group based content that you are the key reason for group survival?
My logic is that if there is anyone else you can lean on to complete the content (aka ride their coattails), it can be exploited.
However, if they considered a compromise built on your suggestion, I could maybe see scenarios like these:
CNJ/WHM-
Maat has conscribed you to perform as a medic for a party of npcs fighting a rogue fire spirit of the woods, setting the woods ablaze in the region. The extreme heat from surrounding flames and erratic nature of the spirit make this fight a test of your skills in MP, enmity and target management.
THM/BLM- A Thanalan hamlet is being consumed by some sort of miasma. Violent creatures seem to be manifesting from the mist itself, wreaking havoc on the civilians. Maat has determined that fire can be used to clear patches of the miasma, and sent you as a lead mage to uncover the threat hiding in, and causing, the mist.
GLA/PLD- A remnant group of dalamud priests have set camp at a crucial trade choke-point, and have been threatening passersby with conscription or death. The large number of mages has made approach greatly hindered, as their attacks quickly subdue those nearby. You and two Black Mages from the Ossuary have been sent to face the gauntlet and clear a path for soldiers from the Immortal flames to subdue the threat.
MRD/WAR- Maat has discovered that a Limsa Lominsan ship has been hijacked by brigands, and is performing piracy on lone ships around Vylbrand. As an expert in combating numerous forces in close quarters, Maat has placed you and a pair of mages on a ship meant as bait for the criminals.
LNC/DRG- A lone survivor moogle of a youngling dragon attack has reported via linkpearl, an attack which occured on a visit to Falcon's Nest in Coerthas. The Moogle is cornered in a cavern, and has little chance of survival. Due to the Ishgardian dragoons being preoccupied with an impending attack by garleans, they are unable to spare any soldiers. Maat needs you to investigate the threat, and save the moogle. One black mage moogle has been assigned as your support, but has a habit of being very aggressive.
ARC/BRD- You have been assigned by Maat to escort a group of young Padjal to a remote section of a cavern. The area is rampant with low level vermin, which can be seen and picked-off from a distance, but given enough time the sheer numbers threaten to overwhelm the party. Your Padjal colleagues can assist with limited heals.
PGL/MNK- An Ul'Dahn merchant wagon convoy has been surrounded by Dalamud golems; Flame General Aldyyn has been contacted via linkpearl, but Maat has sent you as advance support due to the urgency of the matter.
Pretty much what I was thinking once you mentioned skill checks. And you can have multiple tiers to bring in previous lessons as well, like the epic finale of the quest just really puts it all together into a must ace it form - where your cool whm example could also include balancing nuking with, debuffing, buffing, using other class abilities to temporarily tank. But there would have been previous tiers to build up to that point, not some sudden painful expectation.
Of course these really hard tiers should be near the end to not limit player development, perhaps these unlock some special portion of the class not necessary for most content (the hardest ones, still think most of the tiers need to be required to ensure player quality in higher end dungeons). Rewards could even be like a "relic weapon skill" or "ability".
I would be really into this, I love content designed around testing my abilities, I love content designed to let me progress on my own so then I can go out and play better.
I don't think the game should make anyone 'prove' something like this. If the player genuinely sucks, then they just wont end up invited to content. And why shouldn't even the not great players be able to enjoy the video game they are paying for? We have enough aspects of this game fostering elitism. The game itself being elitist is not a good idea.
Not true. Bad players make it in to high high end tier content all the time, and they ruin the experience for ---everyone---. There are teachable(s) of course, and we should all have patience for them - specially those players who are good but new to the content (new to a boss or w.e). But the game shouldn't forsake its job in teaching - and restricting those incapable of doing their job even slightly properly, these events will teach players - show them what is expected and give them a fighting chance in harder dungeon contents and with the community itself.
Your assumption of elitism in this situation is incorrect as the content being played expects the skill. Under how it seems you are saying, all content should be designed for noobs so the content is not elitist.
If anything these ideas would be gift to poorly skilled players as a way to get better without being hazed.
Like using the tutorials on guitar hero or rock band in order to learn how to quickly switch far end notes before you play online and ruin everyone's game experience playing content impossible for yourself.
(Love players who play extreme mode and cannot even handle medium lol)
Oh ho ho you can tell that from what I said? Wow besides the fact that you are wrong on that account and that I don't care much for the whole PL system that is place right now... but whatever you can tell... heh that is rich...
You humans sure do like to assume everything don't you?
Anyways as to Shougun...
No killing the same wolves over and over didn't prove anything though I wasn't always over at the wolf camp and I did go to other areas to level at and almost always as a group even doing leves... none of it proved anything at all though this is about 2.0 is it not? Maat will not be put in 1.0 that is already on the way out... now we could go into asking how will leveling really work out in 2.0 and if the system will promote more team work and less grind on wolves no real effort system we have now...
Ok but then I would suggest a system that is fun, challenging and worth while... Duuude007 posted something good that actually sounds like it could be a good system... Though as I said I'm not one for putting stops or breaks in leveling and I don't think that really adds anything to the leveling process at least it really didn't for me in FFXI I simply hit the point got the items walked in and stomped Maat... I thought to myself what was the point of this? It really did nothing but waste some of my time...
I get some of you want your realism in a fantasy world but I just don't see the point of it when it comes to levels... you don't have levels anyway it reality do you? I sure don't... and I have yet to need to do anything to further my skills in real life with any sort of "limit break"... If I need to learn more I pick a book up and there I have it now... sure not everyone is like me but that is the point of reality no one is the same...
The cat is bemused =-.-=
This instantly brought me back to my first Matt fight as WHM. Walked in totally prepared, fully confident, positive I hadn't forgotten anything...
Matt Cast's silence.
Oh... So I did forget one thing.....
I'd be down for it. It gave my gf hell on bard and I hated having to watch her struggle, but ultimately it's a great and fun way to truly know you've achieved something. I really feel like XIV pales in comparison to XI in difficulty and challenge, so I would not mind them upping the ante just a tad.
The Maat fight was something I really enjoyed, it was like being prepped before a big boxing match and you have your friends in the back cheering you on. That little moment when everything was you vs this guy, you really felt awesome coming out of that fight as the winner.
I actually wouldn't mind if the relic quest was a huge personal quest/mission towards your ultimate weapon, not easy by any means but something that can only be done by you alone. Like in the movie 300 when you are sent out alone and the ones that come back are the true warriors.
I like to fight Maat-like content.
But I hate to farm the required items each time I lose like FFXI....
I like the idea of solo instances/fights of any sort for players. There needs to be a lot more solo content overall in this game, but this Maat idea would be a good start.
...Do you play XIV? lol
I know where Cait Sith originated from (VI if you want to be technical based on appearance), her XI persona was popular considering WotG storyline was pretty good when they finally finished it after releasing this game.
I see people are brining up the farming of the items for the maat figth, I think most of us who liked the fight liked the Maat fight and not the farming to have the right to fight. I agree to no for farming those kinds of items but I'm in favour of having these types of quests like the Maat fight.
This is what people are taking about, its the people who hate XI or never played XI are bringing up the things people say they hated all the while ignoring that XIV has the worst RNG in comparison.
I can go into Dynamis solo and make more progression in 2 hours towards something than I can make spamming hamlet or AV/CC depending on if I'm favored or not by the RNG gods.
If they did the fights would have to be a lot more balanced out.
I had a SAM and the fight was a joke, plenty of vids that show how to beat him in mere seconds. Other classes had to go out and farm rare expensive gear/items and the fights took forever. The fight should be hard but in a utilizing your class properly kinda way. I don't wanna spend a month off leveling just to farm cash for items so that i can level more, that to me sounds like extra grind on top of level grinding.
That's more of a balance issue with the jobs, not the fights. SAM was and always will be overpowered lol.
I like the trial idea, but instead of a one-size-fits-all approach (like Maat in FFXI), perhaps you would fight your guild leader (in a special room in your guild) to progress.
In fact. I think it would be pretty cool if all quest caps after 50 would culminate in a battle vs progressively higher ranking officers in your guild -- until the 99 cap where you get to fight your guild leader.
From the Letter from the Producer Live Part III:
Quote:
A: At the launch of A Realm Reborn, the level cap will still be 50. We're already planning to implement a lot of content specifically for level 50. If we decide to increase the level cap at the time of launch, we're going to have to implement additional content before we're able to launch ARR.
The current plan is to increase the level cap with the next major update after launch. We will also be updating the content to reflect the increase in level cap. So the level cap increase will happen. It just won't be happening at the launch.
Unfortunately, I'm not able to give you a time frame on when it will occur. Please note that the battle system is completely different in ARR, so even if your character is already at level 50, there's a lot to re-learn.
Which will probably indeed be an expansion pack at the rate this going in terms of things being delayed.
Ah thank you for pointing that out... and I do hope they mean expansion as a major update... high levels being added should come with more story to go with those levels... and said story shouldn't be something small that they can just patch in and say major update.
They should really pull together a bunch of new and interesting content a well as more story elements with an increase in level... maybe more areas to go to... you know an increase in the over all map size with new zones... and with new zones higher level monsters and content... which would give the level cap raise more of a reason then well we wanted to give more levels...
But whatever will be will be... in the end it doesn't really matter so long as it is fun, challenging and worth while...
The cat is amused =^.^=
I never beat Maat ,mostly because I tend to panic when things don't go so well, but I am still in favor of required solo fights to Unlock & Advance Classes and Jobs.
Maybe a fight where I have to use (effectively) every skill I've learned so far, ie, I would have to land a successful Stun in order to land an Effective Positional Weapon Skill in order to trigger the 3 Combo Attack as well as Parries, Blocks, Jumps, etc. Basically everything needs to be used at least once successfully (not resisted/evaded) in order to win the fight.
Of course Maat/Moogle/Guild Leader would have High Resistance's to my specialties so the fight would require/benefit from certain types of gear as well as Meals, potions, etc. The idea is not so much being forced to farm or buy certain items but rather that it is educational in what works best in a given situation.