Gear damaging isnt realistic...
Please, give me the name of your invincible clothing tailors, I have some requests to write up.
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Gear damaging isnt realistic...
Please, give me the name of your invincible clothing tailors, I have some requests to write up.
If you take out Dmg gear and exp loss, where is the risk in dying? Lets make it hardcore then ... die and you stay dead forever GAME OVER.
As someone who spend a ridiculous amount of time capping back out on FFXI, including on summoner (which no one ever wanted in their colibri or mamool parties), I would just like to say that I'd be happy to see exp loss instead of gear damage. I never once deleveled from 75 because it isn't hard to spend an hour once every week or two to go get your cap back.
The reason I DO want exp loss back? Because certain people can always be relied upon to delevel at events, and every time we would all laugh endlessly because so-and-so couldn't equip their gear. Or leveling up, there was endless entertainment from getting your level, and then party wiping ~right~ after. (Jungle anyone? XD) Sure, it was annoying, but I have some brilliant memories laughing with my friends because of it.
What do I get with gear damage? The joy of switching to my craft jobs and fixing it for you. *twirls fingers in mock excitement*
I say it again, gear durability (and with that gear damage) will still be in 2.0
http://www.fohguild.org/forums/attac...xiv-rea_03.jpg
Here you can see the durability bars besides the equips
And to the exp loss: If we can't loss more exp than to 0% and don't delevel, than it could be ok.
If you can delevel, you need only die once at 50 and you are mostly naked. And maybe buged too, if you have a weapon on that you can only use at 50 and you are suddenly 49 again.
unless they take away the lvl requirements for all gear and make it everything optimal...you know sence level sync is coming in 2.0 anyway and they said they are make'n it where you won't need to worry about having tons of gear sets to do lower content with new adventurers. i could see that being one possible road to travel.
Am I the only one who doesn't think it's THAT annoying? It's more or less just a mild gil-sink that might get in the way when you've been using your gear for a long time and haven't been paying attention.
I don't find it annoying. What I can't repair myself I ask my party members or use the next npc.
XP loss and gear damage (yes, please)
http://denver.mylittlefacewhen.com/m...5481_large.jpg
Yes, this is exactly what the game needs.
I think gear damage is really a benefit for finding a good pickup group. If there's a cost to your character dying, then you will try harder to stay alive. If nothing bad comes out of it, how many people do you think would just mess around once in a while because they didn't feel like playing for serious? You thought Ifrit was frustrating when you were learning it. Ay yi yi. Gear damage is better than the xp loss people tell me FFXI had too. People need motivators sometimes, and gear damage is one that should stay.
Please don't associate good game design like Dark Souls with garbage mechanics like XP loss.
In Dark Souls, every death is a lesson, and it's firm but fair. You learn how to be a better player and ultimately you lose nothing but time you spent going through a level or fighting a boss and possibly this game's equivalent of money (souls). You keep your weapons. You keep your levels. Your character isn't the crutch, you are.
XP loss is garbage that makes you afraid to do anything because of the chance that something will go south and cost you a level up and takes a long, LONG time to obtain. It doesn't teach you anything other than to not help other people or be an elitist jerk. Your character becomes something that prevents you from playing the game to its fullest.
XP loss sucks.
I understand what you mean and I agree in principle. But to me, these days I'd rather have tougher draconian elements in a game because it's amusing to me. Sometimes those annoying things in games created memories, even if heart wrenching. The days where you couldn't come on a forum and ask for things to be changed, I guess I just miss the days when these kinds of things were not arguable, you would just wonder what bastard came up with the idea and you'd chug along. Later on you'd remember those terrible things but you'd appreciate the experience anyway.
I agree with you 110%. It's the hard things the make the game fun in the end. On top of it all exp is retardedly easy to get in this game. I felt sad for PLDs in XI before they had campaign because it was annoying to keep an exp buffer but in this game exp is a complete joke.
There should be exp loss and gear damage at the same time.
Bring on equipment loss. Hit 0% = Bye Bye
I'm for gear loss and exp damage (you can repair your exp if you give a npc a huge amount of gil)
Also, I was a bit sad to hear that housing will have separate instances. I was looking forward to the land grab and having people be land brokers. That would have been really cool I think. Having everything be fair for everyone in all ways is not really my cup of white chocolate mocha frappuccino light blended.
Why not whip yourself everytime you die in game? that will satisfy the ones that loves exp loss and will save us the trouble of having that system and everyone will be happy.
In te serious note i prefer by far having gear damaged everytime i die, the system is fine as it is, gives crafters something to do and its not too annoying as it was when the game was released (you needed to get different mats for every gear slot, like a buffalo leather to repair leather gear, iron, bronze plate to repair full plates, etc) now you only need Dark matter, and yeah it makes the game more realistic, if the mob beats you to the pulp, something must broken in your gear after such beating...
Exp loss will only make people to avoid helping new pople and will make the game more elitist than it is right now, i help my friend as much as i can but i avoid the random parties when i want to beat hard content, because theres always someone that doesnt know how to play his role or doesnt know the fight, etc and imagine that you lose exp in every wipe and can dlvl...
yeah I'd rather have exp loss than dura. Especially with the numerous things lvl 50's do that give exp.
Let's not forget the other oldies but goldies that come with XP loss: Finger-pointing, rage-quitting, and party-disbanding.
Not that it doesn't happen currently, but boy howdy was it a spicy dish back in XI.
No. It does not make people afraid to die. It makes people play in their underwear!
No. I hate exp loss. If you die you are weakened for 5 min... so make it weakened for 30 min... no exp loss, then people won't want to die.
Personally I find gear damage badly implemented. Gear is too weak. It should last longer. Ironskin is too brief ... it should be a better spell. Gear damage and Ironskin make for a major annoyance. But like someone said, I won't play a game that is too easy.
Final Fantasy has always been a frustrating game, but it makes you proud of every achievement you get. That makes for a fun game.
XP loss doesn't matter. Its not a deterrent to dying unless you are on your only max level job/class. In XI we made it a point to have merit parties just to cap XP and merits for each class. You'd go and die several times and as long as you had a raise the xp loss was insignificant. Gear damage is also just an annoyance. Really doesn't end up mattering.
I don't have a problem with it. Don't suck and wipe all the time and you'll barely have to repair.
ok if they did ud be kicking your tail when u just leveld up sever /client crash and you delevel and have to do 5 leves to level bk again but w8 that was your last leve and have 2 w8 another 11 hours b4 u can get close to geting your level gained so heck no that was in 11 and i hated it and still do do you relly want to level/ delevel all the time and have to grind instead of doing quest's missions or otherwize have fun doing go and also if they did put that here it would also apply to crafting im shure you wont mind that would you WAKE THE CHOCOBO UP !
People who want exp loss should just have their characters erased every time they log out.
Tonight had someone playing in party with only 3 pieces of gear on because they didnt have crafting classes to fix it or materials and didnt want to to back to town... lol
That's mostly post-ToAU though, where EXP was fast to get. So yeah no one was caring about losing 12-20K by zombying something. It was less than one hour of EXP... Also the balance was completely different in XI. One single player zombying could help a whole linkshell to kill a NM or recover after a wipe. Benefit was really high compared to the effort involved regaining the EXP back.
When one guy loses 20K while zombying for a whole LS, it's in the end only 1K/player loss, when you average it. What's better? This or losing your NM (which mean losing several hours of efforts to either collect pop items, either camp the nm.)
It all about effort/benefit balance. If EXP loss on XI was exponential after repeated deaths, less players would zombie (or LS would rotate/use mules).
(Note that I am NOT in favour of EXP loss in XIV, but I'm just explaining you how XI is a special case.)