Originally Posted by
BlueMageQuina
My point there was that because of how the battle system works—where we spent most of our GCDs attacking in ARR, and HW, and SB, and then we got Misery in ShB and continued attacking in ShB, and EW, and DT—that it was always going to be the inevitable outcome that healer(s) would be refunded damage for healing. It was “necessary” because of the corner design has pushed healing into. It’s the logical consequence of the battle system as it is currently implemented. I think you were getting caught up on my use of “necessary”—by necessary, I meant unavoidable, inevitable, inexorable. If you spend <75% of your time attacking as a healer for 12 years, then refunding damage from your healing becomes the logical direction—the inevitable direction—where the design will lead you.
That is all I was a saying: it’s a logical step with how they designed the game.
My second point was that it would take a lot of effort to restructure the battle system in a meaningful way where this consequence wasn’t inevitable. By this consequence, I don’t mean Misery existing, but Misery as a damage refund being doubled down on through making Sanctuary. Afflatus Misery was a consequence of healer design and Holy Sanctuary is a further consequence that the design hasn’t really changed.
I do agree with you though. I think every heal going toward Sanctuary is a bit much. Using it at different levels of refund. Yes, I think that’s okay. Every GCD contributing rather than just your job gauge… no, thanks, I agree it’s too easy.